As has already been stated, the engine is not designed for backstabbing/ganking spots. Thus, you'll have to learn to use warps, wands, the existing fog, etc. There are ways to gank in Demi, you just have to be a little...inspired. :)
pseudomelon
Mmm, I just had a bowl of delicious Crit Error Soup. Buy yours today! Unfortunately, I was winning the game *face/palm*
Banned for banning yourself, and for mentioning the 4000th post.
While this somewhat overlaps with the command, "Kill", I would like to recommend FF or Focus-- In team engagements, target this player. He or she has the highest damage/health ratio, a difficult stun, or some other undesirable trait and needs to be taken out first. Hint: Fire TB is usually easier to tackle than health-stacking rook.
This is quite possibly the most amusing strategy I have seen to date, and I'm saddened to say that I doubt it will continue to work as effectively as it did in the game you played against her.
[quote who="JagerJack" reply="22" id="2260918"]Just wait until Strangler sees this....[/quote] Beat me to it.
Damage and health stacking can only be directly equated in a 1v1. The more players there are in the game, the more a team can benefit from DPS+. People stacking damage know to stay in the back of the fight out of harm's way (regulus) or otherwise protect themselves. Furthermore, such theorycrafting does not take into account a player's ability to move around the field, and thus is rendered more theory than craft.
Yes, ping can be affected by physical distance.
[quote who="Elarain" reply="19" id="2259998"] Oh i like this game. Ok now you name the hero that has an instant 800 AoE nuke that slows, interrupts, and makes them take 16% more damage! I mean come on nobody else gets that! Oh next lets do the hero that gets an AoE nuke that reduces armor by like 1500. Nobody else has one of those, so OP. My point being there are alot of fantastic abilities and just because they are exclusive doesn't mean they are OP.[/quote] Well, at l
What if you just emulated windows? I have a friend who does that for quite a few games.
[quote who="Swordsalmon" reply="6" id="2260020"] Quoting Luckmann, reply 4 I loved both the Fire Emblems released for GBA. Why the Sacred Stones hate? Most disliked Sacred Stones because they thought the Tower of Valni made the game too easy, nevermind that no-one actually had to go there in the main game. Frankly, I think it's far better than Blazing Sword, though of course Fuuin and Thracia 776 annihilate both in entertainment. [/quote] Eh, in general I just sorta bre
I wasn't saying it's useless. It just looks rediculously funny. Edit: Something even funnier? Try putting all the +speed items on Rook.
I'm really hoping this gets fixed soon. I don't want to return such a good game. [e digicons]:'([/e]
If your rook is Hammer Slam built, save your slam for after bite, preferably saving it for when he's got 2100 health (assuming maxed slam and roll, adjust as needed). Most Erubi will try to get you to waste your nukes, and then bite. By refusing to nuke, you cause him to use his heal prematurely, which means he'll have difficulty recovering from your massive nukage. Of course, if he's good he'll just batswarm away at low health. Beware the Erebus player as a slam rook. If you're a tow
[quote who="Daikaze" reply="2" id="2259801"] Ugh sorry guys, this Sedna suddenly says last night as their team is getting spanked, my screen is like totaly grey, I cant see anything...alt-f4 IIRC there was a bug that caused the screen to remain grey after dying. Erk my cat is chewing on my network cable...alt-f4 So, they had to take care of their cat... Some people have obligations in the real world. Anyone getting lagged? Man I am so lagged, s
Fire Emblem (pretty much any, except for Sacred Stones), Breath of Fire III, Legend of Dragoon, and Advance wars (I and II, not III) are all brilliant turn-based games.
I suppose if neutrals or your own portals counted, it would cause people to level up too fast and add too much of an advantage to early-game harassment... As it is though, portal flags are pretty iffy.
+30% attack speed on Rook = lol
[quote who="Meta" reply="21" id="2256208"] Quoting pseudomelon, reply 19Why on earth would you put a map with tiny lanes, difficult pathfinding for "juke" spots, and massive LoSing in a game where units consistantly get stuck in corners? BAD idea. BAAAD idea. As for the "general structure" of the map, that's essentially Cataract with a spawn in the middle. You know... people could be speaking from the hypothetical standpoint that the pathing would be fixed by the time they start rel
My modem died last night (it was about time), and now I have a DPC2100 from Scientific-Atlanta, never heard of them, but I'll notify if it fixes the problem. P.S.: Will be out for a while for a Fallout marathon with a friend of mine, so the thread update might take a few days.
Yeah, it's been proven that the issue is not the speed of the connection. It quite possibly has something to do with useless ISP's. I know mine double-stacks it's 100 slot HUBs to 200 people.
Mmm, that is one serious computer. TBH, my computer only set me back 500 bucks, and it's good enough for Fallout 3 and Demigod, probably for a bit of Crysis too... What exactly are you doing with this computer again? Methinks we've gotten a bit carried away...
[quote who="leinadon" reply="12" id="2255929"] The easiest to counter item? cmon give me a break... HoL is just OP the worse thing that can happen to u is that u must retreat to your tower zone, use it and go back completely full and in 30 seconds the item is up again... easy to counter... [/quote] Any regulus can easily kill off a HoL. Just shoot them, placing a tracking bug as they run. DO NOT SNIPE IMMEDIATELY. Wait for the health to start regening, then snipe. If they w
Why on earth would you put a map with tiny lanes, difficult pathfinding for "juke" spots, and massive LoSing in a game where units consistantly get stuck in corners? BAD idea. BAAAD idea. As for the "general structure" of the map, that's essentially Cataract with a spawn in the middle.