A nerf for swap that could be viable would be to maybe increase the cast time slightly. So it gets easier to stop.
Esuzu
[quote who="gkrit" reply="57" id="2478131"]nzac... your purely for major changes which is what i wanted to avoid (and many others also). Many other ppl agree with the changes and added effects ive applied because it doesnt alter the game too much. They are merely buffs to assist the demigod, not to make them outright powerful under every circumstance and completely different to what they are now. [/quote] Changing shield is a major change, will change how very m
[quote who="gkrit" reply="37" id="2469032"]OPINION TIME what do you think if warp strike had a X secs buff of X% attack speed?[/quote] I like this, works very well together with the original skill. However I am not sure the attack speed buff need to increase as much as you have made it :)
[quote who="HorseStrangler" reply="39" id="2476950"] Quoting gkrit, reply 38Im sry obs and esezu if ur completely biased and think that he should be completely invincible from lvl 7.I'm sorry that you're unable to ever kill an oak after it reaches level 7, but I don't have that problem and in fact I think it's completely fictitious.[/quote] As Obs says: It's not impossible to kill Oak after lvl 7. It just gets a bit harder. If he is ganked and stunned he mostly don't have time to
First of all, before you post something, make sure you know what you are writing about. The develepors of Demigod are GPG not Stardock .
As many of the above-posters I agree. Demigod has problems ofcourse but connectivity is pretty much fixed. Ofc there are a lot other things to be fixed but which game hasn't?
[quote who="HorseStrangler" reply="27" id="2475970"]I don't mean to be rude, but quite frankly I just won't play the mod. I think it's a fun mechanic. I enjoy using it and I enjoy watching opponents try to use it, and I just don't see the purpose of forcing Oak to wait until level 10 without just going all the way and removing it completely (which I wouldn't support at all of course). The game is already very, very well balanced and this particular change is just taking a shot at o
[quote who="HorseStrangler" reply="11" id="2475983"]The synergy of Bite's armor debuff with EB's minions should be kept, and a snare is crucial for a melee DG. [/quote]
So it replaces Cataract? Nice job anyway, sounds like a rather weird map. Would be nice to test.
[quote who="synnworld" reply="21" id="2476149"] Quoting Esuzu, reply 9And I have no idea of why they decided to make such a system; so they can't make more maps.The problem with maps are they are 3d objects the same as the demigods. So making new ones would be ohooooo booooyyyyyyy[/quote] I did understand that Synn. I was asking why they did that to start with. Since they now are in a position where it is too expensive to make new maps :)
They acctually only said "Probably". They didn't promise anything. And if you have played Demigod now for a while you'll learn to interpret Stardocks words :) "Probably" means more like "It's not going to happen". And next week means in 2-4 weeks :) (I'm not saying this as critique, some develepers/publishers don't give any info at all which is much worse)
[quote who="ChromeWeasel" reply="13" id="2475255"]How about increasing Rook's speed slightly every level? It makes sense and is balancing to have him slow in the early game. At this point it's also not as easy to gang up on anyone. But late-game it's extremely easy to gang up on and kill one demigod, and Rook is most vulnerable to it. How about increasing his speed every level or two until he's at the same 'default' speed as other demigods by level 10?[/quote] Imo he has to be speed,
I absolutely don't understand how you can get in so many crappy games. Ever since the reset I have only played good games, you can still check ppls old stats at the Pantheon site if you are uncertain about someone.
Take Cataract and change the colours a bit. Maybe add some grass or something... Would be somewhat of a change. :)
And I have no idea of why they decided to make such a system; so they can't make more maps.
1. Then you should have wait for one side to be filled up and by checking opengames.asp choosing the one which has less active players in it. Not that hard. 2. Host a "no newb" game. Mostly people are rather honest. Also, we knew this was coming right? So if you added notes before Epoch III you can see which players are good and who aren't, in the games I host I mostly have played (and thus have a note on) 50%+. If newbs join a "no newb" game put a screen and wr
And you should almost never be without shield lvl 3 either.
The Death effect was fine imo, no need for change there.
Haven't tested this one very much but I think adding spine attack would gain me personnaly more since then you have an enourmous damage output.
Haha, don't tell me you have gotten kicked because you had 0 games? How can people be so stupid... they didn't notice that they had 0 games aswell?
Sure they aren't replays from the old patch of Demigod? You can't watch them anymore.
Yep, this is, IMO, almost game breaking and should be fixed asap.
I'm using the same mods as you xclavex and I don't got any problems.
What synn said, without caps. Though, we should really just ignore the idiots.
I like turtles.