well i cal it guardian but it's kyogre call. [img]http://danmangames.com/forums/index.php?action=dlattach;topic=1579.0;attach=574;image[/img]
koobalt
good finding, i think once kyogre have some free time, and make update it will be Boomer and Guardian for Cylons ;] [img]http://danmangames.com/forums/index.php?action=dlattach;topic=1578.0;attach=593;image[/img]
a yes my mistake, I only launch the game to check my models i hasn't notice when you change that [e digicons]:cylon:[/e]
the same... , maybe I mess something. any way wallpaper looks cool
well, the ship is from the mod, but texture was redone, i think the last version i have and play have another set of textures for baseship, and the promo pic have the elder version.
nice, but... this basestar is not from kyogre mod [e digicons]:cylon:[/e]
I would like to learn how to make textures in Gimp [e digicons]:cylon:[/e]
a... well then you need photoshop or gimp or other graphic software, you need to find the file with the things you want to change for example the "Startup_LoadscreenEntrenchment" in texture folder in mod folder, edit and save, the only thing I manage in this field is the change of loading screen. About the rest StenierX or Tobi_One Kenobi have more knowledge than me, they made the icons for B5 mod. the only thing that goes for me is modeling [e d
you can do this by using Photoshop or Gimp or another software, you need a model, a UV map, and paint it, then convert it. It's easy to write but i manage only to paint the UV map, the conversion is black magic for me. [e digicons]:cylon:[/e]
sorry double post.
it's Boomer class Basestar will be included in next release of kyogre BSG mod.
fighters max 1k triangles frigate and cruiser max 5k triangles capitals max 12k triangles star base max 40 k triangles [img]http://img22.imageshack.us/img22/5752/boomerd.jpg[/img] [img]http://img189.imageshack.us/img189/8281/boomer1.jpg[/img] [img]http://i477.photobucket.com/albums/rr136/kyogre12p/Colonial/ScreenShot_17.jpg[/img]
Well this mod is for quality not speed, once DANMAN think the mod is ready he will move it to next patch, addon, etc... be patient, and you want be disappointed [e digicons]:cylon:[/e]
[quote who="eternal_darkness" reply="948" id="2561493"]So I found a copy of Entrenchment/diplomacy (Trinity boxset) at my local games retailer. Made my day, so I installed, updated and downloaded the BSG mod. Got to say, many props, kudos and hats off to Kyogre for the mod. But I have my two cents worth to throw in. So after "extensively" (by extensively I mean playing each side for like 3 days straight) I have some balance comments. F
Why you use my beloved Explorer for shooting practice ?? [e digicons]:grin:[/e]
If you use Win 7 you can forget about "particle effects program", but you can always try to run it as administrator or try to launch it with compatibility with XP.
I'm not the coder, but i wonder if there is a way to make a time script for AI, for example in BSG mod, the colonials have the Jupiter class Battlestar, to build it you need a lot of research and resources, and the colonial AI don't build them, so is there a way to make a script that will "unlock" the Jupiter for production after for example 20 minutes for AI (no need for research but still AI need to pay full fee for this ship)??
hope I will can merge it via game options, I need a new target for firing practise [e digicons]:cylon:[/e] especially for Boomer class base ship [e digicons]:cylon:[/e]
that's the concept art i get, well the "just round off the sharp tips and edges a bit" are round just need better zoom to see it, just like i write above the in game test, this ship have no tangets so it was generate by my card, and i have always on minimal all graphic for test, so it's don't like good, hope once kyogre will export it and we will make the final texture it will look like marvelous [e digicons]:cylon:[/e] edit: kyogre12 tell me what you think about scaling
... to please everyone is impossible I like this ship so kyogre12 (this shape was his idea [e digicons]O:)[/e] )
eraser310 you don't like it?? [e digicons]:cylon:[/e]
the render: [img]http://img22.imageshack.us/img22/5752/boomerd.jpg[/img] and in the game, but it's only my test, no tangents and hardpoint so there is some light problems: [img]http://img696.imageshack.us/img696/7348/56486101.png[/img]
WOW, it's look great Larkis, but i stop building ressurection-ship when kyogre12 make it weaker than a fighter [e digicons]:cylon:[/e]
nice [e digicons]:cylon:[/e]
good news, soon we will have Boomer in game [e digicons]:cylon:[/e] , but with templates texture [e digicons]:annoyed:[/e]