InfiniteVengeance

InfiniteVengeance

Joined Member # 3587631
0 Posts 0 Replies 9,910 Reputation

[quote]And on a somewhat unrelated note, does anyone else think the duration of MotB should be slightly reduced? It seems like that lasts for about 30 seconds before fading (without popping it that is).[/quote] I didn't think it *ever* faded.

109 Replies 177,998 Views

[quote]But assuming honest players the stat tracking is fairly robust.[/quote] We're talking about people who hide the fact that they're a premade. Honest players?

165 Replies 272,507 Views

[quote]Mines are supposed to be something you use strategically, not throw at someones feet and watch them explode.[/quote] Says who? Personally I think the mines damage shoudl be reduced *slightly* and their aoe increased, so they're a bit more effective at killing creeps and a little less effective as grenades. Other than that, they're fine.

109 Replies 177,998 Views

Regarding Tribute - you also won't be getting it at level 15 because undoubtedly you'll get the other skills available at 15 that are just way better. So probably you'll get it at like 17 or 18 - completely useless. [quote]I like Regulus' Dead Eye. In my normal build I get a lot of attack speed, so 3% isn't that low. And this skill comes with no cooldown and you don't have to aim and time the attack to interrupt an enemy skill.[/quote] To compare, Headshot, the D

36 Replies 18,525 Views

It would be really nice if GPG would say something about this issue as well as his inability to shift to fire mode while moving (you can with ice, sorta). I fear they're keeping their mouths shut because they know it's a bug and if they admit as such then we'll obviously expect them to fix it. If they leave it nebulous as a possible "intended gameplay mechanic" then all we can do is argue about it.

119 Replies 44,289 Views

[quote]Well, it's a lot better than before, where Oak + Regulus = frozen in place. And since practically everybody has some kind of boost to base speed, mark is still probably useful to increase.[/quote] Example Base speed = 10.0 Cap = 6.6 Max Movespeed that with a 50% mark would be reduced to the cap = 13.2 They'd need more than a 32% movespeed boost (assuming movespeed still stacks additively) to have a 50% mark not cap the slow. Assuming you have

22 Replies 7,188 Views

[quote]It blows my mind how much of a big deal people are making about premades. If you dont like it, PLAY SKIRMISH OR PANTHEON!!![/quote] It's like no one even reads anymore. [quote]Because skirmish and pantheons are matching uneven matchups, AIs, non-Conquest game mode, random maps, and not keeping track of statistics? It's not the solution right now.[/quote]

61 Replies 125,967 Views

[quote]There is a built in randomness on most damage in the game that accounts for this discrepancy. It is a small amount, but will still result in what you're seeing. It is intentional.[/quote] Speak of the devil! Thanks! It's like during sports games when they bring up the "Has not missed free throw in 764 attempts stat" which of course causes them to miss the next free throw. We should try this more often.

51 Replies 23,831 Views

Unless it's ignoring movespeed boosts. As in it's 66% of your original base. Original base = 5.0 5.0 + 0.5 (boots of speed) + 0.75 (anklet) = 6.25 It would still cap at 3.333? Or did they just nerf several moves significantly with this?

22 Replies 7,188 Views

[quote]I think it's enough. Reg's shrapnel mines already slow by 30%. If the cap was any lower then the mine's slow would be nerfed.[/quote] But mark slows for 50% or more. Is it just flat out nerfed now? Or is the cap "33% of max movespeed" as in it caps at 66% slow?

22 Replies 7,188 Views

[quote]If you aren't doing a premade then why arent you in the Pantheon or Skirmish. Logically. Since there currently is no option to team join in skir/panth you assume that custom games are premades.[/quote] First page - [quote]Because skirmish and pantheons are matching uneven matchups, AIs, non-Conquest game mode, random maps, and not keeping track of statistics? It's not the solution right now.[/quote]

61 Replies 125,967 Views