Milskidasith

Milskidasith

Joined Member # 3638415
0 Posts 0 Replies 9,480 Reputation

[quote]which is almost like a artifact. [/quote] Not really. There are tons of skills that increase your regeneration; getting +30 in both at the end of the game if you farm creeps extremely well (when I say 500 is high, I mean getting 500 creep kills in a game is something that happens when a TB goes on a rampage, though souls owuld also count creeps you didn't kill and your creeps... it's tricky, honestly. I'm not sure if you would get a ton of regen, or not much, bec

20 Replies 73,176 Views

[quote who="Ravyn74" reply="24" id="2239504"] Quoting PurplePaladin, reply 10How about Regulas and ???. My friend; who is still noobish, loves Regulus; won't play anything else, but, being noobish, he always ends up at the front lines. He always wants me to play Sedna so I can keep healing him (ya, I keep telling him to RUN), but she can't do much else after she heals. I was thinking TB; maybe he can freeze and slow everything as to keep them away from "Noobulus".

39 Replies 146,347 Views

A skill that reduces damage to 50/50 is pretty nutty. Not OP... just weird. Also, giving him such a high speed is also nutty. I'm really not sure how to balance this. It seems... interesting, but he has no really good spike attacks. Even with maxed soul harvest and humming blade, he can only do one 1500 damage attack (unless a few demigods have been dying around him) and then loses half of his damage. Not very effective. (that also requires him to farm 3 waves of basic

20 Replies 73,176 Views

I think that a speed debuff for enemies while using blood ritual would be useful (although, with the current setup, Phoenix strictly dominates it because it kills all creeps up to priests even at level one with the knockback and the damage taken is less). Also, you can't spam counter, but with a skill that fast, you can also always counter enemy skills (that are slow) with it (as long as you have it out, which shouldn't be hard since your only spike skill is an instant as well, so you

7 Replies 2,148 Views

They should. Also, Cloak of Elvinkind and Journeyman's treads are not very affordable, and just having hte other three speed items makes you quick, but still slowable, and your favor item keeps you more squishy than others.

23 Replies 4,340 Views

[quote who="transitive" reply="22" id="2239044"]circle of fire is like venom spitting on everything standing in it. if your objective was to make them NOT stand in it then you gained something significant, because most people will very much desire to avoid it. 10 seconds isn't long enough to replicate the "lock it down while i go somewhere else" function of a flag lock. what you get out of it is the ability to maintain control of a flag even when 2 DG's come

39 Replies 146,347 Views

1500 is a pathetic amount of damage when the enemy can just avoid it[quote who="transitive" reply="20" id="2238703"]pure fire TB has plenty of good uses. Area denial is strong. a well placed Circle of Fire is almost as good as a flag lock for map control purposes. on certain maps there are crossroads where multiple creep waves go through at the same time (center lane in Cataract, the X shaped crossroad in Zikurat, the + shaped cross near the base entrance in

39 Replies 146,347 Views

[quote who="will516" reply="18" id="2238303"] Sedna has pretty good synergy with everyone except maybe another sedna and QoT :> 2 of the same demigods (save sedna and QoT) usually have good synergy together because they can stack effects. my personal favorite is Sedna, Rook and fire TB. very simple builds but keep good pressure on the enemy through out the game so the enemy cant afford to h

39 Replies 146,347 Views

[quote who="SubtleSalmon" reply="8" id="2237876"] Quoting Kitkun, reply 6 Pounce is arguably the best direct damage ability in the game. 1000 damage, and interrupt? are you kidding me? its incredible.Eh, I'd take the extra range and damage of Fireball or Snipe, or the awesome bonuses of Penitence. And the lvl 15 passive bonus is sick as well.That isn't a passive. It only triggers when you use Pounce and lasts for five seconds. Only affects minions, too. Not ba

38 Replies 98,982 Views

[quote who="lukkas_ROCKUS" reply="16" id="2238194"] So the only "nerf" you want for last stand is to allow Oak to deal 1500 (300% damage on top of 500 with spirits) damage at 300% attack speed and move at 3 times speed on all demigods who helped kill him? That's ****ing ridiculous. You wouldn't take the enemy demigods 90% of the time; killing oak would be a bad idea 100% of the time because he would get a kill on everybody who assissted him. Yea - that's about right. The only

42 Replies 7,154 Views

[quote who="firegoesm0w" reply="10" id="2238056"] Quoting Qieth, reply 9Why dont we see any damage from this popping up, then? because there is no demage, its just a visual effect, which doenst count for anything.... designer failed[/quote] And because the towers all deal the exact same damage to the opponent at the exact same time, so the popups stack AFAIK.

15 Replies 3,094 Views

[quote who="lukkas_ROCKUS" reply="14" id="2238139"] Last Stand is not fine, it's ridiculous. The movement and attack speed is insane, especially for a weapon damage Oak. Thing is, I'm happy with the principle of Last Stand, it's just bejeezus too much. I say that the effect should be instant with move buffs, but there's no need for him to get increassed attack buffs. I've seen Last Stand kill weaker DGs from full. Last Stand should be useful for when the enemy DG survived on less than ab

42 Replies 7,154 Views

[quote who="IllegalDustbin" reply="16" id="2237962"] Quoting Milskidasith, reply 15Also, I cannot actually believe I wrote so much! Tell me guys, did I ramble or was it all useful info? But seriously, I'm glad this guide has helped you guys, and I'm glad you guys are helping the guide. Hopefully I can get a listing on the sticky thread; synergy is important! There's a big problem with using any of this outside of playing with fri

39 Replies 146,347 Views

Skills: Dance of blades: Crap. An ability that can be interrupted easily and gives horrible damage bonuses and keeps the caster out of the battle? Hell, even UB's rage is considered a horrible ability, and at max level it gives 65% increased damage and immunity to slow. My idea... I don't know, multiply the upgrade by 5 and it might be useful, though since she has so few good offensive options in any of her forms, this might just get better DPS. Dance of the shields: Overpower

7 Replies 2,148 Views

[quote who="themadmanazn" reply="6" id="2237228"] Quoting Jaden242, reply 4This is seriously silly. If you can't interrupt mines or at notice them coming, you need to pay better attention. This should be even easier to anticipate after he tries to pull it on you a few times. Kind of a shame that in a game this basic, people can't figure out how to counter an ability as slow, predictable, and obvious as using mines as grenades. Pretty much agree with you..

52 Replies 102,843 Views

Also, I cannot actually believe I wrote so much! Tell me guys, did I ramble or was it all useful info? >_> But seriously, I'm glad this guide has helped you guys, and I'm glad you guys are helping the guide. Hopefully I can get a listing on the sticky thread; synergy is important!

39 Replies 146,347 Views

[quote who="IllegalDustbin" reply="12" id="2237574"]Ice TB and Ooze UB have pretty nice synergy, you have Diseased Claws and Ice Aura slowing their movement speed, you have Ooze and Ice Aura/Rain of Ice annihilating their attack speed (now imagine if they both have a Sludgeslinger too ), and you have an interrupt/2sec stun from UB and a ranged interrupt and AoE stun from TB in seperate skills. This can pretty much remove most of the enemies damage output except instant cast skills, t

39 Replies 146,347 Views

[quote who="PurplePaladin" reply="10" id="2237567"]How about Regulas and ???. My friend; who is still noobish, loves Regulus; won't play anything else, but, being noobish, he always ends up at the front lines. He always wants me to play Sedna so I can keep healing him (ya, I keep telling him to RUN), but she can't do much else after she heals. I was thinking TB; maybe he can freeze and slow everything as to keep them away from "Noobulus".[/quote] Regulus works well w

39 Replies 146,347 Views

[quote who="Speusippus" reply="24" id="2237354"] with an Ooze build, a minion oak is screwed, I've played the UB side of this a few times, and I'm not convinced. Upgraded spirits are tough. Even if you take them out with your ooze, they've done enough damage to force you away nonetheless. If Oak is using priests too, then he seems to come out of the fight quite happy and healthy. I could just not be fighting well, but it does seem pretty one sided.[/quote]

152 Replies 32,741 Views

Make heart of life freeze you entirely for the entire duration, and heal you until you get hit. I mean, actually stun you; no skills, no running, nothing, and no way to cancel, even if you get hit. Then it's a real risk to use it; you can't just use a wand of speed, activate it out of range, and gain back all your health.

63 Replies 11,505 Views

[quote who="Zechnophobe" reply="11" id="2236927"] Quoting Anarchy, reply 4Yeah I can add that np - now that I know where to look Edit: Flags are actually a bit more complicated than I thought. There are two ways to get XP/Gold from a flag, actually capturing it, and moving the bar. Capturing a flag gets you 100 + ( 2 * level ) xp and 25 Gold. Moving the bar by one tick gets you 2 xp and 2 + ( 0.3 * level ) Gold. All this values are also divided by the nu

33 Replies 112,177 Views

[quote who="Kitkun" reply="20" id="2236920"] Because you are going to lose every early game fight, be pushed out of the lane, and the enemy will get EXP and gold while you heal? I think that's a pretty valid reason; whenever I see Swift Anklet on my opponents, and they aren't Tower Rooks, I immediately think "I'll be at level 5 while they are at level 3." It's just that much of a detriment to have 800 health and 5 less health regen than your opponent early game when the difference in DPS

31 Replies 6,083 Views

In those situations, you should probably go with Sigils of vitality and press the enemy. When they run, run into the towers. When they fight... hit the sigil, get 50% health back instantly, kill them (unless they are oak with HoL. >_

63 Replies 11,505 Views

The upgrade to groffling is not needed. As of now, it essentially gives you 3 HP per hit. With your suggestion, it will give you 25 hp for every time you are hit. It would make a Rook, on average, do almost nothing (due to arrow spam, but since it can't stack, you will probably get hit by ~20 arrows before recasting the shield). Not only that, but in its own right the item is pretty decent without the shield.

118 Replies 282,161 Views