davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

I wish boats and islands would appear in random maps...that'd be so swell, I'd spit out my soft drink.

9 Replies 7,398 Views

[quote who="Azunai_" reply="19" id="3354684"] i always wondered why they didn't just unlock the road building trait at economics, instead of (or in addition to) auto-buildng roads to outposts. would make perfect sense to me. capitar still has the advantage, since they can do it from the start; an early admin hero can still give you the ability early on if it's really important - and if it's not a big deal, you just get it later towards the end of the civ tech tree. i think t

25 Replies 43,966 Views

Necardan- Mounts+Tireless March+road building = attack almost whenever/wherever you want. The right road structure means defenders can respond to incoming troops in 2-3 turns instead of 3-8, and possibly not arrive in time. Sometimes the AI will attack 2-3 turns after declaring war, this can be huge. I'd recommend you play as Capitar, and design some custom road building scouts. If you build roads as you scout out the map from early game, I think you'll s

25 Replies 43,966 Views

[quote who="tjashen" reply="17" id="3354431"] Yeah, I want to know where the code is to add encumberance back in too. Last time I checked the .str and .def files there was no trigger for this. [/quote] I believe the mod is called FallenEnchantress.exe. I may go back soon, and see how different the two have truly become.

28 Replies 109,988 Views

Totally second this. Right now there isn't much advantage to fighting an enemy sovereign (they lose mana, no big deal). If you got fame for it, or better yet, they LOST fame, now that'd be a strategy. Grief their sovereign, and you'll have better heroes than they do, overall. Not a huge bonus, but it could be a strategy.

1 Replies 7,022 Views

I say remove the tree prereqs to get to chain/plate. Instead of forcing me to choose traits I don't want (Enmity, defender) to get the trait I do, just de-branch it and give it a level requirement. That way, when you find that shiny armor, you can decide to spend your next trait point to use the armor you found. Now, if you find that nice armor, you have to re-plan your next 3-4 trait choices. Which ruins a lot of the fun of progressing up the trait tree.

28 Replies 109,988 Views

[quote who="Aviator64" reply="34" id="3353954"] I do not find spear superior to any other unit type. Each unit type has its advantages/disadvantages and the key is learning how to effectively deploy them. The hammer/mace units can be devastating as well. The bash trait can as effective if not more than the impale trait if appropriate tactics are employed. It has the advantage that you are not reliant on the opposition aligning themselves properly as is required by impale. Unit mix

56 Replies 143,151 Views

[quote who="Azunai_" reply="25" id="3353974"] re-using the scout for the weakness trait works, but the trait is removed when you change gender or randomize their look, so you are pretty much stuck with the default look of the scout.[/quote] True. Have you tried porting the weak trait over to another custom design, then randomizing THAT unit?

29 Replies 124,582 Views