I wish boats and islands would appear in random maps...that'd be so swell, I'd spit out my soft drink.
davrovana
It isn't a moral issue. No one will ever forget Hitler, or the mongols, or the Romans. Well, unless humans go extinct, then they'll be forgotten.
[quote who="Azunai_" reply="19" id="3354684"] i always wondered why they didn't just unlock the road building trait at economics, instead of (or in addition to) auto-buildng roads to outposts. would make perfect sense to me. capitar still has the advantage, since they can do it from the start; an early admin hero can still give you the ability early on if it's really important - and if it's not a big deal, you just get it later towards the end of the civ tech tree. i think t
Regarding the empty AI city - the Ai razes some buildings on conquest, hence why you see empty spots inside the city fence. Not a bug, I don't think.
But of course, TOO MANY roads means dragons can reach your cities quickly. : )
Necardan- Mounts+Tireless March+road building = attack almost whenever/wherever you want. The right road structure means defenders can respond to incoming troops in 2-3 turns instead of 3-8, and possibly not arrive in time. Sometimes the AI will attack 2-3 turns after declaring war, this can be huge. I'd recommend you play as Capitar, and design some custom road building scouts. If you build roads as you scout out the map from early game, I think you'll s
The right road can win you a war.
You know what I want to see as a DLC? Dynasties!
[quote who="tjashen" reply="17" id="3354431"] Yeah, I want to know where the code is to add encumberance back in too. Last time I checked the .str and .def files there was no trigger for this. [/quote] I believe the mod is called FallenEnchantress.exe. I may go back soon, and see how different the two have truly become.
Totally second this. Right now there isn't much advantage to fighting an enemy sovereign (they lose mana, no big deal). If you got fame for it, or better yet, they LOST fame, now that'd be a strategy. Grief their sovereign, and you'll have better heroes than they do, overall. Not a huge bonus, but it could be a strategy.
I say remove the tree prereqs to get to chain/plate. Instead of forcing me to choose traits I don't want (Enmity, defender) to get the trait I do, just de-branch it and give it a level requirement. That way, when you find that shiny armor, you can decide to spend your next trait point to use the armor you found. Now, if you find that nice armor, you have to re-plan your next 3-4 trait choices. Which ruins a lot of the fun of progressing up the trait tree.
spiders and umberdoths and bears, oh my!
If you want to see it for sure...it is on Anthys. Can't tell you where, that's a SPOILER,
Just put duct tape over your screen where the enemy cities are, problem solved. Do I have to figure out all these easy problems for you? Egads.
Someone at Stardock has a problem with men.
Legendary Entertainers! Coming soon to your local tavern! No WAY you'll cause unrest after seeing THIS show!
Crushing blow is situational but very powerful. It can overcome defensive bonuses to an extent. And most importantly, blunts allow shields.
huh?
It's confusing for me, too! This post is MAGIC!
[quote who="davrovana" reply="5" id="3353996"] Quoting OliverFA_306, reply 4 That's confusting... [/quote] For me, too... This post is MAGIC!
[quote who="OliverFA_306" reply="4" id="3353802"] That's confusting... [/quote] So am I... This post is MAGIC!
Sounds like the AI just doesn't play Tarth like Tarth. Quelling unrest is a huge priority for them, maybe the Ai doesn't prioritize that.
[quote who="moi-meme" reply="128" id="3353886"] I've shut down my beta test and sworn not to play LH again till that restriction is lifted.[/quote] Hunger strike or you're not serious.
[quote who="Aviator64" reply="34" id="3353954"] I do not find spear superior to any other unit type. Each unit type has its advantages/disadvantages and the key is learning how to effectively deploy them. The hammer/mace units can be devastating as well. The bash trait can as effective if not more than the impale trait if appropriate tactics are employed. It has the advantage that you are not reliant on the opposition aligning themselves properly as is required by impale. Unit mix
[quote who="Azunai_" reply="25" id="3353974"] re-using the scout for the weakness trait works, but the trait is removed when you change gender or randomize their look, so you are pretty much stuck with the default look of the scout.[/quote] True. Have you tried porting the weak trait over to another custom design, then randomizing THAT unit?