Timmaigh

Timmaigh

Joined Member # 3617814
52 Posts 771 Replies 2,439 Reputation

Just to add, yesterday i played for 3-4 hours with 3 AIs and had only one c++ crash, but none of those sudden straight to desktop ones... granted, i probably did not fight any huge battle as game before, but aside of that, i played with non maskable AA instead of 2XAA and i am under impression, it may be down to that. Well, perhaps AA was just the tipping point, where the graphics is too heavy for my gpu, but then again, perhaps its the AA main culprit here, causing those crashes. Do not know

16 Replies 28,060 Views

Thanks for the kind words. Obviously, i like the vasa loyalists the most, and i dont really want them to be nerfed, but if they are indeed Op, something needs to be done, but in a sensible way, which wont make their mobility completely unviable. Oh, typinf from iphone in bus on a bumpy road is pain

33 Replies 49,104 Views

Vasari Loyalists are fine, no need to overreact. Ofc, they might need some nerfs (and their Titan some buffs), but suggesting stripping of the planet to be doable only after an hour or so of game time, is drfinitely going over the top. Personally, i can see: - Strip to the core moved to tier 8 - stripping process take 3-5 minutes - removed the second level of the shipboard lab, so you always need at least 8 capships to have all the research tiers covered,

33 Replies 49,104 Views

[quote who="Nichtganz" reply="9" id="3159778"]I actually uploaded a video displaying the problem, I didnt upload High resolution because of the slow upload speeds but it shows the problem i had mentioned previously. The way it instagibs frigates and cruisers is unreliable, it should instagib any ships it manages to pull. Edit: Notice how during the first few waves it kills the ships but not for the full duration. Also notice the corvettes that were pulled in and not destroyed

21 Replies 69,537 Views

[quote who="Sakhari" reply="6" id="3159666"] Quoting Timmaigh, reply 5However, i see this as good opportunity for some nice microing, so perhaps it should stay, as it is I'd agree with this. As far as I'm concerned, anything that makes 'click to instantly ravage target fleet' abilities harder to use is welcome in my book. [/quote] Yes, and i prefer it definitely the way it currently works more, than if it was easier to do, but

21 Replies 69,537 Views

[quote who="ShotmanMaslo" reply="4" id="3159627"]I agree, perfect alignment should not be required with slow moving Titans. It breaks the ability.[/quote] On other hand, it may be the only way to balance the ability, without nerfing it. But its true, it may be a pain to use against human opponent, who pays attention, because he may move around his frigate/cruisers constantly preventing you activating the ability at all, and even microjump maybe not much use to you in such case. <

21 Replies 69,537 Views

[quote who="Emperorjarin" reply="2" id="3159529"]Working as intended. When you lose the required number of labs for a tech/building/ship, you no longer benefit from the tech (or can no longer build the related building/ship). Being able to jump your starbases without the required number of labs is I believe a bug.[/quote] This sounds reasonable - but there can be issues with that. Like when you play Vasari Loyalists, research aferementioned Dark Fleet Beac

6 Replies 11,339 Views

[quote who="RiddleKing" reply="31" id="3159272"] Quoting jartigerx, reply 30Brand new game - $39 ($69 approx if you bought Trinity as well as it was released) Top of the line computer $1500-2000 give or take The joy of realizing that your brand new game made in 2011-2012 can only use 1/4th if not less of your computers capabilities - hihi ..lifes a bitch.. Better switch to Diablo 3 and Starcraft like e

36 Replies 63,586 Views

[quote who="Tridus" reply="28" id="3159242"] Quoting Nashten, reply 26I do not get the extreme choppiness some of you explain. Naturally, I want to assume your graphics cards because I have an AMD HD 7870. Yet again, I turned anti-aliasing to its minimum level (not off) turned bloom off and reduced exhaust trails to nothing and ship bump to medium. ODDLY ENOUGH AS WELL! My previous video card, a GeForce GTX 470, caused my game to lagg horribly too. The AI and I duke

36 Replies 63,586 Views

OK, i installed FRAPS today, not sure, how much can i believe the framerates it shows, but it seems to be working, i mean, it shows lower numbers, whet it gets choppy, so... i fired up my save, where its just me and my Vasari Rebel AI ally + pirates still alive at the end of the game, with enemy AIs wiped out completely, both me and him with almost full fleets... at 1920x1200, highest settings for both structures and ships and their extra stuff, both bump at medium, shadows at

36 Replies 63,586 Views

[quote who="Goldskull" reply="4" id="3159171"]If nothing else, it should be clear in the ability description that everything in orbit is going to go up, so that you can manually scuttle whatever structures you've got there and get some of those resources back.[/quote] Those structures just need to be considered for scuttled, alongside the planet. I dont want to scuttle them manually. if i decide to strip the planet, and i know that the structures are going to be des

11 Replies 12,587 Views

[quote who="Nichtganz" reply="5" id="3159046"]Honestly, it just needs to be scaled down a little it's just too big in relation to the other command ships.[/quote] Its the biggest capship now, isnt it? BTW is Discord bigger than all the other Advent Capships too?

12 Replies 48,596 Views

[quote who="ShadowSlayer56" reply="2" id="3158766"]yarlen said in some other post that the maw not giving experience was a bug, as for the amounts of resources returned i have no clue. probably have to look into the code to answerer that one[/quote] did he? where

8 Replies 12,049 Views

Seriously, i just tried it as Vasari Loyalists against Advent Rebels and TEC Loyalists on Centrifuge and it was a no go. I have beaten even 3 AIs on bigger maps before, but on a small map, it seems far more difficult, because i am not given time nor space to develop. I have no problem to concentrate myself on constructing ships early, instead of usual colonisation thing, but when they attack me on 2 fronts simultaneously - both with bigger fleets than i have, + put bounty on my head, i simply

2 Replies 2,020 Views

I was actually disappointed with the "Unyielding Will" visual representation, i expected it to look like in the trailer, when Eradica is hit by Coronata first time, you know blueish, semi-visible with that hexagon pattern... instead, it looks fairly shit.

47 Replies 136,728 Views

[quote who="Volt_Cruelerz" reply="70" id="3158117"] I'd never in my mind really considered that I basically was trying to turn it into a battleship.. Hmm.. Well, thanks for calling me on that. In all honesty though, it really feels like a larger Antorak to me and the Antorak does it's job just fine IMO. Once you wipe out their planets, a VL player is really probably just going to become an annoyance. If they go completely mobile, they

81 Replies 64,651 Views

Is there any ETA? Just asking, to help me decide, whether i should start a new game today, because if its going to come tomorrow /on Wednesday, it would be pointless, as i surely wont finish it in one day.

77 Replies 64,610 Views

[quote who="BellGoRiiing" reply="4" id="3158131"]I don't think you can do the print screen thing with Steam's games, I've tried before. [/quote] this, does not work for me

9 Replies 11,494 Views

If you talk about Vorastra Dark Fleet ability, i mean the Titans internal fleet beacon, which got replaced by Spawn Phase Stabiliser, they wont do this, cause you could not choose that way, what type of units you wish to summon - as there was simply not enough buttons on Titans UI. That is jow i see it. Now you just spawn the structure and there is lot of empty buttons for thar Dark Combat Fleet, Dark Capital Ship, etc... additionally, you can use that structure to withdraw your Titan to some

2 Replies 6,865 Views

I do think its graphics related issue, as lowering the details seems to improve the situation and prevent the crashes for me. I think, since i put the bump to normal, i have not a single crash in battles like before (it still would C++ error crashed occasionaly, but this seems totally random). It can still become fairly choppy. What worries me, is that there seem to be people with lesser HW configurations, playing on about the same settings or even better and having their game quite s

36 Replies 63,586 Views