did you overwrite the Distant Stars version of the Kol, if it's present in that mod's folders? and did you 1st convert the mesh from BINARY (BIN) to TEXT (TXT), using the Dehkranic GUI or Harpo's txt binner?
Whiskey144
the Kol is 'CAPITALSHIP_TECHBATTLESHIP.entity', while the Halcyon is 'CAPITALSHIP_PSICARRIER.entity'. The little code the devs used for the races is as follows- Tech/TECH- kinda obvious, it's TEC; Phase/PHASE- Vasari, Psi/PSI- Advent
I noted this above, and bombers CAN attack fighters. They just prefer frigates, cruisers, capitals, structures, and starbases to enemy strikecraft. The inverse is true for fighters. Fighters like to attack other SC over enemy frigates.
Cursed Forums Go Boom pages! I hate it when the site double-posts my replies.
I'll try it today (hopefully) and report back to you. Also, Volt, how do you make a ship symetrical with the changes you make to one side, so that there isn't a seperate, opposite-sided model below it? EDIT: well, I just finished trying it, and I have some interesting findings. The 'PhaseOut' line pretty much applies all the other modifiers, regardless of whether they're in the file or not. However, but removing everything except the 'invulnerability'-related line, the ship is
the Kol's data file is a .entity. That's what specifies all weapons/damage/hull/shield/armor stats info. As for a 4th weapon, unfortunately each ship can only have a max of three weapon types. However, it's likely that you could create a copy of the mesh, rename it something like 'CapitalShip_TechBattleship2', and use that to have a 2nd Kol class, with different weapons. To be able to use it in the game, once you've built the entity file for it, add it to the capital ship factory buil
I was sorely tempted to reply to this as I read it, and at the end, I simply decided that I would. The fact is with that 'cat in the box' experiment, the cat CAN'T be both dead and alive. It's either DEAD or ALIVE. Not both, just one or the other. The same goes for being in Heaven and Hell. You in one or the other, you CANNOT be in BOTH. From now on, I'd appreciate it if any further posts will NOT be directed towards me.
great. And I agree, credit where credit is due is definitely a must.
DauntlessAnsible, you nailed fighter movement. While it's not enabled by default, setting the line value as 'TRUE' instead of 'FALSE' will make ships fly around like their fighters. I think that that would actually be a good way to improve the Light Frigates over LRFs, as the LRFs wouldn't have it on, while LFs would.
yeah, them Vogons take forever.
I saw another thread on it, and I edited my last reply to have this info in it. However, I don't think it'll ever get read, so I've decided to post it in its own thread. These are the modifiers for the Vasari Jikara Navigator's 'Phasic Cloaking' ability- numEntityBoolModifiers 7 entityBoolModifier "CannotBeDamaged" entityBoolModifier "DisablePhaseJump" entityBoolModifier "DisableLinearEngines" entityBoolModifier "DisableAngularEngines" entityBoolModifi
hey, ManSh00ter. I had a couple of Q's. 1. does Dynamic Battle System incorporate Volumetric Effects? Just asking cause it looks that way. 2. If it does, can I use the Volumetric Effects for a mod I'm making?
thank you rjhughes67, that is exactly the tool I was thinking of.
where's the love for Pluto as a planet man? Pluto was discovered AS a PLANET, so it should be registered as such. Poor Pluto[e digicons]:'([/e] .
I'm not sure if this is still in effect, or if the devs changed this, but back in 1.05 there was a limit of 1100 sound files. You couldn't have exactly 1100 (you could probably get away with 1099), but again, I'm not sure if it's changed. Audacity- definitely. You'll also want the MP3 plug-in for it. There's another (FREE!) program that allows .wav, .mp3, and .ogg file format conversions between types. Also, Advent is referred to as 'Psi', TEC are 'Tech', and the Vasari
Volt, I believe it was JasonFJ, or someone on the Star Wars Requiem mod team that created a mesh resizing tool.
the movie 2012 is a work of fiction KellenDunk. Think 28 Days/Weeks Later, I Am Legend, The Day After Tomorrow. Exterm123, you forgot that A PERSON can be kindhearted, and apologetic, while a GROUP OF PEOPLE are cruel and hardhearted. Abiogenesis- the fact is, evolutionist STILL don't know EXACTLY how life began. Creationists do. I am going to apologize in advance for this, because it is almost certain that most, if not all, of you will be offended. While I may
to make the Halcyon bigger, get harpo's or the Dehkranic GUI. Then get the mesh resize tool. 1. convert the Halcyon mesh from BINARY to TEXT 2. open the resize tool. Add the TEXT version of the Halcyon mesh as the source file 3. choose the resize factor. There's a window on the left, so you'll be able to figure it out. 4. hit 'RESIZE'. Presto! bigger Halcyon. I know this works, as I made the Skirantra mesh 40% the size of the original, as it will be the
that's a great idea! wonderful in fact!
deleted
amusing, I must say. CenturionJixra, very nice idea for online MP tut.
karma for you Pbhead! Very true I think.
1.04 is before 1.05. It's likely possible to MANUALLY update. harpo's mod updater probably wouldn't work, as it's only supported for 1.15-1.17 vanilla and 1.01-1.03 Entrenchment.
Fighter movement ROCKS! And Teal made a mod that turned SB's into cap ships. Ergo, jumpable.
deleted