Well instead of treating my flu in bed, i use my creators power and force my vision of shipyard in to a model [e digicons]:cylon:[/e] http://www.mediafire.com/?eonrq7w8dem41j1 (the model 7.3k) <img src="http://img
koobalt
1. The new texture for Starbase is in making process.. 2. I have a terrible flu, so every thing will need more time 3. "Scarab" no idea what is that?? 4. The model that you post, yes i still have it, you can do what you want with it. 5. I have cool vision of capital shipyard in my mind for cylon, once i will feel better i will give a try for it.
About my starbase i found a way to make it even better (as less random where the detail go) so when i have some time i will make one more uv/seg, perhaps it will be even better.
That looks interesting.
Here you have my texture + model. Fell free to redone this... ( and the model is still in quad, i converted the model and forget to save it lol ) http://www.mediafire.com/?qcife1cxxpig3ad
My version, 3 render and 3 in game but i make small mistake with da.dds and it's killing eyes so if this will be used it need to be tune down... And one more thing i make an uv for more detail, but it appears that way would give me a lot of low quality details, so i redone the uv to have less detail but with better resolution. renders: <img src="http:
Well,i have a question, every thing work except i have black cubes instead colonials ship? My list: TXT Version 0 enabledModNameCount 9 enabledModName "SotF Planets Sol R5" enabledModName "SotF Addon Artifacts R5" enabledModName "SotF Addon Effects R5" enabledModName "SotF Addon Moons R5" enabledModName "SotF Core Flagship R5" enabledModName "SotF Race Colonial R5" enabledModName "SotF Militia Cylon R5" enabledModName "So
So ZombiesRus5 what you think about the starbase model, proceed with uv and some Boomer based texture, well you can make your own uv and old school texture, we will see what wit better.
[quote who="Cylon_Luvr" reply="275" id="3016254"]Pure awesomeness.... what texture will you give it?[/quote] well it depends what ZomiesRus5 wants, well i can make a texture based on white basestar/boomer
So the new cylon starbase check it, and tell me what you think... (z axis is the front) Since all cylon ship so far don't have visible mesh gun i don't think that starbase should have them... http://www.mediafire.com/file/npkb1qh72wh8m5a/WarstarBase.obj Top: Bottom:
Well for first i will just reduce the poly for antenna, and add some detail , maybe some guns will see, and will send you the model, and will leave the uv to you... Well i was doing that texture quite sometime ago, but i think there are some details i take from other sources... Hope i will manage to complete the Warstar v1 today (5 p.m. in here ;]) edit: ok so here we have the v1 war star cap ship, no uv, and no mesh gun, som
Actually the texture for White Basestar is not mine but i think it's Coxon, and made for kyogre12 (sorry if i write wrong your name), i only cut it and paste where i need it. About the Warstar i will adjust the model to be a Cap, and for the star base will redone it to look more like on the image that Unikraken quote. I understand that Warstar will use missiles so no gun by mesh?? And you want me to make texture or you will make it, since you
well the main body is complete, but this is ZombiesRus5 mod and i will take his call as final, so you want me to continue with the model posted by Cylon_Luvr or this show above by Unikraken?? And by the way you want visible weapons/hangars?? How much detail and how is my tri limit on this?? Well if you prefer the same version as Unikraken theres no problem it will be easy thing to adjust this model, and need to redone the antennas, they take to much tri... <img src="http
I don't have much time, but for you and this mod i will try my best, and do the WARSTAR model (of course i'm doing that for CYLON [e digicons]:cylon:[/e] )
I agree with Cylon_Luvr, i always play Cylon and I want to have a full fleet of ship to exterminate the colonials [e digicons]:cylon:[/e] ZombiesRus5 could you post somewhere form me the image you use to add organic look to Boomer/Guardian i would like to play with it a little perhaps i will make something we will both like for Boomer.
Well i test your new release, and each time i start play there is a black cube that explode shortly after the game start near my planet, the moon starbase work, and the flagship work to, nothing missing so i don't know what is it...
1. I like your organic add-on to my texture for Guardian MK2 2. About the Boomer on the render the ship looks a little to purple for my taste 3. Well about Cylon, they have better FTL than Colonials so faster jump, and perhaps if that possible exit point closer to planet. They mostly base on missiles, so more research in that way. They hull are weaker but self repaired so faster regeneration. They are machines so Ion bolt ability as 'Computer virus&
Well i think colony looks really cool with that texture, as for Boomer class i prefer more my clear white, but since you explain to me how to make my own dds it's not problem for me i can always adjust my local version [e digicons]:cylon:[/e]
Well i love the idea about both as Titans, and here my little battle, of course i won this battle with only one cap ship lost [e digicons]:cylon:[/e]
you mean the file where there are 2 variation of colony with the same arms and the second with 2 bigger than the rest ?? I can uv them. edit: here you have colony with uv map (all arms the same) http://www.mediafire.com/file/a5c5d47igf54552/Colony.7z And this i think as starbase for cylon and Boomer class as Tytan for rebelion.
Well in case of my colony the model and uv is done in way that there is only 7 flat object to texture, once i complete the G'Karith for B5 mod, i will give a try to the colony texture... ZombiesRus5 if you have some time, could you check the colony model, and perhaps start hardpointing it??
[quote who="Cylon_Luvr" reply="161" id="3012131"]Hey Koobalt... were you able to find a texture for the Cylon Colony?[/quote] Sorry but nothing...
Well i hope the next will bring Cylon [e digicons]:cylon:[/e] And so far i'm testing the colonials and one thing i see is that the Gauss cannon(the first option in defense panel) is missing name ('String not found'), and second when the enemy is near it, it does nothing... Next when i team my Cap ship in fleet, Galactica stop colonization process, but i think that was a sins problem. I play against
If you want here you have update texture for the Thor class Battlestar, is darker and have less glowing parts in team color, be aware that this is the higher resolution texture so take more place. Simple for installation put the files (replace the old ones) in Texture folder in SotF Race Colonial R5 Folder in your mod folder. Before you do anything make a copy of the old files!! Link: http://www.mediaf