Actually Thor is based on: Battlestar Andraste Battlestar Eternal <span style="font-size: x-small; font-family: 'arial', 'helvetica', sans-serif;
koobalt
Um why Thor is so small?? It was based on ship that's actually bigger than Galactica. But the scale is your chose... I will live with that [e digicons]:cylon:[/e]
[quote]I am really excited about this mod. That new valkyrie looks absolutely incredible (that was Koobalt right?)[/quote] The model is by Kyogre12 the UV is by me. Yes the Thor is my model, and if i think correctly the Asgard is too my model (if that's colonial cruiser), and the Jupiter not listed here i don't know if ZombieRus5 will use it. [e digicons]:cylon:[/e] For cylon it's Boomer class and Guardian MK2, and Colony (perhaps new cylon starbase)
First i would write in google 'impulse', or check the main impulse site, and go to download section: http://www.impulsedriven.com/download
Guardian update, hope you like it.. and myfist0 if you have some time would you help us with cylon colony, if yes i can provide you with .obj file and uv map in .tga
Ok, so when i have some free time will try to make something decent for the Guardian MK2, as i write it will be based on Boomer class texture, about starbase do you know that i actually made an attempt to make cylon colony [e digicons]:cylon:[/e] Well in general shape it look similar, image attached, the only problem i don't have texture for it and i never find anything that would allow me to make one by copy/paste 2 version one with all arms the same le
Well model looks grate but 30 k is far to much... and by the way will you be using the Guardian MK2 for cylon?? Since i never made a texture for this ship, it just share the Boomer texture, and with that it looks ugly... so i you intend to use it, and i find some free time i can make something in Boomer class texture alike since i really like the details, and my texturing is limited only to copy/paste [e digicons]:cylon:[/e] I post image if you don'
Hey ZombiesRus5, well as far i know Kyogre12 did not abandon his mod, but i'm happy that we get another BSG mod too.. I'm really glad you putting in it Boomer and Thor class since this ships take me a lot to make, sorry to hear that Jupiter have some problem, as far i know tangents is something to do with XSI, and that's not my field of expertise... Looking forward for your mod. [e digicons]:cylon:[/e] Koobalt the loyal Guardian of the E
lol, thanks for memory, as for star base narn already have one model by me, we just need uv and we can go with texturing [e digicons]:cylon:[/e]
This mod will be released, everything take time, Kyogre12 need to wait for new texture, that is actually in creation process, some last update to mod and we will have it [e digicons]:cylon:[/e] Don't lost hope, hope is the last to fall.
The last word in this matter belong to Kyogre12, when he decide it's finish he will release it.
Well about the 3 faction, because of lack of my time, and lack of good design i stop working on that. And the patch really go out, i though it's still in beta testing.
No it's not dead, Kyogre12 is waiting for the last patch for diplomacy to proceed.
If you have account on DanManGames Forum, there is "Sins Modding lounge > Tutorials > Making texture in gimp" There ZombiesRus5 write how get the cl, nm and da done. and there is tutorial how segmented model in preperation to making texture.
[quote who="Unikraken" reply="1313" id="2886882"]Quoting Stevo1982, reply 1305Not fair Unikraken... not fair at all. Why release the mod if Kyogre12 will just have to go back and modify it again? Be patient mate, and grateful that Kyogre12 doesn't want to release a half-as*ed mod. He has to modify the mod whether or not he releases it now. Literally, the only thing that changes if he releases a version now is that the fans get to play the new mod now and later. We have
[quote]@ Koobalt - love your Narn textures![/quote] Well in fact it's your G'quan texture [e digicons]:grin:[/e] , i simply copy and cut elements.
Looks wonderful, when you have another adjusted narn UV post it on DMG.
[quote who="John_Coffey" reply="1295" id="2881535"]Looks really cool Koobalt I cant wait to build a fleet of them. Two questions though what role will it serve (carrier, firepower etc)? Also does the fact that you have put weapons on the model mean that you now have rounds being fired from the weapons? Its not a big issue if it doesent but if you have managed to get that to work then you will have just added another layer of brilliance onto an already fantastic mod. I cant wait
Battleststar Raven or Battlestar Python, i can't decide. [img]http://img821.imageshack.us/img821/5838/bspython.png[/img] [img]http://img638.imageshack.us/img638/1461/bspython2.png[/img] [img]http://img715.imageshack.us/img715/9677/bspython3.png[/img] [img]http://img97.imageshack.us/img97/9176/bspython4.png[/img]
[quote who="FredLed" reply="220" id="2878987"]so far the sentinals are a lighter shade of grey and have no visible wireing[/quote] It's armor plating!
It's Bin'Tak from you'r last UV you made for SteinerX, it's still WIP Info on DMG
WIP [img]http://img709.imageshack.us/img709/5115/97661976.jpg[/img]
here: http://www.mediafire.com/?syc4yc9hlub4xxi
First of what you mean by "mod a game", for example i mod the game by making models of ship and textures, another person hardpoint them and export to the game, another make all coding, another make particle effects. So making all of that for one person in one semester is ... almost impossible.
Ingame texture test, no hardpoint, no scale. [img]http://img202.imageshack.us/img202/1645/inagame1.jpg[/img] [img]http://img827.imageshack.us/img827/5056/ingame2.jpg[/img] Some render: [img]http://img291.imageshack.us/img291/7605/39039354.jpg[/img] [img]http://img545.imageshack.us/img545/4453/26409509.jpg[/img]