Germany was already nerfed twice [e digicons]:)[/e]
Timmaigh
[quote who="Mecha-Lenin" reply="22" id="3166994"]Legends of Pegasus, Novus Aeterno, Endless Space, Gemini Wars.... all viable options if Rebellion fails.[/quote] Out of those options, only Gemini Wars for me, sadly. And Rebellion cant fail in my case, as i already played it for about 90 hours...even if i did not play it from now on at all, it was money well spent. It was basically only game i played since the beginning of March, bar few matches of Modern Warfare 3. EDIT: God,
I think more plausible explanation would be that you found a reason of that particular bug. Surely you dont believe they wanted those Eradica weapons to "shoot" out of nowhere by design
[quote who="LogicSequence" reply="14" id="3166532"]Perhaps not the most fun, but i think most people underestimate the effectiveness of the Coronata. Level 4 suppression aura is a hell of a thing. I set my fleets to close formations, thus the suppression aura often encompasses the entire enemy fleet. When your entire enemy fleet's damage is reduced by 40%, you really can't lose. That being said, the Ragnarov is still probably the most fu
Agreed, it would be nice, yes.
So is Sins 2 going to be F2P? [e digicons]:D[/e]
[quote who="Heavenfall" reply="14" id="3166371"] Quoting Timmaigh, reply 11 Quoting zigzag, reply 2 Quoting Timmaigh, reply 1So The Fallen Enchantress is going to be multithreaded, am i reading this right? And you cant do the same with Rebellion why exactly? Because Fallen Enchantress was designed, from the beginning, to support multithreading. It also has different requirements (e.g. no multiplayer). Implementing a multithreaded program isn't simply a matt
to me, TV is dead. I just upgraded my net connection to optic-fiber one, 40/20 Mbit no FUP for 12 EUROs per month and i am going totally rely on that - even for watching TV stuff. Sopcast FTW!
[quote who="angryandroid" reply="34" id="3165863"]Yeah but commonly, online reviews take games at release state, not 3 months down the track. The more we can help the Devs get it as close to right as possible before the release, the better for everyone.[/quote] It is going to get positive reviews. I am sure the crashes are going to be solved, and the reviewers are not going to play multiplayer to run into possible desyncs, nor are they going to be able to judge balance from their limi
[quote who="Seleuceia" reply="90" id="3165794"] Quoting Timmaigh, reply 87Quoting sareth01, reply 84 If memory serves, the Death star moved. if memory serves, the international space station moves (and imagine that, it has thrusters too, our scientists right now are smart enough to determine this all on their very own!). Babylon 5, DS9 Babylon 5 and the death star were severely impacted by nearby gravitational fields...in fact, Babylon 5 always had to
[quote who="Volt_Cruelerz" reply="18" id="3165601"]Except that it's unlikely that someone would strip everything. They'll likely have a planet somewhere that'll have a couple factories on it allowing them to build if necessary.[/quote] And i would like this to be changed. I mean set the game the way, where you are not afraid to go fully mobile and get rid of those planets/factories. With 1 phase gate spawned every 10 min on the top level this is the case currently.</p
[quote who="Volt_Cruelerz" reply="9" id="3165521"]Fixed internally means fixed. You'll see it soon enough. Anyways, I'm really hoping for an update within the next few weekdays.[/quote] Fixed internally is not really a right use of words IMHO :-) You can fix bugs, but balance? Anyway, i vote yes obviously, as i am curious, especially about the Vasari Loyalists solution. If they however choose to not patch th
[quote who="zigzag" reply="2" id="3164509"] Quoting Timmaigh, reply 1So The Fallen Enchantress is going to be multithreaded, am i reading this right? And you cant do the same with Rebellion why exactly? Because Fallen Enchantress was designed, from the beginning, to support multithreading. It also has different requirements (e.g. no multiplayer). Implementing a multithreaded program isn't simply a matter of taking a single-thread, sequential program and "multithreadi
[quote who="sareth01" reply="84" id="3165606"] If memory serves, the Death star moved. if memory serves, the international space station moves (and imagine that, it has thrusters too, our scientists right now are smart enough to determine this all on their very own!). [/quote] Babylon 5, DS9
Hopefully there will be one more patch next week.
[quote who="sareth01" reply="62" id="3165236"] So calling someone an idiot is not ad-hominem attack, but "destruction of weak claims"? There you go, not reading with understanding or reason. You can't say I called you an idiot, as you admitted to being an idiot, you also gave me permission to prove that you are idiot if I ever so desire. I conduct myself with honor, the simple fact that you cannot see it just means that you need to upgrade your
[quote who="sareth01" reply="57" id="3165210"] So i am idiot, because i did not know, it was you, who suggested the thing first, at some point before? How would reading with UNDERSTANDING help me to find that out? Anyway, you can do as you please in front of the whole forum. The whole forum can see, who is the one condescending himself to ad hominem attacks and surely they will make their own opinion. Reading with understanding initially woul
[quote who="Sad_Panda" reply="53" id="3165197"]Well this became personal fast...[/quote] Not my fault. It would be enough to point out that i am wrong, because it was him to suggest the thing first... i would even apologise in such case, because i did not really know...obviously i havent read every single topic on these boards for last 4 years... but clearly "yelling", calling names probably makes ones argument stronger or something, so why keep it civil...
[quote who="sareth01" reply="52" id="3165181"]@ timmaigh Today i saw some neat idea about making the culture automatically colonise neutral worlds...this is kind of idea, you should be coming with instead of this crap. Why dont you? And here is why I really don't listen to lickspittle like you timmaigh, because I was the first person to suggest this idea that you seem to enjoy so much. Perhaps you should read with UNDERSTANDING instead of reading like an
[quote who="sareth01" reply="50" id="3165117"]Guys, its not like the developer's vision is this magical conglomeration of mysterious things that we have no possibility of understanding. Its actually quite noticeable and quite simple. The simple reason is, that the developers should use their brains to give the advent and TEC some cooler toys to work with. [/quote] To me it seems that devs vision on this particular thing
[quote who="Yarlen" reply="6" id="3165091"]I see it both ways - some stuff is OP, while other bits are not. Here's an updated list of things: https://forums.sinsofasolarempire.com/419438[/quote] Very nice. Cant wait for the next patch to see those changes.
I think its good idea, definitely worth the shot.
[quote who="gundamlit" reply="14" id="3164381"]With most I agree. And I want to add something more: The new tech upgrades between factions. There are huge differences between them, some factions get insanely powerful techs while some others get nearly none. Now I'm missing the good old times, when most factions can get similar tech upgrades. Some are faster, some are slower, but they can indeed get some if they can live long enough. TEC Rebels. Generally speaking I d
[quote who="sareth01" reply="43" id="3164655"]@howthe not really Like I discussed with Volt, You require actual reasons to state your case or your words aren't worth anything. I've stated mine, what are yours?[/quote] Well, i you look at this thread closely, you will find out that there are only 2-3 people, who agreed with your idea, the rest were against it. So perhaps it is not really that good idea, for reasons sta
So The Fallen Enchantress is going to be multithreaded, am i reading this right? And you cant do the same with Rebellion why exactly?