It is important to be able to quickly find a game. I have played Pantheon lately, only because I can't find any Skirmish games. I look for both just to find games. @Frogboy, you have expressed concern in dividing the community. The really is that it is already divided into customs, pantheon and skirmish. As some people have stated already; what we need is one solid matchmaking random team . Until there are enough people to fill both Skirmishes and Pant
Twinsen
[quote quoting="post"] Real quick informal survey here. When we get to Epoch 3 for Demigod, what do you think about changing it so that custom games no longer count wins and losses – only Pantheon/Skirmish games would. The pre-requisites for Demigod: Epoch 3 are: 1. Satisfaction that the statistical tracking is very robust. 2. Better handling of Pantheon / Skirmish match making (something we would like your input to with regards to people quitting before th
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Really good!
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My tips if you're struggling is to play all-out-items and kills. I beat the nightmare campaign by pure killing, not spending a single upgrade on citadel or defense-items. When you get 10+ kills you start to afford good items, which will give you 20+ more kills, which will make you be able to roam free killing towers and enemy dg alike. Just get speed items and damage+ and start killing. The point is that the enemy will kills your allies alot, and they get more gold than you, so they will beco
[quote who="abnormalEyeQues" reply="6" id="2304512"]I find it really hard to acquire late game items because all my money goes to getting creeps up to giants. Games usually don't last past L12-13ish for me usually. Artifacts still have a hard time beating giants but I guess if you can kill all the other DG's and cap their ports without getting yours capped you would win.[/quote] Yes, my experience is if you spend your gold on getting good items, you can kill
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Well, the feeder is usually not on my team, I'm the one taking advantage of it. Anyways, since you don't see a problem, it is probably not an issue.
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