davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

[quote who="NunyaBizniss" reply="15" id="3339531"] Or just make a custom sovereign for any faction and pick the warlord profession. [/quote] This. Warlord will make your economic limitations on building an army go away. I use custom sovereigns with this trait when I play on ridiculous.

22 Replies 31,232 Views

If you are not Quendar, and need cheap, quick-to-produce units, try this: Go into design units, edit the scout. Remove the scout trait, whatever it is called. You'll have a unit with just the "weak" trait, and two-handed pole (which has no labor cost). Save the unit, call it "Peasant" or "Goons," whatever. This unit can be built in usually 2-4 turns, and requires almost no wage (.2 I think). Use it to swell your armies to full strength, relying on swarm bonuses to kill thi

22 Replies 31,232 Views

[quote who="Kestral2040" reply="9" id="3339787"] we are looking into it, thanks for the report [/quote] Sometimes I ask for surrender every turn. Just on principle. Probably doesn't affect the AI one bit, but makes me feel good. Because I am a petty, petty man inside.

12 Replies 11,007 Views

Was playing a hard game, the Ongr the Unbound random event occurred. He was wandering around far from my territory, so I didn't pay much attention. Imagine my surprise when I checked on a Garrote lair near my capitol: https://www.dropbox.com/s/vtwp5b1hhoumifl/Ongr1.jpg What's this!? The Garrote made a friend! No, it couldn't be... <a href="https://www.dropbox.com/s/u4f4rr2s9m5opze/Ong

10 Replies 16,949 Views

Removing the xp split is not the fix, but there is a problem. Heroes got too powerful in the late game of FE. Now, it's hard to justify paying the gold wage for a second hero after the first, as getting them to level 10 takes a long time. There needs to be more of an influx of xp opportunities. INTERESTINGLY: Enemy armies seem to give more xp in LH than they did in FE, making war more viable as a leveling opportunity. If they don't modify the leveli

58 Replies 76,410 Views

Maybe this is intentional [if so, why?] but I have seen multiple AI champions getting multiple paths. This occasionally happened in vanilla FE, but I never saw more than 2 (heck, MY sovereign even got a 2nd path one time in FE!). But I regularly see AI champs and sovs with FOUR honkin' paths. Proof: https://www.dropbox.com/s/6z9erdevvki8pyv/Ceresa_shot.jpg Is it in

6 Replies 11,097 Views

[quote who="Morikar" reply="40" id="3339393"] I believe the simplest solution is to apply the same cost/upgrade system for horses/wargs as is used for metal/crystal. That means providing an upgrade path for each type of mount with each mount costing a certain amount of horses or wargs. Something along the following lines: Horse: +2 move, +20 weight capacity, cost 8 horses Warhorse: +2 move, +40 weight capacity, cost 12 horses Charger: +2 move, +40 w

57 Replies 53,634 Views

If there are more reliable ways to get xp while in town, the xp split can stay as is. Or, give non-altar factions a less effective version of quest map (cheaper, spawns weak and medium quests). That way, you don't rely on monster availability to level heroes. (Since enemy armies give so little xp, and enemy archers pick off weak champions, war is not a reliable way to level) I also suggest being able to add "chapters" of the adventurer's guild to an

46 Replies 51,806 Views

Remember in FE, the tech tree had different items, at random? Why not implement that? There are 3 assassin specific traits, 1 of which shows up each game, shown at random. That way, getting to the end of any part of the tree can have different perks each game, and you'll never be the same every time...

17 Replies 88,901 Views

Being able to adjust monster aggressiveness independently might be nice. I'd assume that's baked into the difficulty level, but we just can't be sure without more info. Maybe what we want is to have a better idea of what's deeper in the code. Too bad I'm not much of a modder.

23 Replies 27,464 Views

If the heroes, in the current system, were more useful, we wouldn't have a problem. Right? There needs to be more ability to gain XP inside a city. That way, cycling your champs between city time and "tours of duty" makes sense- they level faster out in the field, but some strategies really benefit from having them in cities. This problem was already present- play on low monsters, and pretty soon you're fighting wars with champions that die every battle, be

39 Replies 136,562 Views

Tavra- I've seen similar dances around my undefended cities. Obsidian golems are in my territory, then not, then 5 turns later they are back. Nontheless, Daynarr could still have a point. In my experience, undefended cities seem more likely to be attacked. If we want to take our experiences in the game and consider them THE MOST ACCURATE PERSPECTIVE PERIOD, there will be no constructive discussion on this topic. I have between 300 and 400 in the game. Sometimes it REALLY see

23 Replies 27,464 Views

In Civ2, if you had a large empire and your capital was taken, there was a chance half your empire would rebel and break off. Something that spirit, random events meant to punish a vastly dominant player, would be fun both ways: as the dominant player (the game isn't boringly easy anymore!) or against them (now it's not completely hopeless). If there was a way to 'scale' events more, so that bad ones are skewed towards stronger player or larger empi

13 Replies 126,512 Views

The skeleton event wiped me out of the game. I think it happened around turn 50 (way too soon). I ended up having my capital surrounded by companies of skeletons. Since I was trying to get an early research edge, my army sucked. I brought my best stack to attack the temple or whatever that spawns - wish I had known what I'd be facing. hopelessly outnumbered, lost. Was being invaded by another empire at the same time, so I was rendered defenseless against an invasio

13 Replies 126,512 Views

Sanati is on to something. When "Monsters and Ruffains," wipe out a civ (kill their last city), there is a pop-up notification. I've seen it! Not as often as Sanati, but multiple times. I've seen civs get wiped out before turn 50. That "settling near dragons" tactic can backfire. Let's not forget the availability cognitive bias folks. When the monsters attack you, you notice. When they don't, you assume it never happened. 25Atan- how much o

23 Replies 27,464 Views

schatten- I did the same thing on Anthys, on the land bridge between continents. An opponent on the other continent was spamming pioneers to come in and take my unclaimed resources, but a mass of cheap troops shut that shit down.

12 Replies 16,863 Views

What if Warg Dens were guarded by 3 timber wargs (the pack leaders), and Horses were guarded by Troll Warrior armies (the trolls eat 'em!)? Then it'd be harder to just snag them, you'd have tyo fight for 'em, a la darkling villages and ogre dens. Probably still easier to spawn less, but making more of an opportunity cost to snagging the resource could prevent mount saturation.

57 Replies 53,634 Views