Yes, i think it will patch your version
koobalt
Register on DMG forum, ask for tester status, and you can download the 7DS mod via sync or FileFront
[quote who="Tacitus_Germanicus" reply="1699" id="2677213"]Klacey: Im not involved in the modprocess as such(Im not a member of the mod-team), I just love the work that the mod-team have put into the mod and just tweak the files for balancing and playability. Since its not my original work (just adding and tweaking stats) Im not sure that I should go ahead and post all the files before the modteam gives a green light. But seeing as how its really cool to play the Shadows and at the
VIP Dag'Kar [img]http://img686.imageshack.us/img686/2544/kar.png[/img]
download the last, unpack it and copy to mod folder for Windowa 7 that is: C:\Users\your_name\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods Entranchment paste the mod folder here, if i remember correct the last B5 mod was for entranchment next release will be for diplomacy now launch the game with entranchment addon go to options->mods, click on B5 mod then enable mod next apply mod, now you can play mod.
that's early version, i made some changes to that already, and i take design from an old comodore or atari game i don't remember. [img]http://img708.imageshack.us/img708/2922/71497041.jpg[/img]
what you think? [img]http://img341.imageshack.us/img341/5589/goldenfb.jpg[/img] [img]http://img291.imageshack.us/img291/8502/eacarrier.jpg[/img]
well this problem should be resolved when kyogre12 add the 2 new cylon ships, the Boomer class basestar from what i learn it will be something like jupiter with firepower (but in cylon reality), and another ship but don't know how kyogre12 will name it and what class it will be.
well the colonial is about armor, cylon about speed, so the earth will be about damage So speed from colonials armor from cylon and weapons far more superior than both [e digicons]:cylon:[/e] What you think??
yes but that's only a few model, to get full race we need more.
The time has come that the community star doing something useful. I and kyogre12 (more me) want to add 3 faction Earth , so I will make models, since you don't like my models design you will provide me with art concept ( i hope you know how to paint and post it here), I need just the basic outline of ships. If you don't provide me with those, i will need to invent them my self [e digicons]:cylon:[/e]
lately i don't have much time, so little progress but some update: Rothnan - CAP T'Loth - CAP (model/seg/uv done) <p style="
So i see more and more people don't like my ship (jupiter as kyogre12 call it), i wont lie, you really make me angry, so if you don't like it spend several day over a card of paper and make a basic design of you "bad-ass" ship, then another several day to make this model and all additional fixes and improvement, then another several days to segment it, then another several day to make uv map and optimizes it, sometimes there is a hidden error so you need to redone the process again from segme
[quote who="tarheelvic" reply="1098" id="2646227"]I hate to say anything bad about such an amazing job you guys have done with this mod so far however as a design and modeling interested user I can't help but notice the less than flattering model used for the Colonial "super-battlestar" a.k.a. the Jupiter Battlestar. Are there any plans to update/replace that model with a more (for lack of a better term) bad-ass ship that looks the part rather than a giant hangar with engines. And
VIP [img]http://img138.imageshack.us/img138/278/vrahn.jpg[/img] [img]http://img202.imageshack.us/img202/9329/nicj.jpg[/img]
I hope you will like it [img]http://img203.imageshack.us/img203/6816/colcruiser.jpg[/img]
Glad you like it i make it as Capital, but kyogre12 want it as cruiser i can live with that, but i have some delay with my thesis so my work on him need to wait.
Thentus frigate - Narn [img]http://img686.imageshack.us/img686/1627/thentus.jpg[/img]
i try today game, and try to jump from one planet to another, the problem is that to phase jump the ship is need to turn back and until that he recharge 15 antimater, so i can't tell you for 100% that the ship don't need the antimater for phase jump, but from my observation the don't need it, but to be sure you need a ship that can't recharged antimater, or have always 0. And another topic: I will be very busy, with my engineering thesis, so i wont be online often. But
3 question: 1. you still want it as cruiser ?? 2. circle 1 on image, you want to make it with red or blue on texture it will be like an eye or move there the turret from tubes?? 3. circle 2 on image, make with texture a rocket launcher?? [img]http://img200.imageshack.us/img200/7590/cruiserx.jpg[/img]
i make segmentation of the cruiser and soon I will start texturing it, so i hope when you will have time you will add all 3 ships [e digicons]:cylon:[/e]
nice [e digicons]:cylon:[/e]
well maybe try to use the dev.exe once you will have crash you will see what happened. and post the log from it.
If I remember correctly Zvezdochets make the frazi model, about freighter i read some post that you and file'o'soft want to make one for all races or I something wrong translate in my mind??