wraid

wraid

Joined Member # 3700669
0 Posts 86 Replies 458 Reputation

[quote who="twifightDG" reply="19" id="2314894"] I think these two are great ideas. I do fear a balance issue with the first though, if a general stacks up max minions, and then also mind controls a wave of creeps, they might be unstoppable, especially with priests in the wave. [/quote] I don't think they would be unstoppable. Granted, they will be very strong and require some thinking on the attacker's part. But I am guessing that an Ice TB will make short work of any

48 Replies 130,704 Views

[quote who="WickedBear" reply="1" id="2314109"] You should know better than anyone, if you force an unpolished product on the consumer, that will only make them look elsewhere in the future. If I sold you accounting software that didn't let you do accounting, but finally got it working 3 months later (with still some bugs), would you be praising me? No, you would be upset it took that long and every tiny bug would bother you, thus the general mood of the community here. I don't exp

130 Replies 359,998 Views

[quote who="WickedBear" reply="23" id="2313949"] As am I, and I disagree with you. Proper QA allows just for this. At my past jobs when we had the best QA workflow I had ever seen. Very rarely did a customer complain to us (I can only think of one, and the fault was on her end). [/quote] Offtopic: Kudos to you then. It seems you are very good at what you do. Maybe you did manage to kill every bug in the code. But sometimes when everything seems perfect, bugs a

130 Replies 359,998 Views

Nope, I think you got what I was trying to say. It's all a matter of taste actually. I see an opportunity for diversity and strategy, you see an unnecesary complication. And we are both right. It can be both those things. The best way to settle this would be to have that option in the lobby. Classic citadel upgrade tree, or advanced, with banking. Or if this is too complicated, we could still go with your ideea ( I especially liked that "angel healing when dead" thing you came up with ) plus

48 Replies 130,704 Views

[quote who="si1foo" reply="21" id="2313843"]eurovision is all about politics they dont actually judge by the music and i believe i have played more then u and i want this game to succed but i will not say that it is a stratergy game when it isn't lets say it gets more attention form halo 3 players most of the ones i see are assholes [/quote] You missunderstand. I am not saying you were wrong saying that it is not a strat

35 Replies 20,465 Views

[quote who="si1foo" reply="18" id="2313838"]wraid they dont test every different type of hardware config that would take eyons and u were not here when it first came out so u can't say there is no bugs[/quote] 1. Yes, they aren't going to test every hardware/software config. That was my point. No one can. And as such, some sistems will have bugs that others do not. This is neither the producer nor the players fault. So a player should be thank

130 Replies 359,998 Views

[quote who="si1foo" reply="16" id="2313818"] Quoting wraid, reply 15 That being said, if a 5v5 does not work it's because of someone's connection to the "interwebs" not a DG issue. not always sometimes it is a bug in the game that cause a unhandled exception not most of the time but some[/quote] True. However, I have never had an error with the game. The thing is, you might say that it's not THAT hard to make a game when there are onl

130 Replies 359,998 Views

It is only relevant when you don't want the game to succeed, or haven't played it yet. Think of Eurovision, where contestants from all over Europe come and sing. The winner gets voted by people from all of Europe's countries. People from Germany ar ALWAYS going to vote for the german participant. Same goes to france, spain or any other country. They are not voting someone for their actual talent. They are voting to SUPPORT him/her. Same goes here, the purpose is to promote demigod, an

35 Replies 20,465 Views

Quit throwing around stuff like "DG is a strategy........stfu, DG is tactical". It is IRRELEVANT. Do you like this game? Do you want it to get better? Then quit arguing and start voting for (demi)god's sake. This is not a thread to discuss what type of game DG is.

35 Replies 20,465 Views

[quote who="gkrit" reply="11" id="2313516"]i like all these ideas ... but it could get a lil overwhelming. I think to keep it simple but on the same line, would be just to increase how many, of each grunt, that will come out of the portal, Along with some specific grunt buffs. Adding different types of minions would get a lil too confusing i think. Suggestion: Upgrades Minotaur I - adds 1 more to each wave. Minotaur II - increase max health by 75.<b

48 Replies 130,704 Views

[quote who="tranceFusion" reply="10" id="2313630"] While connectivity may be much improved from launch (ie not working), it is not nearly "Problem solved". How often do you get a 5v5 up and running smoothly?[/quote] I've played quite a few 5v5 games. This only works when all the people you are playing with are from roughly the same region in your continent. It is not DGs fault if you chose to play with someone in the US when you are from europe. All the 5v5 games i've p

130 Replies 359,998 Views

[quote who="DiceAreEvil" reply="20" id="2312911"] Rewarding based on a percentage of health that was taken probably won't work because there are two many factors to calculate that. How do you consider a % of damage done to someone who is being healed constantly? You could pour 15,000 damage into someone who only has 4k health. What % would you get when he finally dies?[/quote] Well I think that he should get more money. Not 15.000, that is just way too much. But

21 Replies 4,181 Views

[quote who="TheScottishAlien" reply="8" id="2313082"]an idea would be to buy "points" and say each point costs 1800 gold, then each unit upgrade woudl cost X amount of points (eg. minion I and II would be 1 point each, but III would be 2 points and IV would be 3 points) this way rather than getting cold cash u just get the point back. not sure how a deminishing return woudl work for this... maybe have a 50% reduction so u have to give up 2 points in order to only get one back

48 Replies 130,704 Views

Look, frogboy, I am not saying that DG is the best game I've ever bought -however-, I just can't get enough of it, like I am addicted or something ( which is not good since I have some exams, but whatever ). I just wanted to say that you guys have done a brilliant job so far. I see that people keep comparing it with DoTA. I have only played DoTA a couple of times and I think DG is light-years ahead. Just my opinion. Also, I know what it's like putting your heart and soul into somethin

130 Replies 359,998 Views

I'm guessing that Dariot TB was fire-based? Fire TBs are usually the ones who get their asses kicked while soloing. Hibrids are the best way to go, I think. On topic : The reason you lost is this: You were good players that played badly in the beggining, whilst they were bad players that played good in the beggining. By the end, you decided to wake up and develop some strategy, and then you started playing well. Good players playing well vs Bad players playing well........good

37 Replies 13,138 Views

[quote who="Zechnophobe" reply="16" id="2303103"]Well, I think as a level design it is probably Interesting(nose tap). I'm not sure if it would be fun to play on though, but would at least be an interesting arena to create and play around in. Sadly, the DG engine very likely can't support this: Dynamic Grunt paths sounds like a real pain. Dynamic pathing in general is going to be a trick. Inevitable bugs like Erebus batswarming to a location on a gear... which doesn

60 Replies 210,840 Views

[quote who="DoctorAwesome" reply="8" id="2310618"] I suppose I can concede that it can be useful if you're already losing, but the fact is, if you're playing as well as you can, your goal should be to never die at all, not be hurt as little as possible when you do. Money spent mitigating the damage caused by dying could be better spent making you less likely to die--this pushes your time alive to its absolute maximum, while also prevents the enemy from gaining money or experie

12 Replies 35,225 Views

This seems like a pretty awsome support DG. Has some interesting abilities to evade death also. Somewhat like my demigod, Zul. Take a look at him if you have the chance, here.

4 Replies 25,202 Views

I love the ideea. A pretty inventive way to control your minions and some interesting powers. Sounds like an early tower killer to me, sort of like a rook. Barrage and ramming speed will probably make an early breach in the enemies towers if left unchecked. I just hope those are not too powerfull.

11 Replies 50,631 Views

Seriously, man, where do you come up with this stuff? It's friggin genius!!! Back on topic: I would love to see this implemented. It would add more strategy. Also, I think that minion upgrades should also be able to "sell" (for less than the original price, of course) so that you can dinamically change your creep wave. If they could not be selled, then a team that has invested in one combination will get their asses handed to them by the opposing team who got the counter parts

48 Replies 130,704 Views

[quote who="DoctorAwesome" reply="4" id="2310567"]A good read, Alien--I especially liked the idea of moving reinforcement upgrades to their own tab--they're still usually the most important upgrade. In regards to wraid's humorous anecdote about death penalty, I now stand corrected in death penalty being useless; however, I still can't honestly say I can support an upgrade that is only useful when your base is overrun and you're so many levels behind the enemy that feeding them does

12 Replies 35,225 Views

Just posted my first demigod ideea: Zul (I shall write a story for him as soon as I am sure that my ideea does not suck). In short, he is a general with a couple of interesting powers such as a mana drain ( the other is a secret, read the post if u want more :P ) and that has very powerfull minions, both ranged and melee. He can use his minions in unique ways. His play tactic is, sit back, let the powerful minions grind an opponent, sweep in for the kill. If he is in danger of dieing

65 Replies 244,139 Views

Thank you for the input. You are right Avatar of Destruction needs a cast time so that you don't activate it by mistake so I made the modifications. However, i'm not sure about changing stun circle just yet...maybe I'll make the stun time a bit shorter. Yes, it does seem like erebus mass charm, but erebus has an area of effect. Stun circle strikes only the adjacent enemies, as in only the ones that are physically hitting him with a melee weapon.I designed that power ( along with other

7 Replies 33,912 Views