koobalt

koobalt

Joined Member # 3684971
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[quote]I think the Jupiter is a game ender if you ask me.[/quote] No, several cylon CAP ship, who have ION bolt ability and bye bye Jupiter (even on 6 level). [e digicons]:meow:[/e] [quote] so I guess with regards to balance, if that is your concern here, the Boomer would have to be tough as freaking nails, or have some nicely thought out abilities to be able to stand up to a Jupiter along with a fleet behind it. [/quote] No, Boomer cl

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[quote]One question/concern. Did you guys change the rate of income or anything? I've tried two games and I don't seem to have any credits and because of that I have a TINY fleet (even with the large fleet option selected). The AIs seem to have the same problem too.[/quote] Did you upgrade the new colonise planet? Did you research the trade center and build them, and the last when you start the game there is options, did you select the speed of income (in the same place were you ch

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If you have entrenchment: 1. unpack the file 2. cut the folder "Sot13T v0.95 Planets" or another mod folder and go to: C:\Users\"your_name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041 and paste the folder "Sot13T v0.95 Planets" here. for me is: C:\Users\ASUS\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041 if you don't see the AppData folder you need to go to folder opt

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[quote]Dont understand prtsc[/quote] print screen [quote]Could you correct it?[/quote] yes, but this will take time, and i find two more of this errors in mine body, i seperate the ship, correct only the parts with errors, unfold them and combined with rest, now I have to scale them and place in the way as you. I have only unfold and project normal so some parts especially the weapons won't be so clear like your. edit: and two more, now i

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http://www.mediafire.com/?mtmnnlggyby the explorer .obj with .mtl but remember last time i made for you .mtl after Tobi work, he need to reconnect the model on poligon level [e digicons]*_*[/e] still don't know who was fault then and the texture name should be Explorer-cl_New.tga (or edit the .mtl with notepad and edit the name) I will try opt the uv of narn ship.

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if you think the segmentation is god, i will opt more the UV. and do you want me make some parts in another scale, because now all parts is in the same scale, and some parts is already width as UV map, so if you want me to make better opt i need to use different scale for smaller parts. The biggest part is the main body of ship, so i can't cut it to smaller parts because the texturing job will be a nightmare then.

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ehm... check and tell me what you think. http://www.mediafire.com/?idwynydzg2n -mtl http://www.mediafire.com/?ttykg1he1iz -obj And i propose the file/my version of uv, Steiner already star texturing with it, and maybe he still have the tour on uv map i made for him (it's show what parts on uv is on the model) will help him complete it.

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well, the segmentation isn't the best, now i see that if i correct some things i can make segmentation after smooth and it's look better. I make once more segmentation after smooth and i don't have this artifacts, thats my first model with smooth options so it wont be the best after first time. And the triangle will be 12,3 k edit: do you want the "wings" left and right to be mirrored, (the bottom and top will be in my seg)?? etc:

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[quote]I only wish I had your UV and Seg for the explorer sooner.[/quote] I have no idea from where you have the non seg/uv version of explorer. I give you the same version what File show post upper with seg/uv. The same with Omega, Nova, Marathon, and the rest... edit: the narn cruiser will be great with smooth options, but it will be something about 13-15k tri and i will make for you version with seg before smooth and after it. &n

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[quote]@koobalt I like the second version more, but you seem to have some errors in the mesh, mainly on the edge of the ship (front, side and rear edge). Perhaps Fileosoft can give you a hand. I hope you can sort this out because the model looks awesome! [/quote] If I think correct you like more the v s.obj version, i use the smooth options on some parts, and thats made this errors i will correct it, but the smooth made many new small curves around this part, and

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[quote]i think the balance of cylons should focus more on the economic part cylons should have better economy than colonials but maybe not with the usual tradeport spam since why would cylons trade with eachother anyway.. i would suggest cylons get a huge boost on their refinery ships and can build that earlier maybe even on T1 a orbital refinment research ? that would make them more resource based as they are maybe lower the credit costs on some cy

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[quote]If I had any skills with that sort of thing (modeling) i would gladly devote some time to it[/quote] Wings3d - easy software for low-poly model with many tutorials on youtube, all my models for sins was made with it. [quote]Question ... I know they dont appear in the series (at least i dont think) but do you guys plan on making a Bin'Tak for the Narn? According to source that is one of their premiere dreadnoughts, something an admiral might use.[/quote]<

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