I back this idea, i think it would be really funny to jump in suck up the planet and leave. "hey dude wheres my planet", "BURP", "oh" lol and if u can make it into the unprotected planets of an empire far from the frontline u can eat it from the inside out :P. But as an extra ballencing idea (and also 1 that makes sense) the titan will be heavily slowed and phase generation being something like 1000x penalised coz of all the added mass making it hard to just go in suck it up in 3 mi
Decimatarius
OH.......i didnt know about the Titan thing, tho tbh i dont play as them much i prefer the rebel advent titan to all the others....looks cool and is powerful, and also no enemy titan lives that long [e digicons]}:)[/e] lol
Woah i hate that backwards date thing...i thought it said the 6th of december [e digicons]8(|[/e]
I have just been reading about how titan experience gets carried over when its killed and remade which is a stupid idea, however, it also makes sense lol. Think of it this way those big ships have crew that get better with time they go off and invade an enemy the ship goes pop some of the crew made it to escape pods (that dont actually exist in game) they get captured/float off and suffocate, so never seen again no xp carried over. But if the other way around where your defending and you lose
Well the starbase option aside for the moment, the constant alerts just get so annoying. 4 hard AI each spamming more than 5 at someone else is just a wall of noise and when they decide they want to target your planets they like to do so together usually so take 5 times by 4 u get 20, and now say you have somehow managed to get the aux on a starbase in every system by this point to which you need to be a good player (meaning for anyone new to the game or not so good it will ruin the game for
I personally dispise anything thats a superweapon (i dont count titans as them because they cant hurt from absolute safety and dont do anywhere near the same damage) however when you look at the other races who are "more" advanced they dont have superweapons either really. Advent is a buffer that doesnt stack with sequential hits (if it did it would put it on par or above the novalith depending on the fleet size) the Vasari have a warhead that impacts a planet that doesnt do damage to it but
Please could you add in an option to turn off super weapons because the novalith cannons are doing my head in though its something i have been hoping for since the first Sins. And i think its silly that as TEC you can win by spaming them then rolling in a small fleet yet Advent can only really debuff a planet with temporary culture spread. But if there isnt a turn off added maybe instead put a limit on them, its rather annoying when the AI spams them and all you hear are the alerts going