davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

Stupidity: Companies are late game. As for your point, I think you dismiss them too easily. If the elemental takes away the enemy's attention, then YOUR company of chainmail boarspear dudes get the first attack as the result, how is that not valuable? With the reduced casting time trait, you can pop in an elemental every turn. Considering the stinking mud of crag spawn and other summon effects, there is value there. Are there better strategies? At least one comes to mind.

13 Replies 20,840 Views

Wizard 1200 gets it. Thunderstrike is not a damage spell. It is a teleport spell. If you have high mana income, one well-equipped champion can solo any stack with that spell. Summon spells are hardly made obsolete by troops. Fill your army with troops, then add summons in tactical to outnumber any foe!

13 Replies 20,840 Views

Crashed after returning to main menu from loading first save file, attempting to load different save file https://www.dropbox.com/s/dellc8rr0tzucjj/LegendaryHeroes0_51-2013-04-01T12-45-16_734.zip https://www.dropbox.com/s/xnlw4cr5tjdahz8/debug.err

0 Replies 5,162 Views

Hey, what if mounted units just required an extra wage - .25 horse per turn. This represents the stable having to send in new, fresh horses and/or support the horses that are out there. Thus you need the initial horses to get started, plus some of the stable's resources to maintain horses in the field. This way, a standing mounted army would require a LOT of extra stables. If making the resource rarer is easier in engineering hours for Stardock, however, then that

57 Replies 53,789 Views

In my opinion, this isn't a gameplay issue. This game is about competing for resources and territory! You SHOULD have pioneers ready to go once you clear a wildland. And if the enemy takes resources you thought were "yours," declare war and take their resources! I think the problem is that you are just getting out-expanded by the AI - consider your strategy/difficulty level. AI's with the "Expansionist" AI trait will spam pioneers. If you're playing a

12 Replies 16,898 Views

Ahriman- If messing with settings, or downloading a mod, is an offense to you, this just isn't your game. There are a lot of other strategy games that might be up your alley. Ask for recommendations here or elsewhere. I agree that this game does not hold your hand in a lot of ways other games do (and maybe this one should), but is most certainly FUN and PLAYABLE to other people as it is. If after all the feedback you've gotten here, however, you're st

24 Replies 78,679 Views

In the custom sovereign xml file, there is a trait "AI Military strategy." Any one know what the choices are besides swordsman, archer, and clubber? I am assuming these mean what type of equipment the AI prefers. Anyone know how to make it prefer a mage style: magic, staffs, and robes?

1 Replies 2,097 Views

[quote who="thadianaphena" reply="4" id="3337284"] It would be great if the game would let players save formations.[/quote] This! Anyone remember Final Fantasy tactics? There was a pre-battle screen where you'd set up your army, not knowing what you would face, but able to form up based on expected strategy.

23 Replies 17,826 Views

" Economics of trading are absurd Why should opponents demand 1/3 more for the same technology? Long ago humans discovered that money was the best way to express value of assets. Find an economics graduate school major and have them design a system. They could write a thesis on it." Down at the used car lot, no one cares about economics. Everyone involved in a transaction wants to get a 'deal.' When one party

23 Replies 17,826 Views

Also, the tech is in the civics tree. Deliberately, no doubt. An alternate "win" condition for those that emphasized general research over warfare/magic (Spell Of Making requires intensive magic research to get to early)

16 Replies 37,361 Views

I think the points are like the units of research you get every turn. Each tech has a research cost at that given moment of the game. Your research per turn fills up the bar until it is done. If you get tech points from another faction, you'll see a tech in the corresponding tree fill up a little. Some of the research is done for you. The problem is that they are distributed randomly. You'll get civ/warfare/magic progress, but you don't know which tec

3 Replies 4,533 Views

In my games, military might (# of units and their strength) seems to be the highest determinant. Economic capacity definitely moves the needle, though, as I have seen mine climb when I expand rapidly and build up the bell and whistles of cities (non-military). Since a military requires $ to pay wages, perhaps gildar income per turn has heavy weighting.

3 Replies 4,408 Views

Predictability is the enemy of fun. Random events are always welcome in my book, especially if they make the game harder. If anything I want more random events, more often.

16 Replies 18,857 Views

Tornado is a game-winner. No army can survive being completely separated then defeated one at a time. If you have 5+ air shards it also does good damage, making it downright unfair. On top of all that, you can cast it outside your territory. Mantle Of Oceans is almost as powerful if you've been cultivating mage champions. Sacrifice at Death 5 is really useful in a pinch.

21 Replies 16,804 Views

Naidrev- Propaganda does work as written, in my experience. 2 gildar per essence is added to the city's gildar production, then the tax rate is applied, just like merchants, markets, etc.

5 Replies 11,013 Views

Had this issue for a while. Sometimes when I first load the game, it will crash on save. Interestingly, if it doesn't happen on the first save, then it NEVER crashes on save for the rest of the play session. I find myself not wanting to quit, lest I gamble with save crashes next time I run the FE application! Playing FE v1.32. I have had this issue since FE v1.2, maybe before. Crash on save report A https://www.dropbox.com/s/ephxpxeutb96rbw/Fa

0 Replies 3,905 Views