well for all Narn soldier, some update of my work: what i do and what I will do: G'Quan - CAP (model/seg/UV done) Bin'Tak - CAP (model/seg/UV done) T'Loth - CAP (model/seg/UV done) G'Vrahn - CAP Kar'Bin'Tak - CAP T'Roth - cruiser (model/seg/UV done) Ka'Toc - cruiser (model/seg/UV done) G'Karith - crusier Rongoth - crusier Var'Nic - cruiser Sho'Kar - fighter or frigate (not decided yet) Sho'Kos - frigate (model done) Then
koobalt
Narn Sho'kos frigate [img]http://img197.imageshack.us/img197/2024/kosm.jpg[/img]
Ja'Stat Narn battlestation [img]http://img63.imageshack.us/img63/5281/battlestationnarn.jpg[/img]
[quote who="Darvroth" reply="1545" id="2605553"]It is a shame all I see from koobalt's posting is a small white field with a red X..... and not lovely ships. I even see the #$%@ red X in the other sites postings... http://babylon5ins.blogspot.com/search/label/Koobalt%27s%20B5%20Shipyard Darvroth [/quote] you don't see only my image with ships or another to?? maybe try with another software, i use Opera.
e... can I play the cylon on this map with story?? it works with kyogre BSG mod??
T'Loth, T'Roth and Battlestation from one UV map [e digicons]:cylon:[/e] [img]http://danmangames.com/forums/index.php?action=dlattach;topic=1764.0;attach=692;image[/img]
i use Wing only on Win 7, and it's stable, it work good.
oFant0mo register on this site: http://danmangames.com/forums/index.php and ask File'o'soft for mod developer status and go here: http://danmangames.com/forums/index.php?topic=1789.0 here you have a great tutorial how segment and UV model in Wings3d made by Thoumsin/File'o'soft for me, it will help you a lot.
[quote who="oFant0mo" reply="1500" id="2602847"]Ok slight slag.. im not used to wings.. I wanna mirrior image a duplicate section of a model... soo can anyone help me with that? I duplicated the module but i wanna mirrior it to opposite what it is now.. [/quote] select the part, right click and select filp and chose one of axis, i always make one part, duplicate it flip with z axis and than I made the middle part. ( i always make the front with x axis)
[quote who="TobiWahn_Kenobi" reply="1476" id="2600271"]@Davroth Question: Are ships really unable to jump when they have 0 antimatter? [/quote] yes, they can't jump with 0 antimatter
[quote who="TobiWahn_Kenobi" reply="1467" id="2600157"]Just a few things: I had an Idea and want to know what you all think of it: Basically give no ship antimatter regeneration (except Vorlons and Shadows), using tradeships to transfer Antimatter and make the Tradeports refill them automatically as well as a starbase which refills them. The tradeships automatically transfer the Antimatter to the starbases (and only to them) where other ships can recharge. I'm
perhaps you unpack the mod to subfolder?? this is mod for entranchment so far, so on vanila and diplomacy it wont work
wings3d, the format is .wing or .obj
oh... milkshape, my friend try to do that, and that model have to many incompatibility to the sins engine after conversion [e digicons]:annoyed:[/e] so better to make a new model than trying to convert those.
well to use this models will be very hard because i don't have any software that can edit this kind of file [e digicons]:ninja:[/e] they can serve only as example for new made ship.
for me nothing withstand 20 worldstars [e digicons]:cylon:[/e] and some another CAP, in fact the only ship that isn't CAP and I use it is colonization ship. I never use gamas.
yes, I like this model, but like I write already this is kyogre mod and it's his call. Well in Homeworld 2 mod is something like that, the old vs the new.
[quote who="Unikraken" reply="1010" id="2594116"]what sorts of strategies are you guys using when you play? [/quote] well... i mostly play cylon, first i made 3 stage research to speed up and lower the cost of all research, and worldstar, and cruiser for colonization, next another worldstar, the research for ice and "fire" planet colonization. The trade-base and build in all my planets it, the cylon is mostly about speed and spaming fighters and bombers. &n
in my opinion the best is: www.mediafire.com no ofence taken ;], the jupiter wasn't made for BSG mod, kyogre see it and take it ;]
[quote who="Calypso66" reply="998" id="2593179"]greeting i simply love your mod thx for it but i have some suggestion 3rd: please by the god change the jupiter design im 100% whith the idea but is design is bad as hell really sorry i didnt want to offence is creator 5th: if im right the Guardian basestar doesnt look like that for a sec [/quote] you hurt my modeler heart [e digicons]:cylon:[/e] 3rd
[quote who="Unikraken" reply="995" id="2588803"]Is noone else having that spawn raiders issue with the worldstar that I am having? [/quote] yes, i have this issue.
i don't know did you manage to download the t'loth and t'roth so i reupload them: http://www.mediafire.com/?o4zjdqywmkz
kyogre you didn't answer!! Do you want me to seg/uv this Battlestar that i made?? Do you want it with turrets or without it??
Wings3D - this program is easy, and have the same limitation that sins engine have, so no problem, I made all my model in this program.
[quote who="tetromino" reply="988" id="2585843"]the megaupload link doesn't work for me and i really want to play this mod. any help? [/quote] for me the link works... do you have a blank site, or you have an download error, or another message?? and you use this link: http://www.megaupload.com/?d=ABORTM4L ??