HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

[quote who="Shade" reply="5" id="2470642"]He improved a nearly worthless skill tree and nerfed an OP skill so that it's half as effective as it was; what are you talking about? Although I have no idea why he's buffing UB's death effect.[/quote]Beastial Wrath is one of the best abilities in the game, just not early level, and his buffs don't change that.

25 Replies 5,433 Views

[quote]And all of his skills are set amounts. What if snipe did a set amount of damage + damage based on percent of maximum health?[/quote]Why is this a problem? The only ability in the game which strictly isn't a set amount is Penitence, and yet UB and EB do just fine.

67 Replies 17,853 Views

[quote who="Trigeminal" reply="10" id="2470682"]Reg loses AA fights to ice TB. That tells you someting is seriously off.[/quote]Why? Ice TB has a stronger attack speed debuff than an Oooze UB, how could Reg possibly stand a chance against that? If you want reg to win AA sleg fests, give him an attack speed debuff.

67 Replies 17,853 Views

[quote]- Adding 'interrupt' to mark would be awesome; althought might be tough because I think mark only procs after spells are cast.... Maybe we can compromise here and have the casting of Mark BE and interrupt as well... so mark would interrupt when cast AND debuff as normal?[/quote]That's what I meant, when I think about it I'm thinking of Deep Freeze, where it interrupts at the start and then has a punitive effect if you cast during its duration (though of course MoB has an indefinite du

67 Replies 17,853 Views

My main issues with reg are: Lack of reliable interrupt Snare cap makes snares extremely weak late game Mana consumption I really don't like the idea of an 8% deadeye proc rate, 8% chance to stun is going to be outrageously overpowered or still useless depending on how lucky you get, not to mention potions are already rarely used in favor of sigils. Personally I'd like to see Deadeye's stun removed completely and Mark of the Betrayer

67 Replies 17,853 Views

[quote]you have to realise there is no cap for damage reduction (i think) this and bulwark is a 65 percent damage reduction on a demigod that can have a lot of amour and health anyway.[/quote]That's silly. It's an artifact item, it's supposed to be extremely powerful. If you get one you're almost definitely not going to be getting an ashkandor or unit upgrades, and I haven't seen either of those items in the last 30 games I've played anyway. You can't balance a DG assuming they have an expens

25 Replies 5,433 Views

[quote who="gkrit" reply="36" id="2470106"]btw, ive worked on tweak for UB focused on BW. ive reduced the cost and cast time slightly with a shorter follow through time. i will post the whole thing soon along with reg. When i post these up in the modding section, plz give feedback.[/quote]I have to say I'm skeptical. Bear in mind Spit can have 100% uptime from outside melee range while BW at most is going to have 7 seconds of uptime out of every 15 seconds, and that's assuming some

49 Replies 17,957 Views

[quote]Good response. I think nerfing ooze would force people to be more innovative with UB. The way I see it, HP stacking is only good when a demigod has high auto attack. For example, you wouldn't be as effective trying to HP stack with Reg, TB, QoT, or DA as you would going for mass mana. If you take down UB's AA damage output a bit, maybe players won't try to HP stack as much with him, and will go for burst damage builds. I agree, Bestial Wrath needs a workover, but I'd sti

49 Replies 17,957 Views

Honestly I don't know what else to say. It does less damage, costs more mana, and has less utilty than spit. :/ Pick any level and any gear level and try out the numbers, demigoddb still has accurate stats for most items, but you can always start up a game and just see the numbers directly for yourself if you're using items that have been improved since demigoddb was created. Also I'm confused about why you would use Mard's Hammer. Why not just use BotS? You literally never ne

49 Replies 17,957 Views

[QUOTE]no , BW at its final level, does have a defensive application. It prevents UB from being slowed at all, and early game it is amazing.[/quote]Unrelenting Wrath - a level 15 skill. If you manage to hit level 15 early game (when everyone else is levels 1-8) then it probably doesn't matter what you spec, in all honesty. Go nuts with whatever zany build you want. [quote]Ooze is great and all, but I can get easily in the 336 damage at level one, with mard's hammer BW, and basic damag

49 Replies 17,957 Views

[quote who="TB_MasteR" reply="34" id="2469482"]yes . but it has to be nerfed in price. Effect is fine enough but price should be .. over at least over 700 i guess. Like nerfed heart of life.[/quote]I would hate to see the price of it increased. The problem is that it modifies HP, which you get from gold, which you would need more of to afford the consumable. While it may slow down the gold income of a player using sigils to win fight after fight, it's also going to dig the losing parties into

80 Replies 14,903 Views

Also the main 'buff' that rook needs is a fix to his chase distance/speed. Currently if rook is able to move faster than a DG, he will match their speed outside of melee range. The mechanic is in place to keep Melee DGs from running past their target and to keep ranged characters from entering into melee range, but rook's is just set too far and it prevents his autoattack completely. Otherwise rook is in decent shape, although structural transfer is awful.

147 Replies 280,098 Views

[quote who="vindKtiv" reply="53" id="2460786"]Actually, the P2P system works very well in an RTS game, and the same "shitty" system that you now hate is the same system that powered your enjoyment in SC, WC3, SupCom, and many other RTS games. The reason Demigod failed to implement P2P in a good way was just the bad netcode.[/quote]There's no way the netcode is so bad that you go from zero lag splitting a 56k connection (warcarft 3) to needing full on broadband to play this game.

58 Replies 168,296 Views

There's simply no way any form of what you know of as Beastial Wrath is going to be viable early game. At level 10 UB does 226.5 DPS without any items. Max rank BW would raise that by 124 DPS, and BW is only active for 7 out of every 15 seconds (ignoring cooldown flags), costs mana, has no defensive utility, requires you to be in melee range, and hits only one target... You could halve the damage of Ooze and Ooze would still be better than Beastial Wrath. BW is just an abilty which ma

49 Replies 17,957 Views

Only showing a win rate for the past 100 or so games would definitely be an improvement. I'm absolutely sick of being kicked out of games though, I'd be against showing total games played amongst all epochs.

23 Replies 17,012 Views

[quote who="abuggeredhedgie" reply="32" id="2468910"]If it goes then what happens? 3v3's get resolved in 5 seconds flat with two deaths. Sigils at least postpone the madness.[/quote]Well I used some hyperbole there, I really just mean that they need a significant nerf. If they get nerfed, then it's possible we'll actually see people using potions, orb of defiance, etc. You may actually encounter players who don't have a TP, Sigil, and Caplock on them 100% of the time. Also bear in mind the ne

80 Replies 14,903 Views