Whiskey144

Whiskey144

Joined Member # 3702191
12 Posts 3,465 Replies 24,480 Reputation

Now, I'll admit I haven't actually played this game, and it hasn't even been released .....yet. But it shows promise for the first 40K shooter ever. WARHAMMER 40,000: SPACE MARINE That is a game that is going to be ground-breaking. Oh, yeah, and I think Battlefield 2142 is pretty ground-breaking, as it introduced a totally radical objective-based game mode, "Titan Mode", wherein the enemy team's epynomous Titan had to be destroy

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[quote who="ChaoticNeutral" reply="140" id="2920633"]As does SW, they are almost identical in speed, but the empire has a range advantage due fighting at the same ranges, but having guided missiles.[/quote] There's several problems with this statement. 1. The acceleration figure I gave was derived for a vessel the size of a small moon . Further, calcs derived from the 40K novel Sabbat Martyr gives an Imperial capital ship an acceleration on the order of 80

634 Replies 1,621,376 Views

[quote who="Timmaigh" reply="29" id="2920232"]Its a good game. But i prefer Warhammer 40k: Dawn of War (the first one, not the sequel), although theyre basically the same, CoH does have things like suppresion fire, which makes it bit more tactical.[/quote] I'd like to point out that Dawn of War I+Xpacks is nothing like Company of Heroes+Xpacks. In fact, none of the DoW1 titles are remotely similar to any of the CoH titles. Dawn of War 2 on the other hand, it&

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[quote who="ChaoticNeutral" reply="136" id="2920204"]Or they had a backup slower hyperdrive? Bum bum bum... Also to anyone saying SW doesn't have replicators, one name: World Devastator.[/quote] Actually the World Devastators aren't the only replicator-like device available to the Empire. They also have duplicators. [quote who="ChaoticNeutral" reply="136" id="2920204"]Anyway, a much more interesting scenario is 40k vs S

634 Replies 1,621,376 Views

Me? Mostly some Battlefield 2142, Portal, SoaSE:Entrenchment, and a little Battlefield Play4Free thrown in. Lately not the latter so much due to horrendous lag. [quote who="Kitkun" reply="12" id="2919826"]Well... in the last week: Epic Battle Fantasy III, Assassin's Creed II: Brotherhood, Company of Heroes mod Blitzkrieg, Command and Conquer 4 (It's as terrible as I remembered), Dragon Age II, Galactic Civilizations II: Twilight of the Arnor, Gratuitous Spac

78 Replies 242,403 Views

[quote who="Decim8tor" reply="338" id="2919994"]Titans eh... Is this Sins of the Capsuleers or something? lol Eve Online reference ftw.[/quote] I doubt it's an EVE Online reference. EVE was most definitely not the first to call large and extremely powerful warships "titans". Also, there's no "Sins of the Capsuleers" mod. But there is a "Sins of New Eden" mod.

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[quote who="NovaCameron" reply="134" id="2920000"]Of course not and I never said they were. But boosters smooth out hyperspace allowing for faster and safer travel. Essential Atlas: p192, column 2, para 2: "It's notable as the penultimate stop on the Sanctuary Pipleline, a fragile hyperspace route built at immense cost by the Empire to connect the Death Star cintruction site with the Rimma Trade Route and the Corellian Trade Spine. Theft of S-thread boosters and natural de

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[quote who="RS-fx" reply="37" id="2919969"]*snipped for length*[/quote] I get all my information from here . The guys it references really know there stuff. But the problem is sensors tech is that in space, it's dark . Which means that your high-temperature reactor shows up really well. The thing you haven't factored, is that with current or near-current, off

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[quote who="NovaCameron" reply="132" id="2919965"]Seriously dude? I don't want to respond to that if you are going to act that way. I was hoping to support your arguments but never mind.[/quote] I'm simply pointing out that hyperspace lanes are not, at the very least, wholly artificial constructs, and involve realspace interaction, not "warping" hyperspace. Since you do not know a source which you cited and evidently own, you then do not know what you're

634 Replies 1,621,376 Views

[quote who="NovaCameron" reply="130" id="2919934"]Errr I do have them. lol And yes it is flat but then that's the MINIMUM distance. Though it may be shorter because galaxies don't 'end'. But the grid was loaded on the map with a center on Coruscant as the SW mappings do. S-Thread Boosters don't clear debris. They warp hyperspace. Thus smoothing it out. The Koros Trunk Line was blazed using S-Threads to straighten and make it safer after the basic path was known. The Sactua

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[quote who="NovaCameron" reply="128" id="2919920"]The Essential Chonology and the Ess. Atlas. And yes it was a artificial one. S-Thread Boosters were used to create stabaized routes through area where none could exist. Another one is the Byss Run. I used the atlas to calulate the distance. Endor to Sullust = 5.5 map squares. SW Galaxy = 20 Map squares wide. SW Galaxy Width = 120,000 Lys. 120,000/20 = 6000 6000*5.5 = 33000. All reference books state the Fleet left from Sullust.[/quote] <p

634 Replies 1,621,376 Views

[quote who="Frogboy" reply="34" id="2919814"]Where were you when I was debating this in a World War I forum?[/quote] Depends on where said WWI forum is and at what time you were debating it. :grin: [quote who="RS-fx" reply="35" id="2919858"]off-topic but as we are not going to get data from IC on titans soon... Well, IRL, the size and armor would not matter at as it doesn't exist any armor that would protect against a direct hit (or even a proximity explosion) from

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[quote who="NovaCameron" reply="125" id="2919871"]In ROTJ the Rebel fleet was stationed outside Sullust and jumped to Endor. A distance of 33,000 light years. Though this was through a straight artificial hyperspace lane.[/quote] There is no such thing as an "artificial hyperspace lane". Hyperspace "lanes" are well-known and well-plotted routes that have near-constant updates to navigational data, thus making said route very safe. Also, where does it say that the Rebel fleet i

634 Replies 1,621,376 Views

[quote who="Theophantus" reply="122" id="2919748"]Ok, would someone explain to me how i could take one ship from one Mod(lets just say the Galaxy class capital fromSOA2) and put in into another Mod(lets just say a Star Wars Mod...Requiem). Would that person tell me what would be all the files i would need to find for that one ship. I have a plan to merge the one ship and see what happens. [/quote] [quote who="Theophantus" reply="123" id="2919770"]Ive had a t

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[quote who="Zeta1127" reply="30" id="2919751"]In other words, a battlecruiser is a poor man's battleship, that's basically what they are anyway.[/quote] Actually, a pocket battleship * is a poor man's battleship. A battlecruiser is basically a lighter-armored and faster battleship. In space, you might get a better acceleration curve, but o/a, a battleship>battlecruiser. *A pocket battleship was more-or-less a sla

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[quote who="Timmaigh" reply="27" id="2919678"]I do not understand this too. Why sometimes destroyers are classed above cruisers? For example in Conflict Freespace, largest ships were destroyer class (Lucifer)....or Babylon 5, the Omega Destroyer was larger than Hyperion Heavy Cruiser... Is it just the authors do not give a shit about these things and only us ubergeeks care, or does it have some reasonable explanation?[/quote] Well, I think that some authors don't car

85 Replies 69,000 Views

[quote who="DUTCH-BUDDHA" reply="7" id="2919613"]if u candt speak natif ur one lengwich u surtenly candt use a englis spell cheker becos i miss the gramatika budt hey its oke to be flamt at most lobby radts are looking for this issu if u dont wandt to read my post or if ur so blindt to see wat i mean pl move on to the next black hole look if u findt some one ther to flam on and reun ther post thats wy i stop posting idiots like u complain complaine <br

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[quote who="stein220" reply="12" id="2919409"]You also have to wonder what corvettes will counter, if anything. bombers and lrm's are what most people talk about right now. if they can counter lrm's, that could take the pressure off of lf's to go after enemy carriers (and let capital ships live longer) and free up the fighters to concentrate on the bombers. Their speed might enable them to close the distance with lrm's quickly and might not be targetable

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[quote who="Mereel_" reply="20" id="2919445"]Smells like EVE to me. Not more hotdrops![/quote] Well for one, the Vasari are the only ones who can do anything close to a hotdrop. For two, it's nothing like EVE, as other than the fact that "Titans are big, and can take on fleets", we know nothing about them. We don't know if they have lots of little guns, or a few big guns, or a really big gun, or lots of big guns, or were rolled in liquid guns and then

85 Replies 69,000 Views

[quote who="CmdrNilles" reply="850" id="2919470"]I don't think your link works 'cause it takes me to the same place.[/quote] It's fixed now. Of course, you could have simply typed "fanfiction.net" into your browser, and it would've taken you there. Note that I didn't directly link the story. You'll have to punch it into the search. Also check out my profile.

3,481 Replies 7,965,910 Views

[quote who="Kitkun" reply="117" id="2919393"]Their ships.[/quote] Ah. Then yeah, it's likely the E-D or E-E could whip the E-nil, E-A, or E-B into the ground. [quote who="joe2102001" reply="118" id="2919451"]Oops. Misquoted. This is in reference to, "their ships." Wouldn't that be like the HMS Victory going against the USS Nimitz? lol[/quote] The comparison is innacurate, mostly because the two ships you mention are completely differen

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[quote who="Kitkun" reply="115" id="2919383"]But if it's a duel with their commands, then Picard wins. [/never liked Kirk][/quote] I'm not sure what you're saying with a "duel with their commands". But if it were up to me, then it would be a MAD scenario, because Picard's a moralising pansy and Kirk's a moralising maverick.

634 Replies 1,621,376 Views

[quote who="G_Bison" reply="111" id="2919269"]Are you serious!!! I Need to read up that...IIRC the 5 to 6 million ships blasted the surface of Earth to the stone age, but the way you talking, that would just blow the whole planet apart...[/quote] If it took 5-6 million ships to bombard a planet into the stone age, then the Zentradi are as good as dead. Because a lone ISD can do worse than that. A BDZ leaves no survivors . [quot

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[quote who="IskatuMesk" reply="108" id="2919227"]Sure! How do you think the Empire would stand up against the Imperium? [/quote] Which Imperium? There are several, after all. In the case of the 40K Imperium, the IoM bleeds the GE heavily , but unless divine intervention by act of God-Emperor occurs, the Imperium is going to fall. Which is very bad, seeing as how the Imperium is all that stands between Chaos and mankind at large. It'

634 Replies 1,621,376 Views