Whiskey144

Whiskey144

Joined Member # 3702191
12 Posts 3,465 Replies 24,480 Reputation

[quote who="Pbhead" reply="162" id="2922975"]if your going to start this sillyness up again, could you at least do it in offtopic?[/quote] The post was here , so I replied to it here . For all intents and purposes, I'm pretty much done with what I said. I'm hoping that he'll leave a reply, and then I might reply again, and we'll be done with the topic. But if not, then I'm unsure of what the outcome is.

634 Replies 1,621,357 Views

[quote who="Xanthors" reply="160" id="2922891"]Whiskey144 i know i cant release it, i did it for my own amusement and to see if i could do it with my noobish skills:) For chaos forces there are also few cruisers done, so i just used those cruiser meshes to stand for most of them and for repulsive grand cruiser, it doesnt look super good, but it works and is fun to play. As for your statements on size of w40k vessels, im sorry but i just cannot agree with you there, those

634 Replies 1,621,357 Views

[quote who="Theophantus" reply="157" id="2922666"]Lol just jokin around. I may get someone to tell me which files I need to merge. Eventually. Feel free to carry on your debate, you have a vast amount of knowledge on all things star wars vs star trek, star wars vs stargate, star wars vs 40k, star wars vs marvel comics etc. [/quote] I have good knowledge on SWvsST, insano-level good knowledge on SWvs40K, and okay knowledge on SWvsSG. I know nothing of Marvel comics, TB

634 Replies 1,621,357 Views

[quote who="ZombiesRus5" reply="26" id="2922537"]I think what Des really meant is the Empire needs Pulse lasers on Super Star Destroyers to combat advent homing mines due to a weak armor/hull. The issue is Advent homing mines are much to similar to an A-Wing suicide run which is the Achilles heal of all Empire Super Star Destroyers.[/quote] Lulz.

32 Replies 55,302 Views

[quote who="Dr Guy" reply="58" id="2922587"]Topless? Must be on Caladan as no self respecting Fremen would expose skin to the desert air! Thanks for the recommendation. I will check it out on Netflix (we have the streaming version) so I can watch it when I have the time (instead of a set channel schedule).[/quote] I don't think it's actually aired on SyFy anymore, but you can buy both of them on DVD from SyFy's website. Though the topless sc

66 Replies 211,213 Views

[quote who="Sinperium" reply="54" id="2922501"]Lol, my name is David and half my friends annoyingly call me "Dave". A few years back I fell asleep on the sofa watching tv and woke about 3 am hearing a voice saying, "Dave...Dave"--it scared the crap out of me thinking someone was in my house while I was half-asleep until the voice said, "I'm sorry--I can not do that Dave" and I realized it was 2001. I agree about Dune. The movie didn't have the life of the book.&

66 Replies 211,213 Views

[quote who="Theophantus" reply="154" id="2922509"]Noooooo, he's back. Someone help me![/quote] It's not like I'm trying to derail the thread. [quote who="Xanthors" reply="151" id="2922432"]i actually did combine mods, well more like added Imperium and Chaos forces from BFG mod to Requiem (D) mod for more awesomeness. Took quite few hours to balance totaly different mechanics, but i think i got it right of course it's nowere near

634 Replies 1,621,357 Views

[quote who="alphonse101elric" reply="26" id="2922285"]*snipped for length* Oh my goodness I just wrote a book! To think, was just going to post a sentence or two...[/quote] Trust me, your post is nuthin' on the scale of long posts. And I'd know, I've written some borderline dissertations on these forums.

32 Replies 32,940 Views

[quote who="tjashen" reply="52" id="2922260"]Lessee... I have a lot of faves, but off of the top of my head: Episodes 4-6 of Star Wars (original releases). The new and improved digital stuff really didn't do much for me. Return Of The Jedi was already pretty over the top on the visual department. Episodes 1 & 2 were mediocre, I'm not getting the 2+ hours of my life back that I wasted watching Episode III...[/quote] I guess I would be in the min

66 Replies 211,213 Views

[quote who="Xanthors" reply="151" id="2922432"]i actually did combine mods, well more like added Imperium and Chaos forces from BFG mod to Requiem (D) mod for more awesomeness. Took quite few hours to balance totaly different mechanics, but i think i got it right of course it's nowere near right in terms of actual ship sizes and their power (seeing as Imp SD is a capital ship and Sword or Firestorm frigates are basic frigs, despite being same size and similar in firepower according

634 Replies 1,621,357 Views

[quote who="DesConnor" reply="13" id="2922185"]My problem with mines is that the damage output is small and becomes relatively smaller the longer the game goes on. They aren't a deterrent to experienced players at all, as they can be 'swept' by ignoring them, as long as you don't allow your ships to bunch up. Also what often happens is that one LRF will hit a mine and is somewhat damaged, the fleet stops instantly, the minefield can be avoided and later swept.

32 Replies 55,302 Views

[quote who="Souls-Stream" reply="25" id="2922122"]Lol, Troll, anyone? Well, I have to say I'm glad this forum doesn't care much about Trolls because poeple who gets really serious about that gets annoying[/quote] And just who, per se, are you referring to?

28 Replies 59,858 Views

[quote who="SpardaSon21" reply="53" id="2922086"]I think Relic should have just taken CoH, added melee, and made it take place in the 41st Millennium to make DoW2. That would have been far superior to the DoW2 Relic actually made.[/quote] Well, the thing is, there are multiple mechanics present in DoW2 that have no representation whatsoever in CoH, like jump infantry, teleportation, tunneling, the leaping-over-cover thing Hormagaunts do.

78 Replies 242,402 Views

[quote who="Timmaigh" reply="50" id="2921941"]No, hehe. I admit there are some big differences between DoW 1 and CoH, but these do not make them nothing alike. Both are RT strategies, right? Both are set for smaller scale battles, theyre no SupCom or Sins in this regard, you rely on packs of different kinds of infantry supplemented with occasional tank, mech, etc... In both you need to get hold of the strategic points all over the map. In DoW you have heroes and commanders, in CoH you have th

78 Replies 242,402 Views

[quote who="JA_394" reply="19" id="2921812"]Hey, when she gets to be my age, she'll see things diffrently. 7 years is quite a difference. In MY opinion. Same goes for you. You're worse, in fact. You have no sense of humor at all. You could probably watch 6 consecutive hours of The Three Stooges and not even a chuckle. Kitkun, along with people with a limited sense of humor would probably get a laugh or two at them, but YOU? Here's a question: Have you ever laughed in you

28 Replies 59,858 Views

[quote who="JA_394" reply="17" id="2921633"]It was a joke. "Fox"-y? Get it? No? /facepalm. Argh. Young people these days. Have no sense of humor... Well, it was worth the effort. Gave me a good laugh at least. My signature below actually applies to how I feel on the inside right now...[/quote] Kitkun might be "young", but she's not that much younger than you are.

28 Replies 59,858 Views

[quote who="Seleuceia" reply="6" id="2921663"]I'm going to posit this question then... Should a single scout be able to reveal infinite mines within a certain range (as it currently does in Dip v1.2) or should it reveal only one at a time?[/quote] I think that it should be a middle ground; a scout reveals a few mines within a certain, somewhat small radius. This way, you need multiple scouts, and multiple flaks to clear minefields; the scouts "mark" the mines, and the f

32 Replies 55,302 Views

[quote who="Altaux" reply="852" id="2921797"]We’ve got a ways to go here. So put away the anointing oil, okay? [/quote] LOLWUT? [quote who="Altaux" reply="853" id="2921799"]The Forums are not DEAD!!!![/quote] Fix'd.

3,481 Replies 7,965,894 Views

[quote who="derenek" reply="144" id="2921373"]well if you make it for your own personal use like I did, there's little they can do... [/quote] Well, yeah, that's true. [quote who="IskatuMesk" reply="145" id="2921428"]You don't need to sign up for a file sharing service. Just give me a ring and transfer me the file over AIM, and I can put it on my webspace for you. Free of charge, no wait times, and usually quite reasonable speeds (1.5meg/sec for me). <br

634 Replies 1,621,357 Views

[quote who="derenek" reply="142" id="2921327"] I already programmed the mod you want. I just can't release it because people will pitch a fit. There are more gameplay movies under the "Masters of scifi" heading [/quote] Kewlness. I'm personally considering doing a merge of multiple mods that I've got, including SW, ST, SG, and another one that I'm not going to name, because I can't release the mod to the public, as: 1. I've not

634 Replies 1,621,357 Views

[quote who="Seleuceia" reply="3" id="2920807"]Okay wait, I'm confused here...which do you like better, the scouts revealing mines or the scouts being the only ships that can destroy them (but they destroy them outright)? The game currently has scouts simply reveal mines allowing any ship to attack them...I'm thinking this makes it too easy, so if the scout is the only ship that can kill them, maybe it will take a lot longer... The fact that scouts have to fa

32 Replies 55,302 Views

[quote who="Draakjacht" reply="110" id="2920703"]'snip' is his way of editing something out and letting us know about it. I just assume to cut it out and not speak an utterance of it. As for what I would like, I would also like to see some story. I know it's not gonna happen. Hell, we all know it. But hopefully they at least give us something like the first intro. entrenchment had little to add on in the intro. Diplomacy gave a little more, especially about the disappoi

116 Replies 127,647 Views

I like this idea. Very, very interesting. However, I think that the scouts shouldn't kill the mines. I think the pretty much everything else is gold. Just, not the "scouts kill the mines by revealing them" part, as, IMO, it's a much too radical departure from the way Sins plays. Considering the cheapness of mines, IMO, they could easily be obsoleted by five or ten scouts, which are very easy to construct. Particularly for the TEC.

32 Replies 55,302 Views