[quote who="XaviorsFist" reply="5" id="2264872"]I'm done with this topic. I'm sorry you continue to go back to priests and all these variables and everything. You're talking very specific scenarios and until i see that you look at the general picture then i'm through. You say NORMALLY oak this yet then you go on and talk about adapting to the situation. Isn't getting shield at level 7 adapting isn't getting HoL very early adapting. You will see no further response from me.[/quote]<
Lieu-
[quote who="XaviorsFist" reply="2" id="2262954"]You seem to be only thinking of end game level 20. Yes then it is insignificant but it gives a major boost mid game where 1800 is half your life. And yes healing happens a ton around the battlefield. MY POINT ISNT THE AMOUNT OF HEALING IT'S WHEN YOU GET IT AND HOW YOU DON'T SACRIFICE ANYTHING TO GET THE HEALING. I feel as if you just keep moving away from the main topic. Straying from OAK+HOL to Healing to comparing hi
No idea why you stop at ooze 2. Every rank increases damage done to the enemy more than the damage to yourself - net dps. It's a significant extra chunk of dps every rank plus you get the godlike attack debuff which you actually get more out of for each subsequent rank. Think of it like armor mitigation where going from 50% to 60% mitigation does twice as much as going from 0% to 10% mitigation. And why would you want to be able to use ooze nonstop? Is toggling it on and off that<
[quote who="leinadon" reply="23" id="2262180"] Im going to anwser this because im tired of repeat the same over and over for your other post: "With the flag, it is the equivalent of getting 32% more hp when it comes to you vs your enemy." No its not, is 15% when u face your enemy is a gap of 15% between who has the flag and who dont have it, if u had 3 zillion points before no matters, now your oponent have 15% HP more of his base and u not. "Your enemy w
[quote who="leinadon" reply="18" id="2262129"] Quoting Misfortune, reply 16 Lieu, all that math you're doing, 32% is an arbitary number based on different hp values. The larger the difference the larger the %. Say you have 1000 hp and your opponent has 5000 hp. Then you cap the flag, you now have 1150hp. You lose the flag and have 1000hp while your opponent has 5750hp. So the 150hp you lost plus the 750 he gained = 900 health swing. Where does 32%
[quote]why???? is a lot more easy 2000*1.15 = 2300 with flag 2300/1.15 = 2000 without flag. No, is not 1739 this is the point where all ur theory falls, player X or Y NEVER EVER are going to have 1739, is easy to see, X or Y just win or go back to his base NEVER go down NEVER u have a 32% of difference. What kind of calculation takes u to 1739? u never will do down to less than ur base EVER, all your theory is bisaed and bad constructed from the base. U have o
[quote who="maxxy" reply="9" id="2262049"] I'm using the word 'relative' here. I am and have been talking about your hp as it compares to your opponent's. One hp value is not changing the other's value which you say is the flaw. Of course they are not dependent on each other. What I am doing is expressing one hp value in terms of the other value. We are working in percentage hp advantage here. Ok, now I see what you are trying to express. This is ok and understood but if you are try
[quote who="leinadon" reply="5" id="2262033"]rolf...1739? do u get if from ur ass? the otherone go down to 2000 if they are even, what the hell, this is kindergarden logic. [/quote] Ok, so you don't understand something and instead of making an effort to see what's going on you dismiss it. This is why you are not learning. 2000 each is not the base hp. That's what 1739 is. 1739 * 1.15 = 2000. x had 2000 base, y had 1739 base. This is a perfectly valid starting poi
[quote who="leinadon" reply="5" id="2262033"] Lets do the same with x = 2000 HP and Y = 2000 HP. Now, x caps the flag away from y. x's hp goes up to 2300 and y's hp goes back down to 2000 where it started. So, now tell me what x's hp advantage is. 2300 is 15% more than 2000. There you go. - Before the cap, is was an even fight. They were exactly the same. - After the cap, x has 15% more hp than y. - Ergo, the act of capping
[quote who="leinadon" reply="3" id="2262017"]Im starting to think that this is a joke... The depriving of the opponent of 15% is useless, the only one reality is that when u face your oponent u have 15% of (whatever) more than him, is not that hard... If there was a flag that give to u a 15% of wining percentage when u have it, u have a 15% more posibilities of win than the opponent no matters if before the flag he had +50000%, the fact is now u have 15% more chances to
The point with the two 2000 hp values was to illustrate that the difference is 32%. It means that in order to recieve the same benefit as the flag is giving you, the gear you would need to buy to achieve that would be items that increased your own hp pool by 32%. So maybe that's a better way of explaining it. - Start with any situation where your opponent owns the hp flag. - Route 1: cap the hp flag. - Route 2: buy items to give yourself exactly 32% more hp
[quote who="leinadon" reply="22" id="2261983"] The 32% of ilusional advantage that u say means nothing, if ur theory with ur weird calculations give to u a 32% its ok but means nothing. The fact and the ONLY fact is that if u take a flag from an oponent of 15% HP u have 15% more HP that u had before and ur opponent have +0%. Lets explain it more easy, if u get a 15% HP flag from ur opponent and both have 100 HP now u have 115 and ur opponent have 100 this is the only reality,
[quote who="DiceAreEvil" reply="17" id="2261974"] Yes, you have a 15% advantage. But if you didn't have the flag, it wouldn't be even, you would have a 15% DISadvantage. So the net difference is 30%. Got it?[/quote] Nitpicking, but it's 32.25% (1.15 2 ). Don't want people to get the wrong idea. 30% might imply it's 15%+15% when it's not. Crucial difference in understanding. For flags like xp it's 44% rather than 40%, which is a big d
Wow, people are worse at understanding than I thought. No, it's not "sugar-coating", the calculations are not "off". You two are are trying to apply intuition to a problem and it is failing. Ever heard of the monty hall problem? Ok, anyway. I'll describe a simple situation in a moment, but first: [quote who="leinadon" reply="12" id="2261917"]So... if u start a fight with 15% more health than ur opponent because u have the flag and he is not... what is exactly the advantag
[quote who="leinadon" reply="10" id="2261900"]LoL what a mess with a simple problem. If u take a flag is true, u gain 15% and ur opponent loose 15% so its a 30% of variation thats right... BUT this cannot be counted as a complete advantage in combat terms, P1 115 vs P2 100 is a 15% of advantage in the combat time no matters that 30 seconds ago the difference was -15% or -1500% now in the moment of combat I have 15% more (whatever) than my opponent thats the simple reality.<br
[quote who="IllegalDustbin" reply="7" id="2261723"]A character with lots of HP has more life expetancy than a character with no HP, who'd of thought? You should of used the time you spent writing this to learn how lag and ping works in the game. [/quote] Maybe you should have used the time you spent writing that post to figure out that life expectancy is how long they survive against the other UB. It's damage gear vs dps gear. Whoever has the highest life expectan
To model a furious blade, you can work on the basis of whether previous attacks triggered the effect or not. If the effect lasts 5 seconds then what you need to know is if any attack in the last 5 seconds triggered the effect. That becomes complicated because the effect itself increases speed. I don't have time to solve it, but you can approximate it. You can even do multiple iterations to converge on the answer. (chance of not activating)^(number of attack in the last 5 seconds) give
[quote who="transitive" reply="3" id="2261378"]2 statements about the math: 1) Lieu is basically correct but has presented the conclusion very poorly by leaving out many intermediate steps. 2) the best way to understand the action is to break down the events into 2 stages (which is what happens in game anyway), where each stage affects a different quantity. you can then go ahead and combine the net effect of the 2 stages and get
[quote who="lukkas_ROCKUS" reply="20" id="2260893"] Respectuflly disagree. When I'm fighting a DG, I'm not fighting someone who has 32% more HP than me. I've fighting someone who has 15% more. Or 15% less. That's what counts. How much our relative HP positions shifted from 30 seconds ago doesn't matter in the moment. What's past is past. What matters is the situation in the moment.[/quote] *facepalm* How can you "respectfully
[quote who="lukkas_ROCKUS" reply="17" id="2260835"]The net change is 30%, true. But that's irrelevant. When you're fighting, you're not fighting a DG with 30% less health than you. You're fighting a DG with 15% less health. 15% swing is the number we should be using to evaluate the efficacy of capping the health flag. 30% is inapplicable theorycraft.[/quote] No, that's completely wrong. It's counter-intuitive - I'll give you that - but the 32% is the a
This thread is poison. Are you trying to make people worse? Flag locking is spectacularly powerful and you should be locking from level 1. On cata for example, someone should be locking the experience or hp flag every single time you cannot hold it . Flag locking is so cheap and the benefits of many flags are just that good. Take the experience flag: 1.2 bonus multiplier to xp but it's not quite that simple. Your xp with the flag in terms of your opponent's xp is 1.2
[quote who="JagerJack" reply="23" id="2259435"]Exactly, so telling him to mind his own business in his own thread only proves my point, as does your post. Also, if what you're talking about has little/nothing to do with the OP then it's called highjacking, which is frowned upon.[/quote] Proves your point? You explicitly said is was his thread. I made the argument is was nobody's thread. That isn't proving a point. I never made an argument for hijacking being good.
Threads do not belong to the person who started them. When you create a thread you are putting your words out there to the public, like throwing someone to the lions. Xavior, you don't seem to get the point that the shield+HoL trick is a small percentage of the total healing that goes on in the battlefield. This is just oak himself, nevermind other demigods helping each other. At the point of the game where it's actually worth it to use the shield+HoL trick, Oak's own h
[quote who="Foreshadowed" reply="24" id="2258558"]straw man arguements, spinning shit so you look logical, youre doing it wrong lulz "Wand of speed is blah blah blah" speed items arent essentials making wand of speed a non essential, Essentials are items that all demigods should have on all maps, tower rook doesnt need wand of speed. does he? "My conclusion is you are delusional or a schizo either way you are obviously are not grounded in reality which shows i
[quote who="Foreshadowed" reply="21" id="2258509"]After I beat you in 5 or 6 games last night [/quote] psst, made-up games don't count He has a point when it comes to health potions vs wand of speed. Health potions are no more a necessity than a wand of speed, unless your guide is demigod-specific. WoS should be bought 100% of the time for most demigod playstyles, same as potions. Also, ad hominems are bad style. Edit: Bea