Just declined a quest with a champion army, then tried to attack a darkling stack with my sov's army. https://www.dropbox.com/s/xnlw4cr5tjdahz8/debug.err https://www.dropbox.com/s/1qfmmel1hza92pc/LegendaryHeroes0_85-2013-04-29T19-29-16_859.zip
davrovana
I am no expert either, but just because it was easy in Civ2 doesn't mean it's easy to make happen here - especially now that so much code is written, changing one cog here can potentially cause cascading unintended errors elsewhere. My real reason against it is, I think it's more a gameplay negative than positive. Despite the joy of total control in games, hard choices between two negatives is (almost) always more interesting that just getting one positive.
[quote who="Lord Xia" reply="15" id="3351239"] The show is called "Sex and the City" you can't just ban Sarah Jessica Parker from going into towns...[/quote] clever alert
Ongr used to be listed as twisted (ha, rhyme).
Has anyone used the collar to take control of a dark wizard? Having the despair spell whenever you want it is basically a "win" button.
Entitled gamer alert.
I think this is a bad idea. Fortress training abilities are already so good, they don't need any more distribution to extra units. This will favor the player over the AI, and I think that would hurt the game at this point. Second, using troops who have weaknesses to offset their experience gives them more flavor, from where I stand. Isn't it a good gameplay choice- the quick, better trained hotshots who will die with one hit, or the clumsy old guard who can take an unnat
Considering the slower leveling environment we now have (and probably need), I could see the argument for advanced leather armor/robes that give special abilities. For instance, haste/slow spells.
Does the AI know how to do this? Yithril would be a beast if so.
[quote who="Alstein" reply="4" id="3351147"] WIth the new armor rules, I do think we are in real need of some sort of advanced leather armor. [/quote] Why? Weapon damage was lowered across the board, so hasn't leather armor actually gotten more useful than before? I could see spectral leather cuirasses and helms being added to the magic tree, but I just don't see why they are needed.
Stock mages did not show up for me. But my custom designs appeared on schedule, and was able to design and build units with staffs once the tech was available.
Happened to me too, but only once over several different games.
Just add the reinforced chain mail cuirass, available as loot already, to that tech.
Cannot find a save that backs this up. I have had multiple trait screen issues, including these (couldn't save these as I won the game right afterwards): https://www.dropbox.com/s/gsi23kywc9wag0n/trait_issue_1.jpg https://www.dropbox.com/s/uofljw7v8rtr3ue/trait_issue_2.jpg Blade Rush is not part of the life tree. Life A
Burning hands is semi-useful early game, and can scale into late game if you get fire shards. Against swarming trolls or other fire-weak monsters, it is useful.
Have you guys noticed that in the commander tree, road building now has no prerequisite? Your prayers have been (semi-) answered - commanders now make roads at level 3.
I love the first Conan. Only watch Destroyer if you are ready for some serious shlock.
It had been. In the same game, I was denied upgrade to the next air spell trait level repeatedly. I've checked the level req, wasn't the issue.
Maybe this is itended, but wanted to bring it up just in case: https://www.dropbox.com/s/hw3ddcchcwiwlg1/Raza_wargfear.jpg Raza the wild cannot equip mounts. Or greaves, boots, or a shield. Is he afraid of being so high up, on a warg or horse? Not a big deal if intended, but my Mancer army is sick of him slowing us down!
Love that trained units can have their unit count upgraded as new techs become available. However, there is a problem: it only costs 30 gold per member. What if you are upgrading a super unit decked out in Champion's gear? Only 30 gold! So I can pay the crystal/metal cost for a super unit of 3 members, then pay just 90 gold to upgrade them to a company of 6. And I don't have to pay any crystal or metal! Adding resource cost to the upgrade cost would fix this. S
Got a character to level up, wanted to give her Air3. Just like Adventurer's boon earlier in the game, I was unable to select it: https://www.dropbox.com/s/i0xeyt7h7lca8lg/Air3%20fail.jpg?m Usually if I am too low a level and thus cannot select a trait, it says "requires level x." So such message, and I am pretty sure this character was level 8 or 9, enough to get air3. I could be mista
So, I had an alliance with Tarth. Then Kraxis declared war on Tarth: https://www.dropbox.com/s/gmy4spnr1snzwkg/Alliance_Fail.jpg Nada. I am not at war with Kraxis. I talked with Kraxis, whom I have a NAP with at the time. No option to declare war on Kraxis. Is this working as intended? I believe the Alliance description says "...will come to the others aid in war." Does this NOT supercede a
I also saw the caravan problem. Order them to move out of the capital, though, and they suddenly go back to auto-moving to their destination.
My sov gained a level, I was looking to get him more hp. Moused over (doesn't appear in screen shot) Adventurer's Boon and... https://www.dropbox.com/s/cnu8e2gieo90280/LegendaryHeroes_1367011655.jpg Nada. Interestingly, there no longer seems to be a branch connected AB to strength. My sov had taken strength, but AB was un-chooseable. Fortunately, all other traits that should
[quote who="Necaradan666" reply="202" id="3350398"] Auto-turn should wait for you to press 'Done' when building improvements. If you want to build two improvements it takes away control just as you click to build the second one and crashes hard.[/quote] You can turn this off in the menu, I always do.