[quote]why have integrated voice chat when you can have voice chat for free and in better format? Ventrilo and TS are lightyears beyond integrated voice chat imo. (just look @ what happened to Blizzard's attempt @ adding integrated chat into WoW). It takes ~ a minute to spam vent info and then have that person join vent. Then every time after those people will no longer need your vent spam. [/quote]WoW's voice chat was terrible though. The volume was impossibly low and people play that ga
HorseStrangler
I'm on a Juniper so I can double check, but it shouldn't be any limitations of the router/firewall that's an issue.
That is Enraged_Camel's most recent game. I don't think he gives a shit about you guys pwning his UB strategy guide.
Winner: Forces of Light Playing: Custom Game <span class="darksectiontitle" style="backgroun
It's a good build and I'm sure a lot of people will have trouble stopping it. The most effective counters I've found (besides armor stacking, which is critical regardless) are: Staff of Renewal tower rook Most people won't view this as a good counter, but because this isn't a morale build, stacking up vlemish+plenor early will let you spam towers faster than EB can knock them down, and independent weapons+towers+your corner tower will protect you from minions well
[quote]First thing, is to bring in a load of new content.[/quote]This just isn't going to happen.
I like the utility of a debuff clear and dodging ability, I'd be sad to see the debuff removal go, especially given EB's current weakness to UB. As a combat tool I like mist and I think it's fine as-is. As a combat avoidance tool I think it's overboard, and if you think that mines counter it then you're not using it the way I'm talking about, and I likely have no issue with how you're using it.
[quote]the 4 player limit on Left for Dead[/quote]A standard game of L4D is 8 players, not four. The single player campaign just isn't the selling point... but regardless if you run your own server, you can increase the cap as high as you like if you don't mind seeing duplicate characters.
Splitshadow, late game any good tower rook will have maxed out hammer slam too.
[quote]You even supported my changes on UB coz they were a buff/tweak[/quote]Reread that thread. I expressed disagreement with every single post I made. I explicitly did not like BW buffs.
[quote]>> Its mana was just not worth the minor dmg increase. This last level now has the potential to stop creep waves late game.[/quote]Honestly I think it makes sense that this is one of his weaknesses if he doesn't spec into mist. He's the guy with the most annoying minion swarm and whom you need the most AoE damage to beat, I think he should suffer for it. That being said, I do agree that it's a very underused ability, but that's at least partly because he's got so man
[quote]Your reasoning to me seems completely biased. Otherwise prove me wrong and give me a list of things WHY he should be stun immune at level 7.[/quote]Can you articulate why he should be stun immune at level 10? There's no direct, logical answer to it. It's a trick he's always had, it's a fundamental part of how he plays, it's a unique utility which contrasts Sedna's ability to remove debuffs repeatedly, it's a fun way to save teammates who would be otherwise doomed, especially a fragile
[quote]but i dont think ill get through to u guys since u are dead set against my mod to protect ur beloved oak. As i said i use oak and i dont think it ruins oak that much. Just delays his invincibilty for later game which i think is how it should be.[/quote]And there it is. There's no real logic behind it, it's just how you think it should be. When it comes down to it there's only a few balance changes that really need to be made to this game, and that's buffing mid to late game Reg
[quote who="gkrit" reply="38" id="2476939"]Im sry obs and esezu if ur completely biased and think that he should be completely invincible from lvl 7.[/quote]I'm sorry that you're unable to ever kill an oak after it reaches level 7, but I don't have that problem and in fact I think it's completely fictitious.
[quote]obviously i was generalising, thats why i said 'a' billion, not '1' billion, and considering the difference between centuries and billions of years, i dont see how it makes a difference whether its 1 or 4 billion, the fact remains[/quote]What fact? Define "the world as we know it." If you mean the existence of humans it's only been about 10,000 years last I heard, if you mean civiliaztion it's been what, 5,000 years tops, and if you mean an industrialized world, it's been under a
None of the above. They just seem to like dividing the DGs into readily distinguishable categories for pantheon and they don't view the affair as competitive.
[quote]Learn to read[/quote]If you didn't mean to say that the world as we know it is a billion years old, then you should learn to write: [quote]and yet he cant tell me how we've based the end of the world (that is a billion years old) as we know it based on a few centuries worth of what is sketchy data at best[/quote]Just because you used an ellipsis to cut out the absolutely retarded thing you said doesn't mean you didn't write i
The whole things are 3d objects. There's no map maker because it would have to be some kind of full fledged 3d studio. They're pretty and all, but I really wish they'd made them 2d models like other RTSs and just dealt with them not being as nice to look at.
[quote who="TheRezonator" reply="343" id="2476085"]and yet he cant tell me how we've based the end of the world (that is a billion years old) as we know it based on a few centuries worth of what is sketchy data at best[/quote]Who said the world is going to end? Mankind hasn't existed for billions of years by anyone's reckoning, and even that wouldn't end according to global warming. Did I just totally miss a joke or something?
[quote who="ChromeWeasel" reply="25" id="2475265"]I think you should balance the summoned henchmen of QoT and Sedna by increasing their numbers rather than upping their power. Make the last rank of their summons summon 6 Shamblers/Yeti. This would make balancing much easier in the long run. That closer you are in total available minions for all generals, the more likely that items with henchmen bonuses will be even across the board. Example: Items that add +5 damage to minions are
Well I'm sure he could snag the BW code that gives it snare immunity, but I think protecting against spit, ooze, RoI, etc. is important too.
I dunno, I assume they just like the increased DPS on higher ranks. It does actually do a pretty significant amount, maybe it's just to counter higher level unit upgrades that come wandering out of the portal.
[quote who="grimunk" reply="19" id="2475997"]A flag can be capped from under your feet when you're in mist - or at least, I'm pretty sure it can. You won't necessarily hold a flag without unmisting to cap it again.[/quote]Whenever you lose a flag it starts porducing hostile reinforcements, which you turn into nightwalkers and from which you gain exp, while your opponent gains zero exp.
You're right, it does still work, I hadn't been queueing my casts. That being said, I personally find removing that capacity to punish a team that doesn't guard the portal as dumbing down the game, and I especially don't want to see the utility of protecting people from debuffs other than stuns removed, seems like throwing the baby out with the bathwater.
Off topic, but there's nothing wrong with picking BotS. You can outtank a BotF UB with it because of your higher damage.