For the record, I think shrink is great as is, great way to deal with high-attack enemies (shrink them then kill them last), and Life magic NEEDS a spell like this.
davrovana
Antipathy is a great example. It just doesn't do quite enough. Can it be 20%, and scale with death shards (perhaps increase cost slightly)? Then it's a useful way to mess up an enemy's economy, now it barely moves the needle.
[quote who="Chibiabos" reply="2" id="3357958"] Replete spelling errors in game text in a commercial product is not the best way to come off as professional nor well-polished. I do have a number of friends who are programmers ... it truly baffles me how poor computer programmers tend to be at spelling and grammar. Computers tend to be far less forgiving of typos than humans (grammar nazis like myself aside, perhaps) ... so how is it a mind that can type thousands or even mill
[quote quoting="post"] Oi ... there are a huge number of typos throughout LH. :/ Would it kill Stardock to hire a grammar nazi for $10/hour? :/ I would think with Brad's mention on how many lawyers he's had to hire, Stardock would have a grammarian on hand, as certain common grammar errors can flip the intended meaning of a message ... sorry, big pet peeve of mine ... maybe a thread could be started where we could list all the grammar malfunctions we find instead of
For the record, blizzard is amazing and does not need any adjustment, it is a fearful army killer. It scales with shards and benefits from evoker traits. Yet the 2 turn casting time forces some strategy (or just get the savant trait). For those who think it is useless, I humbly suggest you try playing with it more. I am afraid of blizzard getting nerfed or buffed, it is perfect as-is.
I know it is late in development, so this would probably have to wait for after v1. A big annoyance in unit design is the way upgrades work now. Specifically, when iron-costing and crystal-costing items are all available for upgrade. Is there a way to make magic swords and mundane swords, metal armor and magic armor, etc, into separate categories? While it is possible you would sometimes want the "best item period" on some unit designs, I think players would usually want
Birth of Summer. Comes too late in the game, and costs too much mana for its unpredictable results. I love, love, love the idea of this spell, but early to mid game is when it makes a difference. By late game, there is almost zero chance this could swing you to victory. It's a great spell to play around with, of course, but it has little strategic value. If you lack land to settle, you'll never get to this spell in time to avoid losing to the real-estate rich players.<
Curgen's Volcano. Got excessively over-nerfed, is now completely useless. As it stands now, if you can cast this, you have already won. You might as well just cast the Spell of Making and Win. Or cast every damage causing strategic spell you have, multiple times. Some of us used it to make mountains, not destroy. How else can you make mountains? Keep the 10 turn casting time with immobilization. Just bring the casting cost down to 750, so that it remain
Agree on guardian wind. Since it is so situational, then it should make ranged attacks almost un-usable. IE, make it even better at what it does. Otherwise, there needs to be an additional benefit. +1 init also? That way it can be a weaker haste that works on the whole army.
Nature's call. Somewhat expensive. And the randomized nature makes it harder to use strategically. Will it be swarming wolves, poisoning naja, mauling bear? It's always great to use a disposable unit to distract the enemy, but this spell has no use outside suiciding what you get. I like the randomized animal, but make it 3 packs of wolves if you get wolves, not 1. 2 naja if you get naja, not 1. The bear should come with a bear cub. Also, have a chance of summoning 1 gr
Oh, and what is "AI intelligence factor?"
[quote who="BlackRainZ" reply="3" id="3357675"] You can edit the difficulty settings so that expert is more challenging or so that ridiculous is easier, if you want me to do it for you, I can.[/quote] You copy CoreDifficultyLevels.xml into the mods folder, then just mess with the ratio values for HP and economy, right?
I have seen this happen in the sandbox game, too.
I've only seen Deorcnysse get retaken by wildlands once, and I have played a whole lotta games. However, the AI always, always gets Deorcnysse before me, precisely because they just send in a crappy unit to take it. Small garrison makes sense. But just taking it from the AI players makes sense too.
Heart of Fire costs 100 mana- not cheap. I can see how it is OP in player hands, but the high mana cost is a decent offset. Aura of grace, on the other hand, is much cheaper. 30 I think? I think if Aura of Grace also cost 100 mana, it'd be hard to do both.
[quote who="Publius of NV" reply="3" id="3357700"] Quoting davrovana, reply 2Also, your perma-allies offering you tribute doesn't make sense. I think the "Tribute" options are misnamed. It's not a demand for money or else you'll attack. It's more of a loan, paid back over time. In the typical case it involves you paying 10% of your income for some number of turns in return for an immediate cash payment, or vice versa. Also typica
Cynical- Just try again, it's very do-able.
I have EXACTLY the same problem. I created a custom faction with no strengths, only a weakness, and that helped, but even with that race I generally crush expert. I have created a custom faction I think is "overpowered" without relying on an exploit. Got steamrolled against all ridiculous AIs, but that was just one game. I have tried playing with ONE opponent set to ridiculous, the rest expert but somehow one of the expert AIs beat him up, and I easily finished th
It uses tidal wave now, too, which is awesome.
First time the Ascian random event happened to me, I could not find him anywhere on map, I assume the AI killed him.
The problem is that "+Crushed" shouldn't display over an immune unit, it can be confusing. Well, maybe the first time or two you see it. Abeix laughs at your attempts to knock him prone. Bring some fire or ice mages to the party, though, and he won't be around long.
[quote who="Derek Paxton" reply="3" id="3357533"] Yeah, howl probably needs to be a fixed amount (like +3 attack) instead of +1 per level. You are right that they they are the best army boosters in the game.[/quote] +3 makes sense. Still very useful, and still worth getting especially early game. Grab one of these great wolves early on, focus on getting the alliances tech, and slap Herr wolf in an army with (now 0 upkeep) knights of asok. It's the Legenda
[quote who="Anelyn" reply="19" id="3357552"] Well, this actually helps to keep the balance Haste allows you to act more often during a turn, not to get more turns, same as slow delay your actions until end of turn, not prevents you from acting for X turns. Think of it as an army with 2 movement and one with 4. Both move once during their turn, but one travels further [/quote] I am pretty sure I have seen wilding shamans cast coal stones after five of their
fyi, you can make wraiths as a kingdom, as well as krax. All the rest of the fallen are empire only. Why wraiths can be good and not quendar, urxen, or trogs, dunno.
Oh, and the catapult needs some love. Give it overpower, please.