Publius of NV

Publius of NV

Joined Last seen Member # 368410
19 Posts 1,091 Replies 1,975 Reputation

When I build a military starbase and add, for instance, the Graviton Snipers (which is supposed to add +2 to mass driver attack to ships within its range of influence), are ships within its range supposed to display a higher attack value when I select them? Or does the increased attack value not display, but only becomes apparent on attack? I ask because I had ships with 2 mass driver attack, built the Graviton Snipers, and now they still s

125 Replies 47,753 Views

I just (for the first time) hit the bug others have reported where the turn button goes away and doesn't come back. I saved the game, then immediately reloaded the saved game and hit a CTD. I sent the exception report to gc2bugs. However, after restarting and reloading the game, I can continue the game.

125 Replies 47,753 Views

I've been playing on smaller maps with only a couple of opponents, but I did try one game with a Medium map and 6 opponents. The overall difficulty level was set to Normal, and I think the Altarian's intelligence was normal, where some of the others were sub-normal. After about an hour of play, the Drengin, Korx, Torians, and Yor had all surrendered to the Altarians, they had 4 times my population, were doing twice the research, and had 3 times the m

5 Replies 5,747 Views

Is it an intended feature to betray locations of all races from turnn one by swiching on influence on the mini map? If so I will learn to accept it otherwise it seems to take a bit away from the fun doesnt it? Shhhhhh! Don't tell them about it! I need all the help I can get! <img src="smiles/Wink

125 Replies 47,753 Views

I finally met the Dark Yor. On the Foreign Policy screen they're labelled both Dark Yor and Kwilasians. I sent a screen shot to gc2bugs.

125 Replies 47,753 Views

To keep the population happy (above 50%) on my home planets I've had to build 3 zero gravity stadiums and the political capitol. Morale resources help some, but they (and all the other resources and econ starbases) have been nerfed compared to earlier betas.

17 Replies 9,053 Views

End game summaries still have some bad numbers. On the Technology summary, all civs have 0 "Techs Discovered". I suspect that the "Most Time Intensive Tech" is the tech that took the most time to research since the last game load, not since the start of the game. The Military summary shows 0 ships enemy ships destroyed and 0 personal ships destroyed for all civs. The Society summary page shows a 0 score for all civs, even though the overall summary

125 Replies 47,753 Views

Not a bug. Starting with 4D, it is supposed to work this way. You get some headstart on construction also, compared to building on a blank tile. Thanks for pointing that out. I hadn't noticed that it worked the same way on my own colonies. However, the build times still seem to be off. For instance, if I want to replace a research

125 Replies 47,753 Views

Here's a possible clarification to the post I made earlier about trade routes not disappearing when a planet is invaded. The trade route that did not disappear was an Iconian route from an Iconain planet to a Yor planet. When I invaded the Yor planet the trade route stayed active as I reported earlier. I do have a saved game in case someone needs it to debug this. When I invaded the last Yor planet, there was a Yor trade route f

125 Replies 47,753 Views

I think someone already pointed out that researching the "Subspace Rebounder" does not make any new defensive module available. I just found it's the same story with the Arnorian Armor. If it's supposed to be another armor module that you can add to your ships, it's not there.

125 Replies 47,753 Views

I'm at war with the Iconians and Yor. After invading a Yor planet successfully, I find that there's still a trade route active between that planet and an Iconian planet. By "still active" I mean that the line on the map showing the trade route is still there, and mini-freighters are still moving on it. The fact that I took over the planet should have terminated the route.

125 Replies 47,753 Views

I, for one, would find it helpful if the research screen would show what starbase modules are made available by a tech, in addition to the improvements and future techs.

125 Replies 47,753 Views

On a planet I have successfully invaded, if I select a tile with an existing project on it, the "Available Projects" list shows all available projects, not just the upgrades for the project I've selected. For example, I've selected an Entertainment Center, and it appears that I can "upgrade" it to Diplomatic Translators.

125 Replies 47,753 Views

It seems like the Find button is not finding some of my fleets that still have move points left. Has anyone else observed that?

125 Replies 47,753 Views

Here's a really odd problem with fleet movement. I had a fleet 3 moves away from Drengi, and I clicked on the planet to attack it with that fleet. I had not noticed that there was a minifreighter between my fleet and the planet. The fleet stopped next to the minifreighter (at that point it had 4 move points left) the game appeared to freeze momentarily, then the focus shifted to the next fleet with movepoints. I went back to the fleet I

125 Replies 47,753 Views

The "Pirates!" I ran into were escapees from the Galactic Prison. Was that the event that introduced them into your game?

12 Replies 7,558 Views