Veristek

Veristek

Joined Member # 3692783
7 Posts 14 Replies 1,229 Reputation

How and where did you get this data, and is it moddable at all? For example make it so that... Armor: +0.5 armor. HP: +10% hp. Regeneration: +5% hp regen. Weapon damage: +2.5% damage, +1% range. Weapon cooldown: -1% autocannon/laser cooldown. Or reduce the ranks from 20 to 5? Or something like that?

33 Replies 72,210 Views

Hey all. I was wondering if I buy the Entrenchment and Diplomacy upgrades, will my saved games in vanilla be able to be played in the expansions with the expansion content, or will I have to start an entirely new game to take advantage of the new content? I'm just wondering because I have a nice game going in Vanilla, and I'd hate to lose that if I buy and download the expansions online then find out I can't build starbases or minefields in my vanilla saved game. <

9 Replies 19,468 Views

Thanks for the tips, guys. I'll stick with the in-game 5 star map with 100 planets, or make a custom map with 5 - 10 stars and 100 - 150 planets then. I saw the GOTY edition at Best Buy this past Friday and saw Stardock on it, so thats why I bought it because I know Stardock makes high quality games, and is a great company that does a lot of stuff like patches, player feedback, etc. that other comapnies (cough, cough, EA) doesn't. I only had to pa

10 Replies 14,138 Views

Thanks. In my first game (huge "multi" map with 5 stars and 102 planets), I just explored my neighborhood. My homeworld has 3 jump lanes and they connect to an asteroid field, an ice planet, and a terran planet. There's like 10 enemy ships at those locations but don't belong to any of the 9 main enemy empires. In regards to the map editor, is it theoretically possible to have like 20 stars and 500 planets? In other words, no limitations whatsoever

10 Replies 14,138 Views

Hey all. I just bought the Game of the Year edition of Sins yesterday and I'm just experimenting with it and learning how to play it. I have a few questions I'd like to ask. 1. Is there any huge epic maps? The biggest I can find in-game is the Huge multi map with 5 stars and 102 planets. Did anyone custom make a map out there that is even bigger? What's the maximum size? 10 stars and 200 planets? I love truly epic games where I can play for weeks

10 Replies 14,138 Views

Hey all. I was wondering if its even possible to change the starting date of each GalCiv game, and if it's possible to change each "turn" from a week to a year? The reason I ask is because I'd like to have a GalCiv game start in the year 2500 or whatever, then each time I hit "turn", it advances one year instead of 1 week. This would solve several weird in-game stuff like growing a 4 trillion population from just 20 billion population in just 5 years using week-scale or

0 Replies 2,063 Views

Hey all. I was wondering where or how to find and then alter the maintainence costs? I can't seem to find anything in the XML files that changes maintainence costs. Like "Ship size = huge, maintainence = 10" or something like that. Does anybody know how to increase the maintainence costs by 10x? Then these 2l, 3l, 4k ships per empire will be reduced to 200 - 400 ships, thus saving a hell a lot of processing power. All these ships only have 1 attack point and 0 defense, while in my

0 Replies 1,929 Views

I was wondering where or how to find and then alter the maintainence costs? I can't seem to find anything in the XML files that changes maintainence costs. Like "Ship size = huge, maintainence = 10" or something like that. Does anybody know how to increase the maintainence costs by 10x? Then these 2l, 3l, 4k ships per empire will be reduced to 200 - 400 ships, thus saving a hell a lot of processing power. All these ships only have 1 attack point and 0 defense, while in my current game, I'm re

9 Replies 7,228 Views

I'm the type who likes epic games, namely hundreds of planets, populations in the trillions, large space battles, etc. Thats why I play immense abundant games. I did some more testing. Apparently when I do the Task Manager, Galciv only uses 25 - 30 percent of my computing power, and I tried increasing virtual memory from 2k to 8k. Still same effect. I then tried unchecking "Force AI to use Max computing" and tested it with that option on and off. Still same effect. I teleported all

9 Replies 7,228 Views

My computer is actually very recent. I bought the computer this past fall. It has about 3 gb ram, 1 tb hard drive, a ATI 4780-x2 card with crossfire, a quad core processor (9550 I think). Basically the whole rig set me back 3 grand bucks, and it was pretty much the top of the line in sept. / oct. 2008. So thats why I'm confused on exactly why I'm suffering such massive slowdown. Another thing of note, I have like 300 planets colonized, and their sensor radious are all 15 thanks to

9 Replies 7,228 Views

Hey all. I'm playing a rather nice game with the ideal map and everything. The game is, however, getting really slow in the wait-between turns. I hit TURN button and wait 2 - 5 minutes for the turn to process. I'm playing version 2.02 Twilight, and I'm playing with max settings on everything (graphics, 9 races, Immense Galaxy, abundant everything, etc.) The issue is that earlier in this game I'm playing, there were no slowdown. I only needed like 5 seconds per turn proc

9 Replies 7,228 Views

I have trade routes going away from Earth to a few of the other alien homeworlds. How do I check for alien trade routes that go to Earth? I have the ledger that shows my 5 trade routes going from Earth (I'm trading with Arceans, Drath, Iconians, Torians, and Yor).

9 Replies 8,261 Views

Hey all, In my current game in Twilight of Arnor, patched to 2.02, I'm playing a custom Terran race, called the Terran Empire. Go figure. Haha. Anyways, the game was going fine until a bit ago, I'm now in the year 2232. For some reason a strange blue ring is pulsating around Earth. It pulsates with or without the selection circle on it. I click everywhere else and Earth still has that pulsating ring. The odd part is that a bit of that pulsating ring is hidden inside Earth. 1/4 of t

9 Replies 8,261 Views

Hey, all. I just upgraded my Twilight of the Arnor game from version 1.97 to 2.01, since I wanted the race-wide epsionage thing, plus the improvements made in the patches. However, I came across a problem in regards to planet quality. In my past games, I liked to use the "control + P" cheat to make a lot of crappy planets into good ones, not just for me but for the AI as well. I wanted to make more planets available, especially with these stars with 5 planets but all class 0, or up

1 Replies 3,226 Views

Hey, all. I just upgraded my Twilight of the Arnor game from version 1.97 to 2.01, since I wanted the race-wide epsionage thing, plus the improvements made in the patches. However, I came across a problem in regards to planet quality. In my past games, I liked to use the "control + P" cheat to make a lot of crappy planets into good ones, not just for me but for the AI as well. I wanted to make more planets available, especially with these stars with 5 planets but all class 0, or up

1 Replies 2,417 Views

Thanks for the info. Having read the article, its no wonder my 10+ morale buildings didn't work. At 25 billion pop, my morale buildings were only giving 10% of their value, according to base morale value. So even with a 300% bonus to morale, I was only getting 30 morale points out of it. It appears that the only viable solution to this is to make the final / best morale building give like 1,000% to 10,000% morale boost. Or is there a way to directly modify the base mora

3 Replies 4,221 Views

Hey all. I had GalCiv 2: Gold Edition for a while, and had it on my old computer. The computer died and haven't played GalCiv 2 for a long while. Tonight I decided to install it onto my new desktop computer and revisit my dreams of galactic domination. Heh. I thought I'd sign up on the forums and see if I could get some help with something that has been bothering me since my first round with GalCiv on my old computer. I was wondering about morale structures and populati

3 Replies 4,221 Views