but the Shadowsun's Cannon will bypass shields. Besides, the fact is, I think that while I may not care much about balance, others do. So there will be some balancing in terms of the mod. Not quite everything equal, but fairly well set up. An example- the Taun are good at guerilla warfare. They excel at engaging in neutrals, and have the research to render enemy colonies to dust. My Scryers forsee a problem for the Eyron, and it comes from the Taun'Shas- the Manta Missile Dest
Whiskey144
it isn't a combat ship, its designed as the Leader class. Basically, this is your ruler. A character. If classified in the existing lines, it would be similar to a Dunov, I suppose. But it's not a combat ship. The abilities only affect the ships w/in the abilities range, so its not global. While I could wish for it to be global, it's not. Also, if possible, PMing me the Mass Driver ability code? I understand if you don't want to share it.
interesting. And also really supporting the fact that the Advent are exterminating the TEC for the purposes of the revenge. While the Traders may have INDIRECTLY caused possible starvation, they in no way, shape, or form caused enough damage to merit genocide.
The Advent seem to be game breaking almost!!
No, as the Shadowsun Cannon has a fairly short cooldown for its power, but it consume 75% of the MSF's AM. Which means that it can't fire it often. The Shadowsun would actually just chew up the Eyron/Gartel. Why? Here's why: 1st, the weapons give out high damage, particularly the Railguns. 2nd, the Shadowsun's weapons have much better range, so its already inflicting damage on the Eyron/Gartel or even the Lancers before the Shadowsun is in range of the destroyers' weapons.
8% and you have deal. And if I can make a Mass Driver superweapon, than I can tweak it to be used with a cap as for the upgrade deal, the time reduction is minimal at best (max is 10%), while cost reduction is also a bit less than the Advents (25%? at best) and as for the Mass Driver, if you could pass it on to me that would be most appreciated.
CoD4 and Heroes, I'll concede aren't great for custom content. 2142, however, is a bit of a different story. With its predecessor, Battlefield 2, there was a large number of community-fueled projects, and EA released official modding tools, like map-making and other nifty tools. With 2142, not so much with the tools. So modders developed their own tools, or adapted the existing ones. The previous 1942 and Vietnam titles of the Battlefield series enjoyed great popularity, as the mods a
WRONG!! Not about wanting to return to their homeworld, that makes sense. But that isn't ALL the Advent want to do. They wish to exact a VIOLENT revenge against the Traders. And it isn't genocide to expel a people into space. That's just sending them to find some other place. The Traders' reason was that they were under the impression that the Advent's homeworld was going to join the Trade Order. The things that the Advent were doing were AGAINST the legislation of the Trader Order, e
there are some that don't- Call Of Duty 4, Battlefield 2142, Battlefield Heroes. Granted, these are all FPS, and BF Heroes is actually Internet-only, but still, they don't do that. And they are quite reputable. I've never gone online with CoD4, but I have with 2142. Mostly because I wanted the unlocks for SP.
well, I have an ICO account, but I'm not much of an online MP guy. I enjoy playing by myself, and if I have a chance a LAN game with friends is also enjoyable. The lack of respect for the Advent is anything to do with their CAPABILITIES, which I think are quite excellent. The Advent have a large number of combat and civilian advantages, I admit this freely. The reason I don't like the Advent is their SOCIETY. It's more a 'I don't like the Advent's reason for fighting the war and their
Well, I thought I'd give you guys a little look at the Taun'Shas leadership vessel. Here it is- Castellan Command Destroyer The Castellan class Command Destroyer is designed to support friendly ships. Only able to be built after intense cost and research, the Castellan class on its own isn't particularly destructive. However, it has several special and unique abilities. 1. Establish Colony- not particularly unique, the Castellan can establish Taun'Shas colonies. The Ca
GRG? what's that stand for? While I USED to not use the Marauder much, I have quite frankly fallen in love with its ability to Stabilize Phase Space. Like you said, you can go anywhere with that one. But it does need some better combat capability. With the Kortul, I think that a slight DPS would be beneficial. NERFING?! Well, there is a slight problem. While there should be SOME balance, there are some limits to what I can take. For example, the Taun'Shas Shadowsun MSF will ha
I was under the impression that there was no 2nd a, that is was with an O. Interesting etymology, very neat. Though I must also note, that the Kol has no missiles.
I noted something someone said on this. Quote- MercanaryMuffin- As a newbie to Sins, and after having just finished playing around with each race, I have to say the Kol is my pick. Love that ship. 360 degree firing arc, crazy amounts of hull and armor, and it has frickin' laser beams in addition to the autocannons and missiles. Seems like the only "true" battleship of the bunch, the others all feel more like Dreadnaughts. 1st, Dreadnought is spelled Dreadn-O-U
Well thank you for the scroll wheel tip. I just tried it on the site, and it did somethin', so I'll assume that that can work in XSI as well. I have GIMP, but haven't really played with it much. I also haven't got a drawing-pad, especially as how I can't draw worth crap really. Also, the Astrom is very similar to my Novalith Battlecruiser idea. Perhaps when both our mods are done a merged version? Most of the help with my mod that I need is in modelling the existing races new
I'm biased. They just seem WAY too elitist, and I HATE that. There's also the fact that from what I understand, they are a female-dominated society (FEMINISM BAD!!). Not saying a society with women in government is bad, but that a female-ruled society where men are the homemakers is wrong. I like some of their stuff, but not enough to make me enjoy playing them extensively. Additionally, there's the purpose behind each race waging its war. The Vasari are fighting for resources, and tr
you can, I've seen the ability icon on the Sentinal, and its active.
Volt, the Eyron looks pretty nice, but I like the Astrom&Gartel, and also the Kramrock better. Unfortunately, I have no idea how to skin, AND I haven't got a 3-button mouse, so zoom is nonexistent on my Softimage install. Yes, the zoom would actually work, however I don't have the mouse buttons to use the control. Also, what's an ~ time frame for the Nolane, and the Rashnak? Also, moving Argonevs would be funny, but ultimately useless, as they would likely fail in the face
Well, while I believe you have a point, I am just biased against the Advent. I have difficulty even completing a game as them. And lately I've just found that the Vasari's Phase Stabilizer stuff and the ability to be anywhere at a moments notice is just to much to resist.
I think that Random Events would be neat.
the top line are the weapons batteries, yes. As for the lower section, no idea. The mod team has that ship, which is the Retribution-class Battleship I believe, with torpedoes in the prow, and lances mounted dorsally (on the top). There's a screen of the Retribution firing its dorsal lances at a target.
Could you possibly pass on that code you've figured out? PM it too me, it'll be something that only Volt_Cruelerz's and Whiskey144's mods will have, eh? The reason I'd like it is because in my 'The Legions' mod, which is back up!, the Taun have a cap ship called the 'Manta Missile Destroyer', which can launch Skate Dropships that assault the planet and then would, if you share the code, then take control of the planet. Neat, I have to say.
yes, but the Kostura/Phase Stabilizer combo with a Marauder doesn't work if I want to get behind enemy lines that are in an entire other star system. But now that you mention the Kosturas, Marauders, and such, the Vasari actually already have this, as long as you have at least TWO Marauders/SBs w/ Stabilize Phase Space or a Phase Stabilizer/Kostura, you can pretty much do this.
sounds like the Fleet Diversification Mod is expanding past its original purpose to be more inclusive. I also like the Invasion idea. You should play the Battlefleet Gothic Mod, as the Imperial Navy's Troop Transports are pretty much 1-stop-shops for colonization/neutral extractor capturing/planet assault. They have an Invade Ability that is pretty much modified from the Marza's Raze Planet. Not sure if it could be rigged to auto-colonize though.
Ah, I forgot to mention that. Also, NeighborKid, I AM NOT ON THE BFG MOD TEAM. I've read a couple of PDFs that I D/L from the GW site, and I do love playing the mod, plus I've read the forum posts on modcraft, so I know a little bit. But not much.