I'm not as familiar with the Go'auld. But no parasites. They simply kill you, eat you, and process/absorb your genetic information. On the flip side, this isn't like a special organ Space Marines have in 40k, called the omaphagea (hope I spelled it right). It's connected to the Stomach and the Brain, and allows the Marine to eat an enemy's brain and gain their knowledge. They will have the ability to operate a weapon the enemy uses and that the Marine couldn't figure out, but the
Whiskey144
yes and no. I didn't say that. I said that if the world were to END in 2012, I wouldn't be here. I'm still here, so it's not possible that the world will END in 2012. The yes is because the Rapture will be at a time when no is going to expect it. A good chunk of the population of the Western world is possibly thinking that on 21-12-2009 the world will end, so they'd be WATCHING that day for something to happen. The Rapture will come like a thief in the night (think 1st century AD, ~0-
if you made a special kind of cap (like a titan), it MIGHT be more useful to have this, because then the purpose of the Titan can be more specialized. But I agree, REDOING the system is a VERY bad idea. However, with entrenchment you COULD add researchable things that affect the mesh of a ship (make it look like it's got more guns), or add a passive ability. But I still agree, redoing is a bad idea.
for Cap ships, it MIGHT work. MIGHT mind you. It would take a bit of fiddling (doesn't it always?), but it could possibly work.
the Tyranids are a unique race. Here's a basic rundown of their deadliness as predators: Tyranids are several species, that have a relatively UNFIXED genome. They assimilate the conditions and native species of a planet/biosphere and adapt. You could say that they undergo evolution at a rapid rate, as evolution simply means change. However, I prefer the term adapt, it's less of an argument-starter. EDIT: they also deploy their own plant life, to warm the temperature of a world
the Cretacus? Well, some of them ARE humanoid, some are giant spiders, some are the ships, and some are, different. Think Warhammer 40k Tyranids. They, and to a small degree, the Starship Troopers (slightly more movie than book, and YES, there was a book (it's better than the movie, oh, and Dizzy was a dude in the book, not a chick like in the movie) are the inspiration of the Cretacus Necronum.
2012 will not end the world. I know when the world will end. And I'll tell you. Before you ask, I'm a Christian, who believes the Bible is the FINAL AUTHORITY. That mean homosexuality, sex before marriage (fornication), and a number of other things are all SINFUL, i.e. WRONG. Here's what will REALLY happen. The Rapture will occur. This is when Christ, the God-Man, will take all CURRENT Christians to heaven. Does this mean after the Rapture you going to go to hell? Absolutely not! Reve
very nice guys. Particularly like the idea of Space Monsters. Only instead of monsters, giant SPACE BUGS. Nothing says 'Hi there' like a big alien spider trying to chew on a cap ship. ROFL.
yes and no. I've revised them to use a bio-waste burning propulsion (basically a crap-jet, rofl), and they do have a special close-range boarding ability that destroys enemy ships very quickly. Most have the ability to spread bio-plagues that damage enemy, but not friendly ships. If you could give me good coding for a bio-plague ability, that would be appreciated. I think I could figure it out, but it would be helpful. Some have crews, some don't. The ships themselves are aliv
the ships themselves are alive. they grow them in in the hives, and then they are mobilized.
not sure how the Cretacus will move. They will not have engine effects, and will not have animations. Attack is by bio-plasma or bio-acid weaponry, though they will have special abilities that replicate the effects of obscenely large claws and tentacles. Some will have the ability to spit giant spikes/spines at enemy ships. The Cretacus Necronum basically 'spawn'/'grow' their ships in 'Drone Hives' and 'Titan Hives'.
A new announcement for The Legions Mod. A couple replies, probably a lot of replies in fact, back it was suggested that I have some space-bugs, or a bio-ship race. Tyranids from Warhammer 40k were suggested as the basis, and I have finally found a good name for them. The Cretacus Necronum. The name given the race by the Ancients of Zol, the first civilization to encounter them, it means 'Creatures of Death' in the Ancients' language. The Cretacus' defining feature is t
as far as the modding community knows, there are no limits. The 7DS mod had TONS of modified meshes and textures, and it ran just fine.
Not necessarily. The Shadowsun Cannon deals 5000 damage that bypasses shields COMPLETELY (death to any Advent and most Vasari caps right there), and has a range of NINETY THOUSAND UNITS. The Shadowsun will just sit at where it jumped in, and obliterate a Nolane. Apocalypse Cannons deals 3000 damage, but over the course of 5/6 seconds. The Shadowsun instantly kills anything with its cannon. Because it deals damage OVER TIME, the Shadowsun has enough health, armor, and shielding that it ca
the Shadowsun's DPS= 100 from railguns, 56 from Ion Cannons, and 74 from Plasma Cannon= 230 DPS o/a; 100 DPS BYPASSES shielding COMPLETELY. mitigation really won't matter, as the Shadowsun STILL outranges the Advent Caps SIGNIFICANTLY, be able to plink away at them from across the gravity well.
but the problem is ENGAGEMENT RANGE. The Shadowsun is pretty much a sitting duck, and while 2 Nolanes and a trio of Eyrons could take it out, the problem is if they even GET CLOSE ENOUGH. The Shadowsun Cannon pretty much outranges every other thing out there, so there goes an Eyron/Nolane. Then the Railgun batteries chew up the Eyrons as the try to close, while the Shadowsun can close with the Nolanes, and STILL be out of their primary weapon range, and chew them to pieces. If I'm on the offe
well, Volt, I can't hack a comp, don't know how. EMP effects drill a hole in the shield, not the beam. No EMP, no hole, no hull-effect only. I've already got some balance for the Shadowsun anyway. it costs 500 Fleet Supply (1/4th the max!), it costs 4000 credits, 1000 metal, and 1400 crystal. It's a tier-7 research, that requires the tier-6 Defender Particle Cannon to be researched 1st. Additionally, its SLOW, and turns about as fast as a drunk rhinocerous. It's shining glory
excuse me for sounding a little uninformed, but what's a logic gate/function? Also, is this something that could be useful for making sure the ships use their abilities halfway-intelligently when on autocast?
the Shadowsun? no no no. It's not a Lancer. It's actually a Mobile Star Fort. These ships are expensive, supply hogging, titan-styled ships. Pretty much, the goal of the MSF is to have something weaker than a SB, but more powerful than a cap. The Eyron's shielding is irrelevant. The Shadowsun Cannon bypasses shields by drilling an EMP-effect through the shield array, creating a whole for the particle beam to pass through. The Manta will have the highest maneuverability of any
that's actually an interesting idea. The sight/damage superweapon would be good for the Explorator Republic of Mars Rising, or perhaps the Sanguinis Empire/Xyphos Hegemony. Depends I guess.
actually the Necros Mechanicum was created by the Ancients of Zol. The Ancients are similar to the Eldar, in terms of technological grasping and age of their race. Here's the timeline, as it currently stands: 537 AD- Ancients of Zol civilization rises 628 AD- Ancients of Zol 1st contact with an alien race. They name them the 'Cretacus Necronum', which translates as 'Creatures of Death. 778 AD- Eggrenian Empire rises 781 AD- the Ancients of Zol create th
ah, but is that hull or shield, or both? There's still the problem that the Shadowsun's particle cannon outranges the Eyron's entire weapon suite by several thousand units. and the speed of the Eyron is irrelevant. The Manta actually uses an SC flight dynamic.
the Mass Driver does NO DAMAGE to a planet. It just launches a scouting party. In fact the Mass Driver does no damage at all. It is almost a Phase Gate launcher. As for the superweapons' abilities, what other kinds of things would you suggest? Right now the only thing I can think of that might be good besides the existing ones and the mass driver is just not having them for the new races.
the reason the Castellan has the Mass Driver ability is because that's a way that it spreads the Taun's influence. Though if it doesn't work, then that sucks. On the other hand, the Taun are going to have three superweapons, and an almost-superweapon. These are- Farsight Railgun (explained on page 1), the Messenger Engine (3 guesses? na, I'll tell ya- its the Deliverance Engine, only Taun), the Explorer Mass Driver (once again, 3 guesses), and the Defender Particle Cannon (ant
I never told the story. That was Volt. And CenturionJixra, you have a dirty, dirty mind.