[quote who="a110" reply="8" id="2786841"]i don't think economic management should figure in to the game that much sins is a combat oriented rts and should remain that way[/quote] What if another person would like it to be more than combat oriented?
numerarius5988am
[quote who="Darvin3" reply="6" id="2786729"] yet if it offered the choice to attempt rushing through and enemy gravity well such would be an allowance of more freedom of choice. Except, you actually don't get anything for travelling through hostile gravity wells. Trade income is dependent ONLY one where you build your trade ports. So long as the trade ships don't die, they're irrelevent to the process.[/quote] It is ONLY ONE possible example.... Trade ships need
[quote who="Darvin3" reply="4" id="2786592"]Instead of direct management, how about just having them NOT go through hostile wells?[/quote] Why not have more options but have such things as this be the default? The trade ships could automatically make certain decisions, based upon such common sense as you mention, yet if it offered the choice to attempt rushing through and enemy gravity well such would be an allowance of more freedom of choice.
Although I do not know whether many others would consider the game East India Company to be an "advanced" economics simulator, it is currently the game I have been playing the most. It would be interesting if the next SoaSE were to incorporate some similar features to the EIC game, such as the ability to control trade ships, buy and sell specified goods, set the trade routes for individual shipping fleets, select the captains/admirals with the abilities you prefer for the given ship/fleet. It
I would like suggestions as to which games are the best in this genre. Currently I've been playing Empire: Total War which has, seemingly, a great naval battle simulator. However, this is the only game of its sort which I have played. At my local Half Price I found a copy of East India Company, of which I'm not sure what to think about it after watching what I could find of it on YouTube. Does anyone know of any sea battle (or Age of Exploration era (1400's throug
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[quote who="morpheas768" reply="24201" id="2707296"]Banned for thinking. The date this thread was created is up there, duh That would be all.[/quote] Banned for pointing out the obvious, which someone obviously missed. Xer07: Banned for spending 45 minutes in a cooking class.
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Granted, answer this: How do you solve that which you cannot solve? I wish for a career.
I've only played the first Killzone game, but I've seen the walkthroughs of both Red Faction: Guerilla and Killzone 2. I prefer Killzone as a series.
I'm wondering if anyone has noticed that there's at least some degree of similarity between these two games. I sort of perceive that the terrorist cell in Red Faction is similar to the Hellghast in Killzone while the ISA are similar to the EDF in Red Faction. The difference being is that in each of these games you play from the other faction's point of view. Such that in Killzone you play from the perspective of the EDF (or would that rather be the IDF?) and in R