davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

[quote who="Chibiabos" reply="2" id="3357958"] Replete spelling errors in game text in a commercial product is not the best way to come off as professional nor well-polished. I do have a number of friends who are programmers ... it truly baffles me how poor computer programmers tend to be at spelling and grammar. Computers tend to be far less forgiving of typos than humans (grammar nazis like myself aside, perhaps) ... so how is it a mind that can type thousands or even mill

9 Replies 4,407 Views

[quote quoting="post"] Oi ... there are a huge number of typos throughout LH. :/ Would it kill Stardock to hire a grammar nazi for $10/hour? :/ I would think with Brad's mention on how many lawyers he's had to hire, Stardock would have a grammarian on hand, as certain common grammar errors can flip the intended meaning of a message ... sorry, big pet peeve of mine ... maybe a thread could be started where we could list all the grammar malfunctions we find instead of

9 Replies 4,407 Views

For the record, blizzard is amazing and does not need any adjustment, it is a fearful army killer. It scales with shards and benefits from evoker traits. Yet the 2 turn casting time forces some strategy (or just get the savant trait). For those who think it is useless, I humbly suggest you try playing with it more. I am afraid of blizzard getting nerfed or buffed, it is perfect as-is.

45 Replies 42,907 Views

I know it is late in development, so this would probably have to wait for after v1. A big annoyance in unit design is the way upgrades work now. Specifically, when iron-costing and crystal-costing items are all available for upgrade. Is there a way to make magic swords and mundane swords, metal armor and magic armor, etc, into separate categories? While it is possible you would sometimes want the "best item period" on some unit designs, I think players would usually want

1 Replies 4,231 Views

Birth of Summer. Comes too late in the game, and costs too much mana for its unpredictable results. I love, love, love the idea of this spell, but early to mid game is when it makes a difference. By late game, there is almost zero chance this could swing you to victory. It's a great spell to play around with, of course, but it has little strategic value. If you lack land to settle, you'll never get to this spell in time to avoid losing to the real-estate rich players.<

45 Replies 42,907 Views

Curgen's Volcano. Got excessively over-nerfed, is now completely useless. As it stands now, if you can cast this, you have already won. You might as well just cast the Spell of Making and Win. Or cast every damage causing strategic spell you have, multiple times. Some of us used it to make mountains, not destroy. How else can you make mountains? Keep the 10 turn casting time with immobilization. Just bring the casting cost down to 750, so that it remain

45 Replies 42,907 Views

Nature's call. Somewhat expensive. And the randomized nature makes it harder to use strategically. Will it be swarming wolves, poisoning naja, mauling bear? It's always great to use a disposable unit to distract the enemy, but this spell has no use outside suiciding what you get. I like the randomized animal, but make it 3 packs of wolves if you get wolves, not 1. 2 naja if you get naja, not 1. The bear should come with a bear cub. Also, have a chance of summoning 1 gr

45 Replies 42,907 Views

[quote who="Publius of NV" reply="3" id="3357700"] Quoting davrovana, reply 2Also, your perma-allies offering you tribute doesn't make sense. I think the "Tribute" options are misnamed. It's not a demand for money or else you'll attack. It's more of a loan, paid back over time. In the typical case it involves you paying 10% of your income for some number of turns in return for an immediate cash payment, or vice versa. Also typica

9 Replies 7,300 Views

I have EXACTLY the same problem. I created a custom faction with no strengths, only a weakness, and that helped, but even with that race I generally crush expert. I have created a custom faction I think is "overpowered" without relying on an exploit. Got steamrolled against all ridiculous AIs, but that was just one game. I have tried playing with ONE opponent set to ridiculous, the rest expert but somehow one of the expert AIs beat him up, and I easily finished th

11 Replies 12,666 Views

The problem is that "+Crushed" shouldn't display over an immune unit, it can be confusing. Well, maybe the first time or two you see it. Abeix laughs at your attempts to knock him prone. Bring some fire or ice mages to the party, though, and he won't be around long.

7 Replies 3,411 Views

[quote who="Derek Paxton" reply="3" id="3357533"] Yeah, howl probably needs to be a fixed amount (like +3 attack) instead of +1 per level. You are right that they they are the best army boosters in the game.[/quote] +3 makes sense. Still very useful, and still worth getting especially early game. Grab one of these great wolves early on, focus on getting the alliances tech, and slap Herr wolf in an army with (now 0 upkeep) knights of asok. It's the Legenda

5 Replies 3,428 Views

[quote who="Anelyn" reply="19" id="3357552"] Well, this actually helps to keep the balance Haste allows you to act more often during a turn, not to get more turns, same as slow delay your actions until end of turn, not prevents you from acting for X turns. Think of it as an army with 2 movement and one with 4. Both move once during their turn, but one travels further [/quote] I am pretty sure I have seen wilding shamans cast coal stones after five of their

24 Replies 6,727 Views