[quote]Now as you see they are all increased because of the uneven team matches.[/quote] I don't think there are that many uneven matches though. They may be uneven by the end of the game, but not at the start. If there truly are that many uneven team matches being started so as they have significantly impacted the statistics I don't know what to say...wait yes I do - GPG/Stardock you have failed.
InfiniteVengeance
[quote]FFS get the numbers right. It's 750 health, 1500 when maxed. No skills deal 1500. And even if they can play perfectly to prevent you from exploiting the glitch, it still involves them intentionally having to hurt themselves, and it can still be exploited in normal play.[/quote] Yes but if you lower yourself to 750 life and run over to grab the potion you'll have regenned enough to live. That's why you'd need to get yourself down to a "safe" amount to guar
[quote]I honestly don't know what goes on in WoW, but in a real pvp game (Guild Wars) "stun" locking is an integral part of high level gameplay. Chaining knockdowns on monks so that there's no time to cast in between is a very potent method of generating pressure and scoring kills. Every good team does this. Because of that, every good team learns to survive despite it or prevent it from happening altogether. Because of that, every good team learns to shut down their opponent's defensive syst
[quote]You guys who hate stun immunity must not have played WoW at all.[/quote] WoW has diminishing returns. Dota has none.
You don't make your gold from creeps, you get most gold by standing there. You lose out on the ~30 seconds of autogold, which is usually 8/sec So you lose 240+ gold right there that you would have gotten. Add to it that if any enemy hit you during this "gank yourself" process they still get assists - so gold for them, and there goes your "advantage". And they can also swoop in for an easy kill if they know what you're trying to do as they watch you grind yourself und
[quote]Rank 1 pounce does all of the above[/quote] Except kill someone with 600 hp. [quote]Let's pretend level 4 rank 1 yeti rank 1 pounce Sedna duels rank 2 pounce Sedna, and they each have 2 other skills. They can each pounce each other, they can each run away, they can each do pretty much whatever they want. They certainly aren't going to kill each other as one will always run away first. Since yeti damage over time can keep up with the 7 second coold
[quote]No way. A team of TB/Rook/Erebus could easily chainstun your whole team for nearly fifteen seconds with only about a one second interruption. Not to mention they could pile on 2500 AoE damage+other abilities and attacks. 3 TBs could continously stun a whole team for 9 seconds and deal 2400 damage, then start over a second later. Teams of four or five? You're removed from the game until they run out of mana or you respawn. Chances are, even if they do run out of mana, you're in no condi
[quote]It only needs one Erebus; if he dies once, then he can safely overextend in that area and attack enemies, then drink the potion and get the gold for himself. While it isn't a super amazing tactic (he still dies), when you consider that he could easily start smashing up a tower near where he last died, then pull back and drink the potion to get free gold and possibly destroy a tower, it's pretty exploitable.[/quote] You get gold for killing yourself? Hilarious if
[quote]well last time i played sedna spit wasn't cured 100% of the time with heal if it was it would be rediculous[/quote] Then learn the game. At level 3+ Heal cures debuffs. Yes, "100% of the time"
[quote]I think that was directed at Milskidasith, due to his comment about si1foo's spelling.[/quote] Who can tell, the sentence structure is nonexistant.
The problem with that though is it doesn't require JUST you to die. An Erebus *on your team* has to also have had died previously to leave the potion. That's why it's barely exploitable even with multiple Erebus' on the same team (they could theoretically kill each other repeatedly for a chain of potions, but you have to get hurt to critical each time and ensure the potion would kill you, then leave it in a spot where your ally could get to it in time to kill themselves also, et
[quote]So, Stardock, on their website is not doing what you are saying in your first statement and what you portrayed in your example. They are doing exactly what I showed in my version of your example. They are only counting 1 distinct game for each game played.[/quote] I know, but I am saying that is not what they should be doing. If your team is UB + UB, then Unclean Beast has played 2 games. He may have played "in" 1 game, but that's not how you do statistics.
[quote]sednas heal doesn't debuff everytime iddiot[/quote] Read the ability at level 3. [quote]and i think the best words to describe what i am feeling at the last bit is fuck off you mother fucking twat[/quote] Gotcha, you spastic little gremlin.
It is difficult to "exploit" this mechanic. I'd say the random happenstance is not gamebreaking.
[quote]Actually, only one game has been played in your example so:[/quote] That is completely the wrong way to tally statistics. Each person is a seperate entity and gets their game added to the pool of played games. The "total" games played may be significantly less than adding up the number of games played by each hero, but that's as it should be. The percentages will be right.
[quote]EDIT: Wait. I think I may see their number reasoning. What if you have 1 game that has 2 UB's in it ON THE SAME TEAM. Or you have 1 game with 3 Regs in it on the same team. That would offset the number of wins to total games (assuming those teams won).[/quote] UB + Reg + Reg wins vs UB + Reg + Oak UB: Games played: 2 Wins: 1 Losses: 1 Win %: 50 Reg: Games played: 3 Wins: 2 Los
[quote]infin sedna's heal hardly cures[/quote] What? [quote]oak shield cures lvl 7+ and for the stoping grasp with shield it is 10+[/quote] No. [quote]erebus can't stay in mist all the time [/quote] He just needs to activate it for a moment to remove the debuff. Which he can do after he batswarms away which you can do nothing to stop.
[quote]But the 3 games before the 1 I just left I got paired with people who were literally playing no more than their 4th game online. Then last game I got put with 2 AIs against 3 human players. I thought we were done with all that bs?[/quote] Apparently not, though I think I did see somewhere where they may have stopped the automatching uneven numbers of people (3v2) I think they're still starting games where someone quits before the game loads though.
[quote]I want to be able to buy different colors for TB's fire form. Cmon, Neon Green would look sick[/quote] God, reminds me of the "GREEN FIRE" petition for Warlocks in WoW back in the day....
This may be proof that 3v2 Pantheon games are always won by the 3 people. Or the AI stat monkey wrench as other people have described. Regardless they need to fix their formulas because it's all wrong. Especially given the multitude of games in which only one person gets a win and everyone gets losses. The win percentages should average below 50%, right?
You're seriously suggesting Pounce is worse than Yetis? Pounce damage is front loaded, which is *ALWAYS* better than slow, continuous damage. You can pounce and run away. You can pounce someone before *they* run away. It interrupts. It has super low cooldown. It can't be frost nova'd or stunned or killed by aoe.
I demand a top hat and monocle for Rook.
Don't make games, join them. Most premades are likely to be on the host's side, so join a game and find a premade team to fight against.
I don't understand why people on the winning team who drop get losses. I mean, nearly all of the time it wasn't because they dropped early and you won without them.
[quote]u spit u grasp u spit again hit a few times maybe spit again u have won[/quote] Unless they're Sedna, you can heal off the spit debuff. Unless they're Oak, they can shield off the spit debuff and also shield before you grasp them if they can time it right. Grasp still hits and you're locked but they are very much immune. Unless they're Erebus, they can mist off the spit debuff. There are plenty of counters.