What do you think ?? [img]http://img20.imageshack.us/img20/6356/snno.jpg[/img]
koobalt
More info on DMG [IMG]http://img14.imageshack.us/img14/2555/26822491.jpg[/IMG] [IMG]http://img220.imageshack.us/img220/5100/87864310.jpg[/IMG] [IMG]http://img156.imageshack.us/img156/8061/51961648.jpg[/IMG]
[quote]Also, in the patch, will the AI build Jupiter class battlestars? Doesn't seem to do this in the current mod...[/quote] That's because the AI is hardcoded, and we don't have access to it. Perhaps in one of the update to the game the developers will remove this problem, but until then Jupiter and Boomer and some new stuff will be unavailable for AI.
I start and use Wings3D, it's free and easy once you understand the basic. http://www.wings3d.com/ But with it you will only make model and uv (and you can export to .obj), for hardpointing ships and export them to .xsi there is XSI mod tool (XSI can import .obj file) than you need to use XSIConverter to convert .xsi files to .mesh files There is K-3D, a new free software in development, but the
[e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] [e digicons]:cylon:[/e] YEY!! Well if we only manage to change the AI to actu
Well you can release what you have and once you have this 2 things you can release it as patch [e digicons]:cylon:[/e] (As long as the release contents cylon new toys [e digicons]B)[/e] )
you can modify the texture as much as you like, i know my 2d skill are not perfect [e digicons]B)[/e]
Fleet of Dag'Kar ships in attack [e digicons]}:)[/e] [img]http://img140.imageshack.us/img140/7553/karc.jpg[/img]
I post another texture (for narn fighter) on DMG forum.
I wouldn't call that suffering, it was fun with a lot of irritations [e digicons]:grin:[/e] Anyway it was well spend time.
Actually my texture is looking nice. Well i wont even try to texture cap ship for narn, but the frigate/cruiser will try (by try i mean copy past some parts from G'Quan texture)
When i have some more free time, i will try to texture another narn ship.
Well it's not the level you or SteinerX will do, but i think it's on moderate level. the file you can download on DMG forum, in my threat. [img]http://img837.imageshack.us/img837/3/karoq.jpg[/img]
'Security reasons' - should I expect a visit form Police force [e digicons]:cylon:[/e]
There is still a long way ahead of me to become better than you my master (Thoumsin) [e digicons]B)[/e]
can you post the model?? Some time ago when i start my journey with wings i have such error and i remember i manage to resolve the issue, but since it was a long time ago I don't remember what i do ;/. Maybe when i see model i will tell you what is wrong. edit: I found some old post, and this error could be because of several vertices sharing the same location, try to use 'Clean up' option when you have all model selected. But best
No idea did I create any image, but if yes, you can use it, if this go for me. And i can say i made the last 3 military ships for narn ( Rongoth, Rothan and Kar'Bin'Tak) , just some minor changes, codeing, texturing and maybe in ~2 years you will see them in game [e digicons]:cylon:[/e] (joke about the time, make takes less or more [e digicons]O:)[/e] )
yes, launch the game with dev.exe for me is located in: "C:\Program Files\Stardock Games\Sins of a Solar Empire\Sins of a Solar Empire ... Dev.exe" then after you get mini dump search for log in: "C:\Users\computer_name\AppData\Local\Ironclad Games\Sins of a Solar Empire\Debug" if you can't find this folder you need to enable the options "show hide files and folders (or something like that)" in files options
about next job maybe T'Loth/T'Rakk/Narn StarBase ?? 3 models on 1 UV map
Me not love Centauri, Me destroy Centauri with MY big Narn FLEET [e digicons]:cylon:[/e] [e digicons]O:)[/e]
I know this classification: (1k = 1000) fighter - to 1k tri frigate - 1k to 3k tri cruiser - 3k to 5k tri CAP - 3k to 15k tri (my self made such model and is in game) Starbase - to 40k tri Structure - ~20k tri
Wonderful !! [e digicons]:cylon:[/e]
I doubt TobiWahn will allow non complete model in his mod, why? because the model sometimes need additional correction so some parts need to be done once more, so it's a waste of time making something several time.
Update of my work: Rothnan - CAP T'Loth - CAP (model/seg/uv done) Rongoth - CAP G'Quan - CAP (model/seg/uv done) Bin'Tak - CAP (model/seg/uv done) G'Vrahn - CAP (model/seg/uv done) Kar'Bin'Tak - CAP (model/seg/uv done) T'Rakk - cruiser (model/seg/uv done) Var'Nic - cruiser (model/seg/uv done) G'Karith - cruiser Sho'Kar - frigate (model/seg/uv don
My first ship: Explorer for B5 mod [img]http://img180.imageshack.us/img180/5357/explorerq.jpg[/img] Jupiter for BSG mod (it's based on ship I still work) [img]http://img707.imageshack.us/img707/1592/jupiterf.jpg[/img] Boomer class Baseship for BSG mod [IMG]http://img22.imageshack.us/img22/5752/boomerd.jpg[/IMG] And some more, but not all: (many still WIP) [IMG]http://img686.imageshack.us/img686/2544/kar.png[/IMG] [IMG]htt