[quote who="Ryvick" reply="25" id="2263106"] I don't think the issue is at all that armor is worthless; I believe most higher armor items are just not cost efficient for most builds. Regardless, I just wanted to point out that the above statement is wrong. Armor's effectiveness decreases exponentially (quite dramatically past about 1500 armor in my opinion) and is NOT a flat improvement. Health IS a flat improvement; obviously, I'm not arg
Fiddly
Anyone know the bonus Healing Wind 2 gives to allied priests?
It doesn't add an interesting strategy element at all. You just don't buy them until you want to get the later upgrades. There's no interesting alternative options that make sense.
That's a terrible argument; Would you agree that the interface should remain completely static and fixing any shortcomings amount to babying, so all players should just deal with it? You don't get to take advantage of the increased skill point if the interface is such that it's dangerous to select the skills. An undo option is pretty unwieldy for in battle. I'd like some sort of hotkey option, it's much faster and you dont have to worry about the skill screen blocking your view.
Hi Logan, it's Wacky.
Pretty much every online community is going to be the same to you then. You'll have your elitist separtist assholes, and the rest of the community won't really matter since you'll judge everyone else in the community by the former.
I would much prefer maps have terrain which have a significant impact on playing rather than ones that have fancy effects. Although comparisons to DotA I feel like one here is useful to demonstrate my point: when you're running from a fight in Demigod, you basically make a beeline to the nearest towers. It's predictable and there's no thinking involved beyond perhaps casting your stun/slow on the enemies chasing you and continuing to run. In DotA, you can run up cliffs and dodge between trees