stranger213

stranger213

Joined Member # 3698646
1 Posts 5 Replies 185 Reputation

[quote quoting="post"] a. There are 3 main resources players are fighting: Metal (for constructing stuff), Radioactives (for advanced units and researching), and Computronium. Comporting acts as the victory point ticker in this game. It's a real word and a real concept. But we hate the name. We are open to ideas on a different name. Computronium is the theoretical name of an idealized computing substance. [/quote] <a href="http://en

69 Replies 493,532 Views

I don't think a campaign has to be "training for the real thing" at all. In Supreme Commander, about half of one mission was a tutorial, and the rest was really, really damn hard. With a good SP game (and scripting) you can have far, far more variety of gameplay than you would with just MP deathmatches and bots. Defense missions, escorts, time limits, stealth, absence of reinforcement, and special units just to name a few. Not to mention the immersion fa

19 Replies 26,217 Views

[quote who="Darvin3" reply="8" id="2281732"] I'd like to see a GalaxyForge on steroids that can really do a lot of things. In fact, I have my own little wish list of updates for the program (both minor and major) [/quote] I hope the third expansion will be some SP campaigns and updated editor. I'd be happy, and it should be a lot easier to do than trying to add entirely new dimensions to gameplay.

19 Replies 26,217 Views

[quote who="Darvin3" reply="5" id="2280402"] Basically nothing. [/quote] Well then, I'd say they owe us some SP. Glad to hear it's at least on the table. Did he give any indication of what he meant by "their way?"

19 Replies 26,217 Views

I did mention making SP maps. How much scripting can you do with the editor? Could I make a "survival" type map that has waves of AI ships coming in from out side that the player has to fight off? Or other custom victory conditions? If that's the case, I could just as well make my own campaign.

19 Replies 26,217 Views

From the backstory, it seems a lot like one(s) were planned, but scrapped some time in development. I know a lot of RTS players would just as well skip right to MP, but some of us don't play MP much, and like to have some kind of variety with SP games, other than "beat all these bot players." Not to mention that it's kind of a standard feature for games like this, which has in part kept me from buying Sins so far. It feels unfinished without one. If nothing of the

19 Replies 26,217 Views