the_hunger

the_hunger

Joined Member # 3608123
0 Posts 69 Replies 11,330 Reputation

[quote who="Frogboy" reply="6" id="2407521"]Have sent in a request to ban. [/quote] Very good, Frogboy. I'm glad someone finally provided some proof for something I suspected all along (i.e., that this error could be intentionally caused). I hope that this SocialistRyan guy never has another chance to stink up another Demigod match.

78 Replies 182,221 Views

Yeah, I'm not big on paid DLC either. However, if you simply wait for about a year before buying a game, they'll bundle all of that stuff into a "Game of the Year" edition and sell it at a discount. Sometimes, you'll even get a proper expansion module in the deal, not to mentioned a patched-up game. They all do it this way, including NWN, Oblivion, Fallout 3, etc. Of course, the hard part is waiting a year for a much-hyped game.

152 Replies 327,917 Views

I agree that she needs to be buffed, but I don't believe that she needs a big buffing. For the most part, I would like to see her abilities and battlefield usefulness scaled better beyond lvl 10. There are some good suggestions above. I would simply add: --Stun ability: she needs one. Badly. (EDIT: in place of a stun ability, adding stun immunity with Bramble Shield [or in closed mode] would be acceptable as well). --Drop Tribute for the lvl 15 ability and ad

25 Replies 8,206 Views

[quote who="CosMoe" reply="215" id="2403935"]Sorian writes about the creation of the two new Demigods in his blog. If you're gonna leave a comment there be sure to keep it civil, as he's been a modder before his job at GPG and has already done a lot of bugfixing that noone else would have done at GPG. [/quote] Thanks for this, CosMoe. I noticed that Sorian mentioned no "we" in the making of the Demigods, just "I." He did mention a balance person, but the bl

221 Replies 516,856 Views

[quote who="CosMoe" reply="19" id="2403633"]The problem is not being premade, the problem are PuG stompers (who often also are premades). Nevertheless there's a big difference! Whoever thought of releasing such a competitive game without proper matchmaking or ingame viewable stats? I for one am sorry for all the poor newbies who got bashed again and again and left without having fought one fair game. Altough sometimes it's also their fault because they arrogan

41 Replies 102,070 Views

No, QoT is not useless. She's quite decent up to about level 10 at support and creep busting as well as some occasional frontline work. Her biggest problem is that her skills and battlefield presence noticeably decline after level 10. It is only so much you can do with a Bramble shield and ground spikes against a 15th level UB, Oak, or LE. And don't get me started on the poor Shamblers. I don't think that she needs a big buff. However, her lvl 15 skills (Tr

29 Replies 11,759 Views

[quote quoting="post"]The pool of people is decreasing continuously...what will happen with this game? In about 2months, the number of players online was cut by half and there is no custom game, well 3-4, not a lot...[/quote] Just seeing 4-5 custom games posted at any given time is a bit disappointing. I think that at least some people (including myself) are waiting for the 1.2 patch before jumping back into multiplayer. The 2 new demigods should liven up things

48 Replies 110,872 Views

Thanks for this, Zechno. A lot of good info. I'm a big fan of DG and will continue to be as long as it gets support and more content. However, I wouldn't mind trying the HoN beta, though I have heard many times about the crude community. I was utterly turned off by LoL after one game. I just can't go back to Warcraft 3 graphics after playing DG.

42 Replies 30,828 Views

@Yeodan: Favor points are also given for most citadel upgrades, most gold earned, least deaths, most assists, most building destroyed, and most bubble gum chewed (just kidding about the last one [e digicons]:grin:[/e] ).

11 Replies 1,624 Views

[quote who="pacov" reply="61" id="2390402"]I'm not sure why you and players like you wouldn't want to form a premade. I've found that playing in one has made me a much better player. You eventually build up a rhythm with your team where you know pretty much what you can expect from your team. With pugs, there is always the random factor (including some jerk chewing you out because you are a noob or you did something wrong or). [/quote] I think that a l

95 Replies 418,283 Views

[quote quoting="post"]New players' stats tend to have very low win percentages, about 30% to 0%. So I assume they get discouraged to play Demigod because they don't get good experience from it.[/quote] The new in-game stats overlay should solve a lot of these problems. I suspect that it is not simply a problem of new players being awful. It's often a problem of new players wandering into games with experienced players (and premades) and not knowing any better. With the new

13 Replies 3,681 Views

[quote who="Exotigo" reply="43" id="2390189"]I find it shocking that anyone would think the addition of ingame stats check would be detrimental to the community. All players should have the right to know who they're playing against, their win percentage and disconnects, and their familiarity with other teammates. Stats check won't kill the game, in fact I think it'll bolster it. It's probably safe to say that most Demigod players are puggers, so it's assuredly a feature that

95 Replies 418,283 Views

^Yes, exactly what Cowbuttzex and Exotigo so eloquently stated (and some of what Lukas and Stack3d said a bit more bluntly). Sorry Pacov, but it's really hard to feel sorry for premades sitting around in unclearly marked game lobbies who get upset when asked if they are premade. I don't think that any rudeness is justified by anyone, but I think that the game will be improved by in-game stats that give people more information about who they are playing against. Much of

95 Replies 418,283 Views

The problem with favor items in general is that they are scaled in power based on cost. Thus, it makes sense for a Charm of Life to be weaker than Blood of the Fallen since it is cheaper. However, once you can afford BotF, it makes no sense ever using the Charm again, and it thus becomes obsolete. As someone suggested before, all favor items should be the same cost in favor points and all improved to reflect the equal costs. Alternatively, there could be t

73 Replies 43,677 Views

[quote who="Polynomial" reply="11" id="2389409"]That's a total fabrication. Premades want to play other decent players more than anything.Its just too damn hard getting 2 groups together manually through RL and timezones. And no, premades will not be fine. I see no evidence that points to premade games not decreasing in amount of games played. [/quote] Don't assume that you speak for all premades or for everyone who has had experiences with premades. Also, I gues

69 Replies 189,870 Views

Great news. It was the lack of such lobby information that was driving me away from multiplayer. I personally think that premades will be fine and will be able to find games--there will just be less noob-stomping. Anyhow, I have always found it curious that some premades apparently do not want to play against other premades. Hmmmm....

69 Replies 189,870 Views

[quote who="DraekAlmasy" reply="8" id="2388854"]Lord of the Rings: Battle for Middle-Earth 2 is, in my opinion, the best RTS out of all the C&C/StarCraft derived ones out there, and the expansion is brilliant as well.[/quote] Totally agree about BFME2. Excellent game--I still regularly play it. I have nothing against EA. They have made some excellent games and some duds as well. What offended me most about them was the draconian DRM with online activation A

65 Replies 262,581 Views

It really depends on the situation at the end of the game. Three or four deaths is excessive--unless, of course, your team wins. However, 1-2 deaths while successfully locking a flag is acceptable in my opinion, assuming that your team has catapults and/or giants. With giants especially, it is likely that a locked portal will cause the enemy to lose the game or at least tie up 1 or more of their demigods as they try to recapture the flag and kill giants. In the la

12 Replies 1,785 Views

[quote who="Polynomial" reply="4" id="2385946"]Um, this is the internet? You can't ban all these people. Just get over it is my suggestion. [/quote] Internet or not, this is a privately owned forum, as is the lobby of Demigod. No one has a right to post anything in either place; it's a privilege. Stardock has already clearly stated that it plans to make the Demigod community less "toxic" ( http://forums.demigodthegame.c

16 Replies 24,518 Views

[quote who="Polynomial" reply="39" id="2382707"]Replays were very nice. But the real big deal are the 2 new demigods. Demigod the game would really benefit if those came out sooner rather than later. The game could really use a content update to increase people playing. [/quote] ^This--along with visible in-game stats and the modding support.

40 Replies 31,668 Views

Other than the first Dawn of War and its expansions (which are indeed classics), I'd suggest the following: 1. Rise of Nations (plus Throne & Patriots expansion): excellent history-based RTS game, with well-done strategic maps. 2. Battle for Middle Earth 2: best use of the Tolkien license that I've seen in any game. 3. Universe at War: huge fun and very diverse factions. Honorable Mentions: Dragonshard, Dawn of War 2, Dungeon Keeper 2,

47 Replies 125,210 Views

+1 for QoT buff. She mostly needs continuing strength and usefulness beyond lvl 10. +1 for improving single-player modes. More AI improvements and settings would especially be welcome. +l for new maps and modding support. +1 for not making player notes visible to all players. That sort of system would be ripe for abuse. With the new win/loss stats and premade info visible in the lob

58 Replies 73,522 Views