Veristek

Veristek

Joined Member # 3692783
7 Posts 14 Replies 1,229 Reputation

I'm going to test this. I'm going to do two games (one actually). I'll save at like 5 cities and then research Exploration til the end and see how many resources pop up. Then I'll revert to the save prior to the research, then build 30 cities and then see if it makes any difference. If new resources are limited to one-time-only-at-discovery spawn only within your territory, that needs to be changed. It should be like Civ, where you discover a new tech that reveals resources but it rev

15 Replies 11,714 Views

Thanks for the replies. Now, if I build new cities and then expand my territory, will more of these resources pop up in the new territory + cities once the territory covers the spawning tiles, or is this an one-time-only event that's only limited to my existing cities and territory at the moment of discovery?

15 Replies 11,714 Views

Hey all, I had a quick question. I know researching "Exploration" tech's will reveal more resources, like food, ores, crystals, etc. However, I need to know a couple of things. 1. If I research the tech with a small empire, will the resources spawn only within my borders, or will they be revealed all over the map? 2. If they only spawn within my borders, do they pop up whenever I claim new cities and my borders expand, or do I get the best

15 Replies 11,714 Views

Hey all, Thanks for helping me out in my earlier thread. Now I'm ready to start a serious game of Elemental. Reading up a bit on these forums, I learned that custom Sov's are much better for gameplay than the pre-set ones. Now I'm curious to know what effects patch 1.1 has on the custom Sov's compared to vanilla 1.0? I know getting the spell books would be nice. But what about the 6 primary stats (strength, intelligence, etc.) and strengths / weaknesses, race

21 Replies 14,985 Views

Thanks guys, I appreciate you getting back to me and saving me from a "uh oh" moment. To clarify, if I just generate random world name, select Large map, and check the Epic, Minors, and Monsters boxes, then will the map be a flat grassland, or will it have random lakes, rivers, oceans, islands, etc? Just totally random map stuff? I'll check out the map generator. Does it work with version 1.1, or are there compatibility issues?

9 Replies 8,389 Views

Hey all, I just got Limited Edition version of Elemental. I got the box and the download option from Stardock, using the special weekend buy option a couple weeks ago just after X-mas. I finally got around to installing and giving the game a try. I patched the game to 1.11. I ran into a couple weird issues. I went to "New Game" since I want to try to learn the ropes of the game, plus I love epic and huge games like

1 Replies 2,334 Views

Hey all, I just got Limited Edition version of Elemental. I got the box and the download option from Stardock, using the special weekend buy option a couple weeks ago just after X-mas. I finally got around to installing and giving the game a try. I patched the game to 1.11. I ran into a couple weird issues. I went to "New Game" since I want to try to learn the ropes of the game, plus I love epic and huge games like the Civ series and GalCiv. So far so good. Then the map option

9 Replies 8,389 Views

Just got the 15000 resources bought up on the black market achievement. Wheeee! Only 2 left to go, the pirates one and the strike craft. Hopefully I can do both at once, a map with 3 stars. One with me with only 1 jump lane from the star so I can concentrate my 4 starbases in the star's gravity well. Second star system with like 50 pirate bases, and the 3rd system with an Advent AI with like 10 planets or something for huge carrier strike forces.

16 Replies 32,176 Views

Hey, thanks for the advice, guys. I'd like a bit of clarification on the resources bought and the 1000 pirates. For the 15000 black market resource achievement, whats the ideal map set up for this? Do I make a star system with 20 Volcanic planets for the AI to colonize, then have the AI try to buy 15000 crystal from me since Volcanic planets don't have any crystal and the only crystal income will be from the AI homeworld and the 1 asteroid that always get included with the player s

16 Replies 32,176 Views

Hey all, I'm working on my last few achievements before I get 100%. 1. 2500 strike craft achievement (whats the best way to get this one?) 2. 1000 pirates killed achievement (impossible in Diplomacy with broken super pirates) 3. 15000 respurces bought up by other players (how do I do this?) Those are the only achievements I'm having trouble and frustration with. I have no idea how to get those.

16 Replies 32,176 Views

Hey all. Yep, its me again with yet another question. I was wondering about Artifacts. I'm using the in-game map builder to create custom maps with stars, planets, types of planets, # of players, etc. I'm not using Galaxy Forge so far. Are artifacts pre-determined at the game start up? Or can I save / reload to get artifacts to pop up on my planet if I "explore planet" enough times with save / reload trick? Finally, can there be more than one of a

5 Replies 11,300 Views

Thanks for the advice, guys. I'm curious, how does the Docking Boom work? Does it apply in a certain radius or does it blanket the whole gravity well like what the Sova Carrier's Embargo + Rapid Manufacturing abilities do? Also, can these Docking Booms stack up? Meaning if I have 4 Docking Booms, will they repair stuff crazy fast, well worth giving up 1 health upgrade?

10 Replies 19,028 Views

Hey all. I'm playing a single player map with 5 stars and 150 planets. I'm playing the TEC, and fighting aganist 9 other enemies- 3 TEC, 3 Advent, and 3 Vasari. 4 of those enemies were wiped out already, one by me. I'm situated in a star system with 3 players, me and 2 others. I eliminated the Advent player in my star system, leaving the last enemy which is another TEC. The other enemies are located in the other 4 star systems. The star in my star

10 Replies 19,028 Views

I'm a bit hesitant about downloading mods from websites I don't know because they usually try to sneak in viruses, trojans, spyware, or malware.

7 Replies 14,528 Views

I just found out. On a hunch, I experiemented with map size, and I dragged it all the way to the left. I saved and then previewed my map. Presto! The stars have the nebulas around them and a galaxy-looking blob around them when viewing from the maximum zoomed out level. I know about the clouds- the nebula-like color background, that wasn't what I was missing. It was the white blob around the star when viewed from a distance. Although I appreciate

2 Replies 7,427 Views

Hey all. I just tweaked and made a custom map with the in-game map builder. I made a map with 5 stars and 150 planets, with 10 factions. So far, everything looks good. Then when I save that map and fire it up through a New Game, I noticed something missing when I zoomed out to view the whole map. The star clouds aren't there at all. The clouds that look like a galaxy around the star- it looks really nice. I loaded up a regular map (a default huge

2 Replies 7,427 Views

Basically, a simple raise in caps- a doubling of the cap granted per every research. So instead of +1 caps for one research, I'd like +2 caps, or +400 supply instead of +200, and so on. No changes whatsoever to the fleet maintainence- I want to keep it as is, like 75% at the end. About the cap ships themselves, any simple mods that doubles their stats across the board? Double hull, shield, weapons, antimatter, etc? Also, is there a mod that raises the limit of starbases

7 Replies 14,528 Views

Hey all. I was wondering if there's any mods out there that just raise the caps on cap ships from 16 to 32 or so, and fleet supply from 2000 to 4000? Or slightly higher values than these? I know there are a couple of those mods out there but I'm not sure if they're compatible with Diplo 1.01 (the version I bought and downloaded yesterday). Also, is there any mods that increase the potency of cap ships to counter those mega powerful pirate ships in

7 Replies 14,528 Views

Hey all. I know how to open the user configuration file and the SaveGameFormat = 0 trick. I'm looking to optimize my galaxy at start-up by changing around a few planets, wormholes, and such. Instead of a crappy galaxy, I'd like to make galaxies much more specialized. Here's a few things I'd like to know what and how to change. 1. How do I find, mod, and tweak wormholes? I can find the planet name and "Wormhole" a few pages a

1 Replies 2,946 Views

Hey all. I bought and downloaded the Diplomacy + Entrapment expansions, and I need your help with something. I want to modify the files so that the pirates will be manageable. Pirates buy 2 upgrades before each raid, each of the following upgrades has 20 ranks: Armor: +2 armor. HP: +20% hp. Regeneration: +45% hp regen. Weapon damage: +20% damage, +5% range. Weapon cooldown: -7% autocannon/laser cooldown. <

2 Replies 2,995 Views

Doesn't interstellar empires have powerful computers onboard their ships that can coordinate the exact amount of thrust to turn more effectively, plus keep the fleet in formation during the turn instead of splitting up?

107 Replies 254,883 Views

I meant is the GOTY version I bought last Friday the most up-to-date version of vanilla? Meaning its version 1.19 out of the box? I was also wondering if I buy Entrenchment and Diplo, then play only Entrenchment. Then transfer my Entrenchment save games into Diplo when the super-powered pirate issue is fixed? Or will I have to create a whole new save game when I stop playing Entrenchment and start Diplo? Just wondering if I have to wait a while be

9 Replies 19,463 Views