[quote who="Lavo_2" reply="1609" id="2926642"]I'll just note, about the space colonies, that a logistics slot booster as described by your post simply isn't possible, due to engine restrictions. The ISD I and II are considerably superior to the VSD II, due to stronger shielding, three times as many fighters, and the heaviest laser armament of all the cruisers in the game; with only the Nebula SD nearly matching the ISD I. Starbases are indeed being worked on, and are currently ingame
Whiskey144
[quote who="Tharios" reply="172" id="2926625"]Possibly irrelevant after so long...but for the most part the Empire couldn't touch even a shuttlecraft of any race in Trek. The Empire uses lasers, and in Trek the navigational deflectors alone can stop lasers cold. That said, their overall destructive potential is about the same...it's just that lasers are no good against Trek defenses. Fortunately, the Empire has plenty of non-laser-based weaponry (or at least they did
[quote who="Theophantus" reply="168" id="2926178"]Right, ive just spent the last week looking through the guides, old posts etc. Im using the Races Mod(E) as the base and have managed to get the Galaxy Class Capital ship from Soa2, in game, minus the ships textures. Ive replaced the capitalship_Race 1 colony.mesh with the Galaxy.mesh from Soa2. How do i make the game read the cl.dds, da.dds and the nm,dds texture files for the galaxy? My idea is to
[quote who="DarkWolfV" reply="751" id="2925920"]why do mostof the models show up as a giant cube? such as the tau ships and ork ships. the imperium is fine edit: it also freezes and when i press ctrl alt delete it is not responding, happens at the same point of my saved game[/quote] Most of the models are cubes because they haven't finished the modelling for all (actually most) of the races.
[quote who="OMG_pacov" reply="38" id="2925855"] "When you die, I'm going to laminate your skeleton and pose you in the lobby." glados I'll probably wrap up SP tomorrow. If anyone would like to team up for some co-op, shoot me a pm and I'll give you my steam ID. Really looking forward to the co-op as well.[/quote] Lulzy line is lulzy. Hehehehe. [quote who="OMG_pacov" reply="39" id="2925863"]Also: http://www.gametrai
[quote who="Prezo" reply="748" id="2925850"]Right, this may sound like a bit of repetition but the fact you guys are still here kinda gives me all the reasons i need to punch the other team members into activity. Hopefuly we will at the very least be able to get a stable official version for the newest patch (thats all code work) if all goes well i will be able to thump our modeler into finishing chaos so we can get two races in. Tl;dr : we're not quite dead y
[quote who="Cataclism31536" reply="104" id="2925865"]I have Sins of a Solar Empire on two computers. I originally purchased it on a disk and I was wondering if I could transfer the expansion pack digital copy between the two. I dont want to spend 40 dollars on each computer individually and you can't buy the Diplomacy+Entrenchment pack on a disk form. What the hell should I do?[/quote] Sins, and presumably all expansions thereof, is licensed in such
[quote who="ManSh00ter" reply="1562" id="2925298"]Thanks Zacharys! Just one screenshot this time, I'm still setting up weapon particles and there'll be a full feature post for the Emperor later on. For now, suffice to say that the Emperor is a wholly new class of ship, a battlecruiser. It doesn't have the usual stuff capital ships have, like fighters or the ability to attack planets, but it can chew through other ships like few other can. Also, it
You need to download Impulse. Patching for Sins of a Solar Empire is through Impulse, somewhat similar to how Valve patches their games through Steam. Impulse will patch Sins to v1.191, the current (IIRC) version. You'll also be able to acquire the Entrenchment, Diplomacy, and even the upcoming Rebellion expansion through the service, should you choose to purchase (or preorder, in the case of Rebellion) the expansions.
Banned for posting twice , and then not at all. And after so long !
[quote who="Altaux" reply="870" id="2925128"]link it again! I might read some.[/quote] Fine then. Here you go: A Trader's Gambit Happy?
[quote who="Oatesy03" reply="867" id="2924058"]Hmm... You're strange... Not yet, I was going to but the link was broken, and I haven't tried it since then.[/quote] Well, the link is fixed now, so you've got no excuse not to check it out.
[quote who="Pbhead" reply="13" id="2924706"]portal. steam. bluh.[/quote] Everyone's entitled to their opinions, I suppose, but I really don't think Steam is all that bad. Sometimes it can be annoying, sure. But it's still a pretty good service that provides pretty good games.
[quote who="FutileEmotion" reply="9" id="2924650"]I will definitely play this at some point, but not at the price point its launching at.[/quote] I have to echo this sentiment; at Portal 2's current price, I don't feel it's economically viable for me to purchase it. Especially since I still have yet to buy a computer that can properly run DoW2.
[quote who="FredLed" reply="11" id="2924551"]no damn way! is it really?![/quote] Yes. Key term: commercially . As in, you have to pay for it. Still not too bad though.
[quote who="tjashen" reply="63" id="2924281"]I did see your response. I don't have a problem with calling Episode IV A New Hope, but when it was originally released, it was just Star Wars, and there was no hint that a trilogy was afoot. Even the Episode IV title at the prologue wasn't added until after Empire. I don't necessarily hate the first two movies. I'm just disappointed in them, as it seems to me that the character interaction in Episodes I
[quote who="Sinperium" reply="4" id="2899007"]I'd love to see a gui mod tool that lets you change any and every variable--that would be perfect. I'd also like a turkey sandwich, glass of tea and a supermodel to appear immediately in my office now. [/quote] I'll second the first part, and amend the second part (for myself) to be a roast beef sandwich, can of soda (chilled), and an actress of my choice. And in my house, since I haven't got an office.
My personal plans: Get it, definitely. When, no idea. I actually managed to snag the Portal during the (what, last May?) promotion event Valve did where they offered it for free! as a way to advertise Steam's expansion into the Mac market. Probably the biggest draw for me is the fact that Portal was just so much fun, and Portal 2 looks even more so. Doesn't hurt that we finally get to figure out what happened to Chell and GLaDOS. Oh, yeah, and funny Br
I can't really describe just what gave me that feeling, but it seemed to me that the show's bent was oriented around deriding American combatants in the Korean theater. Also, Oatesy, have you checked my 40K-ST crossover that I published? (links further up on the page)
[quote who="Oatesy03" reply="863" id="2924019"]Really? I've only seen some of the first series, but I never got an anti-American vibe. Explain yo'self.[/quote] It's not so much that it had an anti-American vibe, as it was somewhat of a derision that the US got involved in Korea.
[quote who="Oatesy03" reply="861" id="2923980"]So who here's ever seen M*A*S*H?[/quote] I've seen a couple of episodes, but I'm not really into the show. It seems as if it bashes the American war effort in Korea. Not cool, IMO.
[quote who="ChaoticNeutral" reply="166" id="2923320"]SW ships can just hyperspace in to close the range. The warp is too imprecise for maneuvers like that.[/quote] Okay, while I've been getting better about not derailing this thread, you've brought up a dead&done topic. And quite frankly, some of the sheer levels of stupid in your post are insulting. Like this comment. 1. Microjumping is a very difficult thing for SW ships. Yes, they can do it. No
Well, I've been writing a 40K-ST crossover. There's a Prologue&Chapter 1 up on fanfiction.net. Title: A Trader's Gambit . My profile on there is the same as on here (i.e. I'm Whiskey144 on FF.net).
[quote who="danielost" reply="12" id="2923181"]corvettes will probable be bombers with a jump engine strapped on. ie no carrier, but then again they could be a frigate without a jump engine then you would need a carrier.[/quote] Actually, I could see a corvette carrier being a viable platform. Perhaps most of a corvette's punch is in abilities rather than raw DPS, making them antimatter hogs. This would make it desirable for them to either: 1) Be built as close as po
[quote who="travitar" reply="3" id="2923032"]Maybe corvette carriers.[/quote] This speculative remark is the best one of the thread. You, sir, have won the thread.