koobalt

koobalt

Joined Member # 3684971
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a... well then you need photoshop or gimp or other graphic software, you need to find the file with the things you want to change for example the "Startup_LoadscreenEntrenchment" in texture folder in mod folder, edit and save, the only thing I manage in this field is the change of loading screen. About the rest StenierX or Tobi_One Kenobi have more knowledge than me, they made the icons for B5 mod. the only thing that goes for me is modeling [e d

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fighters max 1k triangles frigate and cruiser max 5k triangles capitals max 12k triangles star base max 40 k triangles [img]http://img22.imageshack.us/img22/5752/boomerd.jpg[/img] [img]http://img189.imageshack.us/img189/8281/boomer1.jpg[/img] [img]http://i477.photobucket.com/albums/rr136/kyogre12p/Colonial/ScreenShot_17.jpg[/img]

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[quote who="eternal_darkness" reply="948" id="2561493"]So I found a copy of Entrenchment/diplomacy (Trinity boxset) at my local games retailer. Made my day, so I installed, updated and downloaded the BSG mod. Got to say, many props, kudos and hats off to Kyogre for the mod. But I have my two cents worth to throw in. So after "extensively" (by extensively I mean playing each side for like 3 days straight) I have some balance comments. F

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I'm not the coder, but i wonder if there is a way to make a time script for AI, for example in BSG mod, the colonials have the Jupiter class Battlestar, to build it you need a lot of research and resources, and the colonial AI don't build them, so is there a way to make a script that will "unlock" the Jupiter for production after for example 20 minutes for AI (no need for research but still AI need to pay full fee for this ship)??

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that's the concept art i get, well the "just round off the sharp tips and edges a bit" are round just need better zoom to see it, just like i write above the in game test, this ship have no tangets so it was generate by my card, and i have always on minimal all graphic for test, so it's don't like good, hope once kyogre will export it and we will make the final texture it will look like marvelous [e digicons]:cylon:[/e] edit: kyogre12 tell me what you think about scaling

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