I am a few hours into a .85 game, so far the changes are working very nicely.
davrovana
Cool, thanks.
If you are playing as Magnar or a faction with "Flesh bound Tome," and choose Raise Skeleton Horde as a mage, you get a huge source of free xp. Use Cull the weak on the skeletons and you'll easily recoup the casting cost, and pocket some serious mana (20x9 = 180 mana - 42 casting cost = 138 free mana!) Given, it does take work to seek out easy battles and constantly summon then cull skeletons, but using this method Magnar can raise insane mana and with magic research be casting Cu
I really like the new defender tree. However I have one suggestion... I think it makes a lot of sense for the Defend to get access to the swordsmen skill. Less than warrior? Sure. Make it high up the tree? Sure. Just give him Swordsmen 1 as an option. Now that swords do less damage in general and on counterattack, it seems to nerf the weapon that makes the most sense for defenders. Warriors go on the attack, Defenders primarily take damage/occupy the enemy, so sword counteratt
I see an issue, which leads to a suggestion. I think Chainmail Profiiency and Plate Mail Proficiency traits make sense, but then I noticed something strange - trained units can wear whatever they want with no trait! I've seen voiced by others an issue I agree with - trained units are just too good! Don't get me wrong, I like them - leveling them, designing them, their new abilities, everything. But the "hero xp issue" relates to this - trained units are way better than heroes
Wouldn't it help if you got TWO traits from level 3-7 or so, and only 1 trait every level after that? (Keep xp quantity otherwise exactly as is) That way, leveling and hp gain isn't too easy/fast, but it's worth it to train your champions up 2-3 levels. With the extra few trait choices, they can actually earn a small specialized use. If you want high hp heroes, fine - pick defender/warrior and spend your trait points on endurance and adventurer's boon. I think th
Someone has to be the responsible one here. Conan The Destroyer is among the worst movies ever made, and just as bad as the schlock made today. It only has the halo of 'enjoyable schlock' due to it being so associated with its own time period. I'm not saying you can't like it, but don't you really enjoy it for reasons other than its actual merit as a well-told story?
Signed.
I am running with shadows off. Using 512Mb Radeon card. Is it my video card, if this usually doesn't happen? It seems to occur, then the problem goes away after a few turns (or maybe after I re-load).
Can't you read between the lines? Even Ssrip needs no-strings-attached sex once in awhile. But now you've gone and broadcast this to the whole world? Ssrip's PR guy probably just shit three bricks. You're no nun, buddy. We all have secrets to keep, so show some respect.
Legacy of Serrane is worth it for the bazaar and warhorses alone. If the caravans actually become immune, maybe this should cost 2 points!
I saw this reflected in the .85 changelog. Thanks.
Wow, this is a great list of changes. Thanks. Definitely seems like Stardock is taking advantage of forum feedback. Not sure I understand the place of swords now that they've been nerfed even further (-4 attack to longswords, wow), but you made axes and maces really distinct in LH, so I'll assume I need to tinker around with swords to find their strategy.
When it's dragon-fighting time, I'd love to be able to slap nature's cloak on my whole stack. Other than that, i too would rarely have to use such a feature.
It happened to me right after reading this thread - how fortuitous. Exihbit A: https://www.dropbox.com/s/amq01lghxq9tfrf/commander_on_the_roof.jpg Save file: https://www.dropbox.com/s/6dplimb1y4okwce/For_Stardock_Units_on_City.EleSav My Commander champion and Wallace (the dude y
Thanks for the reply, Derek. You are correct that it was the clambercoil from the ghost helm quest. I may have gotten my panties in a wad too early, I fought other dragons in the same game and got more appropriate experience amounts, seen here: https://www.dropbox.com/s/2ohshcbufrj8llp/sov_solo_dragon.jpg 95 xp for killing a dragon solo. I'll take that. <a href="https://www.dropbox.
Agree, this would make tactical more interesting.
Strange black blobs of triangular shape sometimes appear in unit portraits for me. Here, it happened on my sovereign during some light shopping: https://www.dropbox.com/s/mn9vri9h219usqa/LegendaryHeroes_1366727918.jpg Here is the save, in case it helps: https://www.dropbox.com/s/28717gxg4dfozay/Graphics%20err
Like a German that didn't say anything when the Nazis came for his neighbors, I heard the talk about dragons giving awful xp. I didn't pay full attention, I was thinking more of the general change in xp rewards and the resulting "useless heroes" effect it had on champions. How bad could it be if dragons have a little less xp than in FE? Then, it happened to me: https://www.dropbox.com/s/mi8wpk945qx2
It'd be cool if there was an alternative- ballista. It doesn't do splash damage, just high damage to one unit, ignoring armor, with low accuracy. Dragon-killer.
One way to avoid OPing the catapult, if it gets too useful with overpower added, is to reduce its movement to 1. That way, it'll be less useful for invasion, though still a huge advantage if you bring it to bear. Having the catapult cost 100 gold seems like a nerf that didn't need to be done. If it's going to cost 100 gold and not benefit from squads and company techs, it needs to be beefed up. If the 100 gold thing was removed, however, it would be m
Agreed, catapults are currently useless. Giving them the "overpower" trait scales them into late game.
I don't understand. In my experience, Gilden is so overpowered as an AI opponent it's almost unfair. -higher hp -higher spell resistance -Lower armor cost -Higher armor defense -OFFSET BY higher mana cost for spells the AI rarely uses God forbid you fight against Gilden on expert or higher. They have their +1hp per level and the hp bonus, with all their troops wearing low-cost plate mail. A custom ironeer race with the "War
Description for the ability says "heals 2 HP per level of caster" but this screenshot shows otherwise: https://www.dropbox.com/s/k63g93d1v4sm57a/First_Aid.jpg The mouse-over in tactical battle says "heals 0 points." I used the ability after taking this screen shot (on a wounded unit), and sure enough I got an animation but no healed HP. When working as intended, I really like the new Warrior and Defe
Dawn of war did this REALLY well. I agree that getting the experience points to hero return ratio right is the real problem. This wouldn't be a real fix. But it is a great reason to go play the original Dawn of War, which was FUCKING AWESOME.