HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

[quote] Now O nce in a while, there comes a player who is so dominant, ravishing , and perfect in every way that holding an apperication thread for that person is just the right thing to do. I<span style="background-co

13 Replies 45,834 Views

[quote]And I could multitask fine on my 512K Amiga.[/quote]I see what you're getting at here, but I think that particular increase in complexity is more apparent than the increase in bandwidth from one game to the next. For example does going from a quake 1 death match to a quake 3 match require all that much more data? Will an FPS several generations from now require as much bandwidth as Left 4 Dead with its swarms of zombies the players have to be aware of? It doesn't seem at first

20 Replies 64,164 Views

[quote]"He's a melee character with amazing Mana Regen." oh yeh about this ive also nerfed UB's base mana regen and max mana slightly. I dont think that such a strong melee character should have such great mana regen and max mana (for christs sake his max mana is higher than a skill dependant QoT, Sedna etc.). But before you get at my throat about nerfing UB, its only very minor and most likely wont be so noticeable.[/quote]You call me pessimistic, but I've agreed with nerfing UB's

147 Replies 279,901 Views

[quote who="pizdosu_belit" reply="40" id="2482718"]Very nice debate here but can somebody shade some light on my complaint? I`ll ask again more simple this time.Did shield skill got changed after this new update or did others demigod got some drastic changes about stuning oak in shield? In the past before the new update I was able to stun oak in shield with TB`s frost nova or deep freez at any lvl.[/quote]I dunno what to tell you. I can only assume people weren'

44 Replies 18,552 Views

Pretty much my sentiments Frogboy, but I gotta say the idea of SC and WC3 (dota) being p2p is confusing to me, becuase honestly I played those on dialup and they worked great, even when I split a dialup connection on WC3. I just don't understand why DG requires so much more bandwidth. That being said, once a game is up and running it blows the competitors out of the water. I'm curious about what you guys can do to facilitate that process via impulse.

20 Replies 64,164 Views

Arlight, I'll just rehash my point then and move on: Oak is the only one who can do that at level 7, but at level 7 you generally still have side towers up and there's not an especially good reason besides someone dying for you to be leaving a lane unguarded anyway. By the time giants and catapults reach the field there's a very good chance that several other DGs will be able to perform the same feat, so I don't see how an early game lock can be unacceptable but an absolute game endin

44 Replies 18,552 Views

[quote who="Alterschism" reply="3" id="2482229"]Do your "Clan Wars" plans include a way to take a team into Pantheon? If that is made possible, I think Pantheon will get a lot more use than it currently does.[/quote]Well I got the impression that they might be able to circumvent pantheon completely for automatic matchmaking depending on how robust that system turns out, which would be great. If we could just get a pure 'click to play' button and some team support, that'd be great.

19 Replies 38,459 Views

[quote]Well, you did the same before by partially quoting me, so i guess it's all fair and dandy .[/quote]Do you feel I changed the meaning of the quoted line by not including the rest of the quote? I don't feel I changed it, I both acknowledged you were correct that Oak does it best and earliest but still clarified I had never said otherwise. Yours was a pretty major departure from my intent, not tha

44 Replies 18,552 Views

[quote who="Teseer" reply="32" id="2482230"]Why would you 'gut' the damage and healing of the gadget?[/quote]I dunno, you tell me :/[quote who="Teseer"]I think think they should stay how they are. I think they need to do a check to see what 'friendly' they are targeting. 2,000 is great for towers but I feel it should do a percentage to players. I also think it shouldnt dmg enemies, rather apply some sort of debuff that I cant think of right now.[/quote]

44 Replies 18,552 Views

[quote who="Teseer" reply="30" id="2482195"]Well, I would love if someone used a UG on every one of my flag locks. 500 gold to counter a 250 gold item would be quite the win for me if I was using the locks. The point is to give them a counter, not null them out and the pricing makes it so they are not nulled out.[/quote]Yeah, but your'e assuming they gut both the healing and the damage of gadgets, which I don't think sounds very fun at all, not to mention most people either seem to

44 Replies 18,552 Views

[quote]I think having to sacrifice an item slow just for dispelling cap locks would be irritating. If you use the slot for a UG then you have more options then just reacting to someone elses lock. A lock you can actively use. If you had a Lock Dispell you would have it sit in your item slot until someone ELSE used a lock.[/quote]Sure, but my goal isn't to make cap locks unusable in the midfield, I only take issue with them on portals, in which case it wouldn't be a big deal since you'd be by

44 Replies 18,552 Views

[quote]And a new item just for dispelling locks would be stupid. That would cause the same problem as the only reason people would carry UGs around all the time would be to dispell locks if they did.[/quote]There'd be a much greater tradeoff to it than using a gadget for that purpose. Gadgets are already amazing and yet they're not used much for that reason.

44 Replies 18,552 Views

[quote]I say Universal Gadgets should remove cap locks. Why shouldnt cap locks have a counter? And those damn things are supposed to be universal[/quote]Gadgets are already one of the absolute best items in the game. The only thing that really keeps them in check is the fact that everyone needs locks, TPs, and sigils. I'd much rather see a new item added if it's going to be an item solution, because I think the fun part of gadgets is the surprise, they'd become tedious if everyone had one at

44 Replies 18,552 Views

[quote]I still don't understand. You're saying someone who's being Grasped can cast a lock during that 2-second 'stun?' Is that what you're saying? I was assuming a situation where the UB waits for the casting animation to Grasp, hoping it was a lock they were casting.[/quote]Nah, you just grasp the person who wants to interrupt you and then cast during grasp. The stun on you ends and the stun on them doesn't. I use this to get gadget heals off and to get gadget finishers on oaks waiting unti

44 Replies 18,552 Views

[quote] Could you explain it?[/quote]It's a two-part effect. When you cast Foul Grasp you stun the enemy for 2 seconds. This effect deals no damage. You also begin channeling a life drain effect for two seconds, during which you cannot autoattack or move. However, you can interrupt the effect with abilities, so things like cap locks, ooze, blade of the serpent, potions, gadgets, etc. can be used. This will stop the channeling health drain, but generally people only get rank 1 grasp anyway and

44 Replies 18,552 Views

[quote]No other demigod has this kind of impunity, or is able to do anything similar until very late game (lvl7 is fairly early mind you). Any other demigod faces almost certain death if he dares to capture a portal alone and enemy team notices and comes to prevent it.[/quote]Not Erebus, and even Sedna with rank 2 silence can just laugh off an attack as she tp's home safely.

44 Replies 18,552 Views

[quote]At least with EB there are windows during which to stun him back and gank him.[/quote]At least with EB there are windows during which to stun him back and gank him.[/quote]When? You have to pre-emptively interrupt his mass charm, I assume? Even then if you don't have friends he'll just cast in your face since your interrupt has been used, or he'll just Mist until it's off cooldown and try again, assuming you got it in the first place. A good EB will cast charm, interrupt, wait a second

44 Replies 18,552 Views

[quote]HorseStrangler, what's unique to him is that he can lock flags without being interrupted if he has level 3 shield. That's too huge an advantage for a DG to have over all others.[/quote]Rank 1 Silence, rank 4 Mass Charm, and rank 3 Frost Nova do the same thing, as does rank 1 Foul Grasp if there's only one person with an interrupt in range. [quote]If he's the only DG that requires 2 or more DG's to stop from flag-locking, I say that's a tad imbalanced.[/quote]He's not. If you li

44 Replies 18,552 Views

[quote]The point is that Oak is the only demigod who can waltz up to a flag and lock it without even the possibility of being interrupted.[/quote]Silence, Mass Charm, Frost Nova, and even Foul Grasp if there's only one person there. Protecting flag locks is hardly unique to oak. Hell, Erebus can just stun, lock, mist, stun, teleport as much as he wants, or just stun, lock, mist, stun lock if he's spec'd for it.

44 Replies 18,552 Views

[quote]This is such a nifty game too! I wonder if they do some sort of formal "re-release" to bring back some of the 20,000 or so players we used to have. Of course, that is after they fix the other issues and such.[/quote]It's just impossible to tell what kind of plans GPG/SD have for this game when it comes to multiplayer. I'd love to see it re-released with a battle.net type backbone handling matchmaking, but it seems unlikely.

65 Replies 18,122 Views

[quote who="Sevenix" reply="35" id="2481735"]So type Premade in your gamename and you are set to go! Its not freaking hard, and if you dont do it I take it you are just another asshole who wants to pwn Random noobs who never played with eachother. In that case you truly ARE the reason so few people play this game.[/quote]There aren't enough people interested in playing premades. You're looking at 30 minutes+ wait times.

65 Replies 18,122 Views