davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

Come on guys, there's a reason D&D didn't let mages wear armor. Gameplay decisions. If you add more initiative penalties to armor, it's not worth wearing! If you want armor, then go warrior or defender and still pick spell traits to cast some spells. Choose Warlock, pick up ring of ash/staff of souls/cloak of stars, you'll barely notice you're not a mage path.

29 Replies 124,515 Views

Giving catapults the ability to fire in strategic view would, alone make them very, very useful. In fact, giving them this ability (like a 0 mana spell) but leaving them helpless in combat could be very interesting.

31 Replies 47,277 Views

[quote who="barrywhiteisalright" reply="35" id="3352250"] Once it is clear that I will beat the AI and have pacified my kingdom I usually quit. The game at that point just seems to be about putting down stack after stack with little returns. This is hands down the biggest weakness in the game to me. [/quote] This was the problem with FE. They solved the problem with LH - there is just a smaller problem of too many heroes to use. IF ONLY WE COU

238 Replies 1,052,458 Views

It wouldn't be an issue if champions were harder to come by. And/or if leveling them outside of monster hunting was easier. Removing the xp split is not the solution, it'll totally ruin the challenge of the game (which is hitting the sweet spot as of .85). Your champions will get too powerful and you'll steamroll the AI and the fun is gone. Once my sovereign went from collecting endless badass perks that made him invincible (FE) to carefully choosing each trait

238 Replies 1,052,458 Views

What if Life Magic had a spell that gave all allied units the "Enmity" trait for one battle? A way for life magic to get offensive against its opposite - death magic, represented by the fallen. Not opposed to life magic having a damage undead spell, but life magic by nature is about support and buffing, not direct damage.

105 Replies 283,129 Views

[quote who="Lord Reliant" reply="9" id="3351866"] With the reduction in healing power for items, will any of the purchase costs be reduced as well? Purchase price for items has always seemed a bit on the high side and lowering these will make it even more that way.[/quote] Agree. Or give us new ways to lower prices. Could there be a civics tech, like "military subsidy kickbacks" that encourages the merchants to sell items to hero for cheap, in exchange for political favor? Funct

105 Replies 283,129 Views

I love this as an option, but the AI sovs should get some kind of buff - I can see them accidentally sending their sovs into a bad situation. The Ai may not be ready for this win condition, it is used to its sovs being invincible. On Expert and higher, the AI could just hide their sov away in the toughest fortress with a full army - that'd prevent killing them too easily. On lower difficulties, though, if it turtles its sov it won't expand quickly enough, and could pain

6 Replies 44,670 Views

[quote who="JustATourist" reply="3" id="3351799"] I'd like to add, that the whole air magic tree is a bit of useless. [/quote] I always thought it was the best. Air1 has the propaganda spell - great for funding armies early game. Also haste, haste on archers is a battle winner. air2 has tutelege, helps level up champs air3 has two direct damage spells. air4 has cloud walk, very useful to respond to invasions or monsters e

8 Replies 7,737 Views

I disagree with most points. Scaling magic damage: Are we playing the same game? Magic has too much scaling already! Many spells are way too powerful late game (flame dart, horrific wail with savant, any spell that scales with level). Perhaps you really want more set-level damage spells early on (lightning bolt was mentioned). Something mages can cast to do moderate damage at the beginning. Basing damage on shards adds a strategic element, instead of giving

8 Replies 7,737 Views

So Altar came to me (Dagorath in this game) and offered some gildar to pay me tribute. I took it. But then 6 turns later, I get a notification that the treaty has expired (same turn his disposition increased from neutral to warm). https://www.dropbox.com/s/mtfq9nr1ifgnujz/Tribute%20error%201.jpg Doesn't make sense, but according to the foreign relations screen, it's still in effect. </

1 Replies 1,712 Views

I initiate combat in strategic view, crash before I can get to the tactical map. https://www.dropbox.com/s/wglhsi5s4bbbss7/LegendaryHeroes0_85-2013-04-30T09-29-04_312.zip https://www.dropbox.com/s/ghuxeuu8wtqo107/debug.err Note: I realized I may have overwritten debug.err in previous cra

0 Replies 1,318 Views

I like the Ongr random event, keeps you on your toes. When he spawns next to your capital, though... https://www.dropbox.com/s/xmqfqdinbv9514r/Unfair_random_event.jpg Very unfair for early in the game. I think this is still before turn 50. My armies MIGHT be able to take him, but my sov is across the map with his main army. If Ongr attacks on his first move, my capital is toast.&nbs

0 Replies 1,241 Views

Two instances of invisible goodie huts in two games: https://www.dropbox.com/s/k9j3tzumoew292k/phantom_goodie_hut.jpg https://www.dropbox.com/s/hcjti964mqsvd22/Invisible_Goodie_Hut.jpg Here are the saves: https://www.dropbox.com/s/

3 Replies 6,257 Views