Milskidasith

Milskidasith

Joined Member # 3638415
0 Posts 0 Replies 9,480 Reputation

[quote who="HateForest" reply="18" id="2235673"]1 point to ooze is always helpful I find, if I'm just camping a lane I can always go and spit on a tower near by... Also it adds confusion and fear. Once you spit the enemy assumes a spit built and will spec for it, making your ooze even stronger, also when you spit people tend to panic (seen many a +15 lvl erebus hit mist to counter a level 1 spit *chuckle) makes them watse mana and leaves them open for a grasp then auto chase. Anoth

79 Replies 222,335 Views

[quote who="RapierX" reply="18" id="2235824"]Not going to go into detail, but heal is not a must-have skill for sedna. I've been playing her without even a single level of heal lately.[/quote] Aaaaaaaaand why? Her only other skills are Summon Yeti (and yetis are horrible) and counter-healing, which is a useful denying tactic but not particularly great (and I'm not sure if it even works on potions and/or sigils of vitality). A build without healing is going to have a ton les

35 Replies 151,324 Views

[quote who="RegnorVex" reply="11" id="2232800"]He's not on some trip, he's absolutely right. Sedna is a healer, of course, but Sedna is not designed to primarily heal the rest of the team. And he never suggested he doesn't take Heal, he clearly stated that when he can heal another he does, and I do, too. I always keep an eye out for my teammates when they're involved in a fight nearby, especially if we have an opportunity to 2x1 someone and I just love waiting fo

35 Replies 151,324 Views

UB's high innate speed + inner beast (which he skipped) + boots is enough to catch up to anybody not specifically built for speed (wand of speed, swift anklet, and boots of speed; just swift anklet and boots isn't enough.) Without Inner Beast, you can still chase down some people, but you are somewhat limited.

21 Replies 3,991 Views

[quote who="LORD-ORION" reply="5" id="2234010"]There is one negative I can think of in the early game. Usually there is a heavier forest of towers behind the upfront unsupported one. This allows weaker DGs to farm in safety early on, as the creeps will now advance to an area you can't push the enemy out of.[/quote] The creeps only advance farther if you have upgraded your creeps before the enemy has (which is useless; unless you are up to catas, damage/hp inc

33 Replies 4,490 Views

[quote who="uvfragm" reply="5" id="2233280"]I just tried a slight variant of this build, and I like it a lot! Put all my points into brambles, groundspikes and stats, with priest idols. It was nice not having to micro-manage shamblers, and my k/d ratio was much higher than my normal QoT build [/quote] Stats for her increases minion stats... IE that's totally useless. Good job breaking it, hero.

10 Replies 1,947 Views

[quote who="castle9mm" reply="19" id="2233151"] Quoting Milskidasith, reply 17 The basic thing is, you have a bigger HP pool than the other person, and are doing 140+X DPS (X being AA) to the person, while speed debuffing them and basically making it impossible for them to run, while they are doing .6 * Y+Z DPS (Y being AA, Z being skills) with a smaller HP pool. Even better, since you start out going all HP with UB you could probably swap the Hauberk of life for a Nimroth's c

46 Replies 146,821 Views

[quote who="castle9mm" reply="16" id="2233087"] Quoting Milskidasith, reply 9 Quoting castle9mm, reply 8 I've played a much similar build to the health+ooze build. It's fairly strong and it takes people buy surprise. With an extremely large health pool and the -40% attack speed debuff, you can outlast a lot of fights and at least get them to start running first. There is one drawback and that's someone with a high armor build. The ooze build

46 Replies 146,821 Views

I suppose you could skip Narmoth's Ring and go for Heart of Life... assuming you aren't facing other (spit) UB's, that should clear up your mana problems for a while while giving you an item that is still fairly effective at keeping your HP up. But personally, I like going with Ooze. It's just less of a hassle than trying to juggle mana with spit + Ooze, and in the end you wind up slower (or relatively slower, if you skip out on diseased claws) and without the stat boost o

46 Replies 146,821 Views

With unbreakable you don't have enough mana, trust me. You need a blade of the serpant to do more than like, 4 spits without going for mana items. I'd rather go pure Ooze and HP.

46 Replies 146,821 Views

A build focused around a crap skill, especially using it early game when it gives you an even crappier bonus, is not going to work. This is not going to work. I've seen builds that take Wrath late; which can work; it can let him really effectively pressure key structures. But you aren't going to beat UB, or even other DGs not as focused on anti-demigod tactis, by focusing on a skill that only really gets it use late-game and pouring points into it as it becomes availabl

21 Replies 3,991 Views

[quote who="castle9mm" reply="8" id="2232695"]I've played a much similar build to the health+ooze build. It's fairly strong and it takes people buy surprise. With an extremely large health pool and the -40% attack speed debuff, you can outlast a lot of fights and at least get them to start running first. There is one drawback and that's someone with a high armor build. The ooze build gets most of damage from base attack and having your autoattack halved hurts.[/quote] <

46 Replies 146,821 Views

[quote who="SubtleSalmon" reply="4" id="2232511"]i think both of these builds are ineffective. I dont know about this concensus of good players. While yes, the differences are slight, slight differences are what makes or breaks you in this game. its not worth getting diseased claws past level 1, the post mortem is iffy at best, everything else in that line sucks. build 1 is too fragile to be taking ooze mid / late game. if you're going to go ooze, thranduil's buil

46 Replies 146,821 Views

[quote who="Lieu-" reply="25" id="2230845"]I see what you are saying and it's not an edge case. The theory behind effective hp is not just useful in the one case where it's 100% pure non-spell damage. That particular case is on the edge. The usefulness of effective hp is not limited to that one case. If the damage type split is 50/50 then the maths that x armor gives y ehp is still useful. You can make a decision on how valuable armor is compared to health in this situation, which

32 Replies 129,310 Views

[quote who="DalzK" reply="24" id="2209022"] Because no matter what Demigod I'm playing as, I worry about my chances of winning if the other team has a UB. That is exactly why UB needs a nerf. Well then your not good enough atm. At high levels of competition in this game UB is hardly chosen. I have done about 3 tournies so far and UB has never been on the winning side.[/quote] Wait, this game has a metagame now? I'm sorry, but when did a game that has b

44 Replies 117,237 Views

[quote who="Zechnophobe" reply="24" id="2230251"]I think Transitive is making a good point. During the course of a combat there is a certain amount of your total health that is being done by mitigatible attacks. For instance, I play Rook and start with Blood of the Fallen. That's ~2700 hit points at level 1. There is only so much ability damage an opponent can dish out, all your HP beyond that point is effected by armor. In the above example that's often 1500 or more da

25 Replies 3,459 Views

[quote who="Speusippus" reply="18" id="2230491"] The range for the XP from creep deaths seems pretty large, so even if the tower kills the creeps the DG gets the XP. Pretty sure you get no xp or gold from tower-killed creeps. Would be interested to see this confirmed, though. [/quote] I'm pretty sure you get XP and Gold for every creep killed within your sight range (though I'm pretty sure that is split if there are multiple DGs.) I

33 Replies 4,490 Views

[quote who="Briorik" reply="22" id="2230288"]I don't think anyone has mentioned a big advantage of having damage mitigation, i.e. "effective" health versus actual health: If you talk half as much damage then you will require half as much healing, i.e. your health per second regeneration will heal you twice as quick, or you'll require half as many healing spells - so you'll need less downtime out of combat. [/quote] Actually, priests heal percentage-wi

32 Replies 129,310 Views

[quote who="Lieu-" reply="19" id="2230014"] Quoting Milskidasith, reply 18 Quoting Lieu-, reply 16 Quoting Lugh, reply 14 You missed some spell damage I added it in for you. The main thing I see I missed was ooze. I didn't mention things like mist; I was trying to get the simplest description that covered the demigod's damage output well. Quoting Milskidasith, re

32 Replies 129,310 Views

[quote who="Lieu-" reply="16" id="2229619"] Quoting Lugh, reply 14 You missed some spell damage I added it in for you. The main thing I see I missed was ooze. I didn't mention things like mist; I was trying to get the simplest description that covered the demigod's damage output well. Quoting Milskidasith, reply 12 ...but practically every armor calculation I've found has been assuming you t

32 Replies 129,310 Views

[quote who="NeoVain" reply="15" id="2229484"] And yes, you get hit by attacks. But let's take TB; you take ~3800 damage from his full combo, and maybe 800 damage (without armor) from his attacks. TB full combo in fire mode, if all his skills are maxed, which is possible at level 15 earliest, is 3350 dmg, not 3800. Cof= 1500(if enemy stays in circle for the full 10 secs, which is very rare), + Fireball 1050 +Fire Nova 800 dmg. It is not possible to get t

32 Replies 129,310 Views