Burningpet

Burningpet

Joined Member # 3752993
0 Posts 78 Replies 126 Reputation

oh this is a very good update! the intro screen fonts are much better. in HUD you are refering to the formation editor or overall interface? metanerd3000 - thank you! btw, i will be going into a slow pace in the next couple of days due to duties for uni.

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yes.i think it does worth it. i was thinking myself that the sectors felt too small. heres the neutral portrait.. turned out abit goofy.... [IMG]http://i113.photobucket.com/albums/n229/benkashmir/neutralportrait.png[/IMG]

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sounds good. he is being chased by a few enemy ships, once you kill them he thanks you and plead for you to help his mother ship in sector 4. i will have to paint the alien as well for the dialoge.. i set the alpha in the blue part to be 70%, but i am not sure the engine will relate to this aswell. if it will not, i will simply make it blank in the middle so you could put a tranparent blue circle there. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/formatione

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medium difficulty, maybe theres a memory leak of some sort? anyway, heres the neautral alien ship, wanted to force the player to see its not hostile, hence the dove reference. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/neutralalienship.png[/IMG]

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i meant that the lanes will be visible, and that they wont be in a linear progressive way, but that means that a totally diffrent approach to how the enemies plays is needed, as you will never survive a hike to sector 4 too early, so its probably better to keep it this way, for now atleast. just had few games, the class name changes are good! i must say that after almost always playing the 2nd ship, i returned to the first and again, it feels so diffrent, this is a good thing. i

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i dont remember any performance issues before the animated brute. anyway, heres the 3rd purchasable ship, tried to convey it as a flying blockade of some sort. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/tankship.png[/IMG]

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the new ships plays nicely, it really does feel like steering an heavier mean bastard ship around. got the laser going. well, against the wraith its ok, against the brute its strong, maybe even a little bit too strong, and because you still mainly get attacked by the lower tier ships after you get it, it does make it abit overpowered. i think that the buildings has too much health. right now, once you build something, you can expect it to last the entire game, e

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missile launcher sounds really good. i got your message, i will try to find the laser tommrow, ran out of time today. heres the ghost ship [IMG]http://i113.photobucket.com/albums/n229/benkashmir/ghostship.png[/IMG]

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that is a good idea! i will begin working on a ghost like alien race, how many ships you need of them? heres the second main ship, let me know if it fits. i am bit shame, but i tried to get to the laser and died on sector 4 to the wraith ship....[e digicons]:blush:[/e] i will try again now and see if it works. but i do remember that even when i finished the game i couldnt shoot the laser. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/secondmainship.pn

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sounds good! i will start working on the second main ship, will be interesting to convey it as a slow tank type ship. i will also work on some other ships so the player could have more options to choose from in the editor, which i will work on its graphics as well. about the second alien race, what kind of alien style you had in mind?

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[IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfacebuildclosepng1-1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfaceresclosedpng1-1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfaceresopenpng1-1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfacebuildopenpng1-1.png[/IMG] done. what should i work on now? how about introducing another set of aliens with diffren

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funny thing is, i wanted to try the laser, but i somehow cant.... i have an american keyboard, yet, the / does nothing.. ill get working on the bars.

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i think it looks good... we need extra opinions though. after playing again, i notice that the spaces from the bars to the edge of the screen are abit unneccecary. i'll edit the bars and move the text parts to the their other sides... another thing is that i think the bars are abit darker than what i painted, not that important. lets try something here: try to erase all the texts from the build and research options, leave just the icons. i believe it will make things l

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ok, i rescaled the bars. btw - set the pixels as the outer dimensions, meaning, the actual blue zone is smaller. note that the tubes go below the bars. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfaceresopenpng1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfacebuildopenpng1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfaceresclosedpng1.png[/IMG] [IMG]http://i113.photobucket.com/albums/

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as for the fat, i will need exact pixel dimensions for the bars to make them fit properly, as for length. i made sure it will be easy for me to stretch them. basically, i seperate the top of the bar and bring it upwards (incase of the build bar), then stretch just the middle to fit accordingly. i can do it for you, but, again, it wiill be better if i knew the exact pixel length you need. btw, i can add tubes to the center bar.

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finished the bars.. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfacefull.jpg[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfacebuildclosepng.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfaceresclosedpng.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfacebuildopenpng.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/interfaceresopenpng.png[/IMG] <

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got a problem, the image is too long for me to upload it to photobucket. is it possible to just download the gif and deconstruct it? btw - saw the latest version, i'll write my thoughts on it tommrow.

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been a long time since i animated a gif, i usually animate in 3d or with flash, but photobucket wouldnt allow me to upload flash files. anyway, here it is.. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangtest1.gif[/IMG] if its looking like what you imagined, just say so and ill upload it as a one image strip like in the building block image.

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no problem, i will try to improve the buildings as well as finishing the rest. dont be afraid to tell me if you dont like something! :) heres the 3rd tier alien ship. i am beginning to fear this one looks too zerg like. the level of detail is higher in this one, as it is a bigger ship so it has to look better, regardless, i am planning on revising the other alien ships to bring them closer to this level of detail. [IMG]http://i113.photob

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ok, i will seperate the bars into - center, build closed, build open, research closed, research open. what should i do with the tubes that are in the back? about the resources bars - i just put them there to make a nice background for the numbers. i think numbers are better than a percentage bar regarding those. its alot more precise, and can be understood in a glance. it surprised me either to see the escort ship line up with the effects. i started putting the graph

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while the new interface helped to clear out the screen, it still needs much improvment. i think that the pop up screens should automatically close if you are not hovering above them after about a second or so, the need to click away can distract. a better and immediate indication of the resources you have is much needed, i think it should be stickied and seperate from the other screens. the heart at the right is a totally diffrent language from the rest of the game, a better o

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I had this idea to make the game opening screen somewhat unique, i atleast havent seen any opening screen in this graphical language. its inspired alot by the soviet constructuvism and the german bau aus posters. if you think its totally out of context and dont like it, just say so, i fully understand this is stretching it, and i can completely understand why alot of people wont accept such an approach for a game opening screen. [IMG]http://i113.photobucket.com/albums/n229/benkas

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thanks zehdon. yeah, i used photoshop cs2 for abit of texturing and fine tuning, but the majority of the work, both 3d and coloring was done with sculptris, a beautiful free sculpting and painting program. i suggest everyone who reads to go and take a look at it. it cant match zbrush in features and advanced uses, but as a quick sketching/sculpting tool its better i think. http://www.sculptris.com/

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