How and where did you get this data, and is it moddable at all? For example make it so that... Armor: +0.5 armor. HP: +10% hp. Regeneration: +5% hp regen. Weapon damage: +2.5% damage, +1% range. Weapon cooldown: -1% autocannon/laser cooldown. Or reduce the ranks from 20 to 5? Or something like that?
Veristek
I have the GOTY edition. Is it the most up-to-date patched version?
Hey all. I was wondering if I buy the Entrenchment and Diplomacy upgrades, will my saved games in vanilla be able to be played in the expansions with the expansion content, or will I have to start an entirely new game to take advantage of the new content? I'm just wondering because I have a nice game going in Vanilla, and I'd hate to lose that if I buy and download the expansions online then find out I can't build starbases or minefields in my vanilla saved game. <
Thanks for the tips, guys. I'll stick with the in-game 5 star map with 100 planets, or make a custom map with 5 - 10 stars and 100 - 150 planets then. I saw the GOTY edition at Best Buy this past Friday and saw Stardock on it, so thats why I bought it because I know Stardock makes high quality games, and is a great company that does a lot of stuff like patches, player feedback, etc. that other comapnies (cough, cough, EA) doesn't. I only had to pa
Thanks. In my first game (huge "multi" map with 5 stars and 102 planets), I just explored my neighborhood. My homeworld has 3 jump lanes and they connect to an asteroid field, an ice planet, and a terran planet. There's like 10 enemy ships at those locations but don't belong to any of the 9 main enemy empires. In regards to the map editor, is it theoretically possible to have like 20 stars and 500 planets? In other words, no limitations whatsoever
Hey all. I just bought the Game of the Year edition of Sins yesterday and I'm just experimenting with it and learning how to play it. I have a few questions I'd like to ask. 1. Is there any huge epic maps? The biggest I can find in-game is the Huge multi map with 5 stars and 102 planets. Did anyone custom make a map out there that is even bigger? What's the maximum size? 10 stars and 200 planets? I love truly epic games where I can play for weeks
Hey all. I was wondering if its even possible to change the starting date of each GalCiv game, and if it's possible to change each "turn" from a week to a year? The reason I ask is because I'd like to have a GalCiv game start in the year 2500 or whatever, then each time I hit "turn", it advances one year instead of 1 week. This would solve several weird in-game stuff like growing a 4 trillion population from just 20 billion population in just 5 years using week-scale or
Hey all. I was wondering where or how to find and then alter the maintainence costs? I can't seem to find anything in the XML files that changes maintainence costs. Like "Ship size = huge, maintainence = 10" or something like that. Does anybody know how to increase the maintainence costs by 10x? Then these 2l, 3l, 4k ships per empire will be reduced to 200 - 400 ships, thus saving a hell a lot of processing power. All these ships only have 1 attack point and 0 defense, while in my
I was wondering where or how to find and then alter the maintainence costs? I can't seem to find anything in the XML files that changes maintainence costs. Like "Ship size = huge, maintainence = 10" or something like that. Does anybody know how to increase the maintainence costs by 10x? Then these 2l, 3l, 4k ships per empire will be reduced to 200 - 400 ships, thus saving a hell a lot of processing power. All these ships only have 1 attack point and 0 defense, while in my current game, I'm re
I'm the type who likes epic games, namely hundreds of planets, populations in the trillions, large space battles, etc. Thats why I play immense abundant games. I did some more testing. Apparently when I do the Task Manager, Galciv only uses 25 - 30 percent of my computing power, and I tried increasing virtual memory from 2k to 8k. Still same effect. I then tried unchecking "Force AI to use Max computing" and tested it with that option on and off. Still same effect. I teleported all
My computer is actually very recent. I bought the computer this past fall. It has about 3 gb ram, 1 tb hard drive, a ATI 4780-x2 card with crossfire, a quad core processor (9550 I think). Basically the whole rig set me back 3 grand bucks, and it was pretty much the top of the line in sept. / oct. 2008. So thats why I'm confused on exactly why I'm suffering such massive slowdown. Another thing of note, I have like 300 planets colonized, and their sensor radious are all 15 thanks to
Hey all. I'm playing a rather nice game with the ideal map and everything. The game is, however, getting really slow in the wait-between turns. I hit TURN button and wait 2 - 5 minutes for the turn to process. I'm playing version 2.02 Twilight, and I'm playing with max settings on everything (graphics, 9 races, Immense Galaxy, abundant everything, etc.) The issue is that earlier in this game I'm playing, there were no slowdown. I only needed like 5 seconds per turn proc
I have trade routes going away from Earth to a few of the other alien homeworlds. How do I check for alien trade routes that go to Earth? I have the ledger that shows my 5 trade routes going from Earth (I'm trading with Arceans, Drath, Iconians, Torians, and Yor).
It wasn't a rally point. Here's a screenshot of the image. I put a red arrow on it so you can see the weird circle I'm talking about.
Hey all, In my current game in Twilight of Arnor, patched to 2.02, I'm playing a custom Terran race, called the Terran Empire. Go figure. Haha. Anyways, the game was going fine until a bit ago, I'm now in the year 2232. For some reason a strange blue ring is pulsating around Earth. It pulsates with or without the selection circle on it. I click everywhere else and Earth still has that pulsating ring. The odd part is that a bit of that pulsating ring is hidden inside Earth. 1/4 of t
Hey, all. I just upgraded my Twilight of the Arnor game from version 1.97 to 2.01, since I wanted the race-wide epsionage thing, plus the improvements made in the patches. However, I came across a problem in regards to planet quality. In my past games, I liked to use the "control + P" cheat to make a lot of crappy planets into good ones, not just for me but for the AI as well. I wanted to make more planets available, especially with these stars with 5 planets but all class 0, or up
Hey, all. I just upgraded my Twilight of the Arnor game from version 1.97 to 2.01, since I wanted the race-wide epsionage thing, plus the improvements made in the patches. However, I came across a problem in regards to planet quality. In my past games, I liked to use the "control + P" cheat to make a lot of crappy planets into good ones, not just for me but for the AI as well. I wanted to make more planets available, especially with these stars with 5 planets but all class 0, or up
Thanks for the info. Having read the article, its no wonder my 10+ morale buildings didn't work. At 25 billion pop, my morale buildings were only giving 10% of their value, according to base morale value. So even with a 300% bonus to morale, I was only getting 30 morale points out of it. It appears that the only viable solution to this is to make the final / best morale building give like 1,000% to 10,000% morale boost. Or is there a way to directly modify the base mora
Hey all. I had GalCiv 2: Gold Edition for a while, and had it on my old computer. The computer died and haven't played GalCiv 2 for a long while. Tonight I decided to install it onto my new desktop computer and revisit my dreams of galactic domination. Heh. I thought I'd sign up on the forums and see if I could get some help with something that has been bothering me since my first round with GalCiv on my old computer. I was wondering about morale structures and populati