HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

[quote]I still think the best option for minion spam builds would be to have a cheaper option to add a %cleave attack. Even if only a marginal attack but say 25% chance, im sure it woul be a good counter. Perhaps with +500 armour as well.[/quote]Doomspite gauntlets do almost exactly that and they cost 6750 gold, so it's unlikely that kind of 'solution' would come cheaply.

68 Replies 40,794 Views

If it takes lua coding to do I'd rather see that time spent on improving the interface in more practical ways. Team health bars, self-targetting via the portrait or something else, that kind of thing. Doubles is a sorely overhyped issue.

11 Replies 33,889 Views

[quote who="CosMoe" reply="55" id="2338066"]Right. Now please tell us what you think would be any better than teams and matches from the Electronic Sports League. If you don't actually know anything better I suggest that you make thhat "cash reward tourney" where everybody attends.[/quote]Thoughtful analysis of gameplay and trends? On WoW developers can watch the top players fight each other hundreds of times as well as see what average players are doing too. The tourna

64 Replies 132,927 Views

[quote who="CosMoe" reply="53" id="2338024"]I have searched through almost all ESL tourneys (2vs2 and 3vs3; one 2vs2 even with a Logitech Sound Sytem prize). The teams consist only of UB, Erebus, Oak and Sedna. There are no TBs, no Regulus, no Rooks and no QoTs. This outcome correlates nicely with the win/loss ratio statistic. [/quote]There's a very tiny portion of players on that ESL roster, I don't think it's very indicative of much.

64 Replies 132,927 Views

[quote]Want to find imbalance? Have a cash reward tourney. You'll see players pull out all the stops in order to win, and there will be no illusions as to whether tactic A or tactic B is OP/UP because the players will all be trying to exploit their way to victory. It has worked for other games in the past and it would work for DG. I suspect you would find in a 3v3 tourney exactly what Facet said: the metagame is all UB/Sed and everything else is secondary.[/quote]What good does a tournament d

64 Replies 132,927 Views

[quote]Instead of fixing the sigil making it not heal they should add to the tooltip that it also heals for the 50% max hp you have. Solved. [/quote]It doesn't heal you. You lose the health when the buff expires. It increases your maximum health, which within game mechanics increases current health. [quote]The implication of what it does might be obvious, but the tooltip should be even more obvious than everything else. That's what a tooltip is for. If you simply go by "well it'

27 Replies 26,152 Views

[quote]Or you could just spend 4,500 on Warpstone? Been a while since I looked hard at the trinket menu, did they take it off? (They should drop the price to 3500g anyway though, no one uses this right now)[/quote]It's 5,500 and do you not see any issue with pricing the warpstone so that every DG can get it? Every DG warping around (or even the majority of them) kind of homogenizes the way they're all played and causes balance changes I don't even want to think about.

221 Replies 517,203 Views

Sorian is right. HP flags increase maximum and current health, items used to increase max and current health until just last patch, and that was only changed because it was being exploited. The intended functionality in this game when your max health increases is for current health to increase too. The item isn't broken or bugged. If you just feel it's too powerful and that it needs to be nerfed, then say so. That can be a productive conversation, but the one the OP started is

27 Replies 26,152 Views

[quote who="Cowbuttzex" reply="51" id="2337121"]Honestly I don't have a problem with minion erebus. I have played against some pretty insane minion erebus players ( you know who you are ) and have had some high level games. The Erebus players DID DIE in some of those games. He is not invincible nor unbeatable. I have a harder time against match ups like UB+Sedna than Minion erebus. I am siding with Polynomial on this one. When I see a player pick Erebus I either go ooze UB or TB and it seems

192 Replies 333,692 Views

[quote]You see, the problem is if no one is around to point out why X does not need to nerf GPG is going to think X needs a nerf because everyone and their mother is whining about it. And everyone knows when GPG balances something whether its Demigod or SupCom, its usually a radical change. I like this game too much to let every noobish whipper snapper create a false sense that this game has serious balance issues. Demigod's balance out of the box was a rarity and probably complete stroke of

192 Replies 333,692 Views

[quote who="ghurka" reply="29" id="2336779"]NEVERMIND. Your too caught up in your rant to realize your quoting sombody else's post NOT MINE. [/quote]gimme a break buddy, i quoted you just fine, i just accidentally pasted ina response from a nother post as well. I'm using the steam browser so the copy/paste thing is a bit unreliable and I'm trying to finish posts between respawns on left4dead. Anyway, sorry you couldn't deduce the obvious point of the post, I cut out the quotes co

34 Replies 73,821 Views

You were clearly told that when you see an unfair team with the assistance of in-game stats that you would be free to leave and play in a different one. It's common sense that the many other players will be doing the same thing, which means either stacked teams will have to fight stacked teams or they won't play at all (at the very least their wait times will increase significantly). So if you and other players leave a game with stacked teams you will have a much better chance of play

34 Replies 73,821 Views

[quote]@Obscenitor, I think I agree with you that some health stacking is always important but right now damage items(except artifacts) are just really bad. To combat the fragility-phenomon you are describing I would suggest there be added in more useable item that can safe you from these things other than health stacking. IE: wand of speed, orb of defiance(cheaper please). Maybe be an item that "suppresses"debuffs for a short time, or lowers all incoming damage. Or ability resistance items,

40 Replies 84,030 Views

[quote who="lifekatana" reply="43" id="2336750"]I don't want to be rude but Polynomial needs to shut up. He has cited his mantra that there are no balance issues in the game in every thread now. A team composed of Rook/TB/Qot will not win against Erebus/Sedna/UB on even skill..ever. [/quote]I know it's beside the point, but I actually disagree with you here. Rook/QoT is an amazing combo. Rook/QoT/TB would annihilate minions like nobody's business too.

192 Replies 333,692 Views

[quote]Ok, while I generally agree with this, if one demigod is simply better in a 1v1, and this doesn't change for higher numbers (2v2, 3v3 etc) then it is clearly overpowered. Explain a bit. If Erebus has to be 2v1'd to be forced out of a lane, than it seems that would make him a bit strong to me (especially given that's he fast, so he can switch lanes to support as well). [/quote]Polynomial doesn't believe 3v3 is a valid game type so he isn't interested in the fact that in a 3v3 you b

192 Replies 333,692 Views

[quote]You shouldn't balance the game with the objective of making sure every DG can beat every other DG 1v1, thats stupid.[/quote]Sure, but I think that you and I are arguing from the perspective of DG being a new school game while polynomial views it as an old-school one. New school games with RPG elements have characters which do have niches but are still competent on their own. So for example Regulus may not be able to kill a good Sedna 1v1, but he can still push her off a tower w

64 Replies 132,927 Views

[quote who="Rav3nIX" reply="32" id="2336672"]Spinzer keeps saying the UB is a close combat demi, if so, then why support his current spit ability? In a lot of the games I've played, UB just spits every chance he gets, completely negating any need to engage anyone in close combat.[/quote]Get some health and buy priests and that strat comes screeching to a hault.

39 Replies 21,260 Views

Also to you guys saying that priests don't scale, why do I constantly see players buying minotaurs and siege idols (when the siege idols aren't even used to siege outside of tower range, just as part of a minion swarm)? Don't forget priests do plenty of damage and are resilient themselve, and their damage/armor/hp will always scale with items. Lemme also point out that there are plenty of DPS artifacts which are fantastic. What makes these items good is that they tend to eithe

40 Replies 84,030 Views

[quote]1v1 is a skewed way of testing one Demigod over another. Some demigods do more damage than other. Some have more support. That is done by design. Demigod was not made with a 1v1 mindset. The only way to tell if something is really overpowered is in multiple team games over time with organized sides and if one thing really carries one side to victory constantly then you have a balance issue. You cannot gauge a Demigod's power by putting him or her up 1v1. A demigod's power is determined

40 Replies 84,030 Views