Is there a certain logic behind the various names? i mean, do those names have roots in a certain human language?
Burningpet
Well, i think that a spy unit, which could go either stealthed or "dressed up" as an npc or monster, could address the AI situation, given that this unit could walk inside enemy influence teritory.
[quote who="KingHobbit" reply="13" id="2784757"]Also, the other Post describing what the expansions are going to be like is still up. [/quote] No it isnt. the Thread name was something along the lines of "future of elemental". its not the "all purpose mega thread".
Because kael could provide much more than backstory?
Can you elaborate on the graphical overhaul? i do hope you keep the paintery style as it makes elemental stand out. sure, it has its flaws in certain areas (the characters themselves, the fallen lands) but i think that overall, it is unique and quite beautifull.
Anyone figured out wheres the mounts models and textures are?
Well, i was under the impression it was possible. infact, i am pretty sure Brad mentioned it somewhere.
I was the one pointing out at "that" thread that the things happening now and the things that happend at the Demigod release were one and the same. And i still think they are one and the same, even at the lessons taken field.
heaven - tnks. fox - not if your mod supposed to be diffrent than the core game.
Is there a possibilty to create a mod that will be running on real time? no turns, or turns, but the game automatically press the next turn every 0.5 seconds?
Haha! i didnt even noticed it is giving a food bonus, i just automatically thought it is giving a gold bonus. i think that making caravans introducing the option to share the resources globally to the cities connected in the road grid is a much more logical and interesting mechanic, this way seiges can be achieved by blocking the trade routes.
When Demigod had it's fiasco launch, and Brad went all sincere about their errors, i felt really impressed. now i just feel a deja vu.
This all debate just buffles me. judging by the quality of the missions on this campaign, it is fairly obvious blizzard seperated the game into 3 parts not because they wanted to milk the fan base, but because the terran campaign itself equals and surpass in length and production values all of the former sc1 campaigns and most other similiar games in the market, while succeding to provide a much better game than most of them, especially Dow2 single player, as bland re
This has been a really fun exprience and i think it resulted in a good game, as it is still fun to play even after playing it like a hundred times, well, for me atleast. As i already told you, we could probably added alot of other things to it, especially in the tech tree and enemy ai, but the game still feels complete even without them and still offers replayability, choices to be made and tactics to be implied. if you do decide to come back to i
just bumping this up and showing the graphics that i already shown you, but i figure that if there were other who wanted to being kept updated i might aswell show it here. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangtestscene.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/tradepost.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/tradetrain.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/trai
i started to sculpt in 3d this alien ship for the victory screen, plan is to see it from below while 3 escort ships and the dread tearing t with missiles. i think this B&W verison could look nicely in the story screen, i have started to dislike the alien there. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fang3d.png[/IMG]
black hole attempt [IMG]http://i113.photobucket.com/albums/n229/benkashmir/blackhole-1.png[/IMG]
heres the new formation editor, its exactly the size of the former, so you wont need to make any adjustments... i think. i am not yet fully happy with it, but this will do for now. -- edit -- just tested it in game, it is so much better now. one thing that bugs me now is the red overlay background, while it is really great under the blue transparent circle, outside of the editor graphics its just looks out of place. show me the graphics of the black hole, maybe i could
the mining factory looks good. the power plant is ok, i am thinking about removing the blue circlers and enlarging the energy tube, as they look too static when the animated effect in the middle plays and the def drone needs som work, it is barely recongnisable in game. maybe i'll enlarge the missile in the center. the font looks good, i think the asteroid looks great ingame, maybe make smaller, seperated ones in a sector? edit - after another game, i moved editing
the def drone. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/defdrone.png[/IMG] how will the tutorial work? simple text or a scripted misssion type?
ok, heres the power plant, i tried to stay as faithfull as possible to your power plant genreal contour while adding depth and details. i must say i did the build and research frames quite horribly. let me know what you think. btw - i am half way through the def drone. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/power1-1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/powersmall.png[/IMG]
i am in the process of creating the power plant and the def drone in the style of the mining platform, so i guess we could wait with the next version for them
i think we can cheat here a little bit, look how the shadow helps to distinguish the mining from the asteroid and helps to define a false perspective. you dont even have to match it with the 2 other frames for the build and research. about the energy sources, i was thinking some sort of black holes as well.. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/asteroid.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/miningrigshadow1.png[/IM
agreed, the kazi looks much better now. something about the asteroids doesnt look right, maybe they are too stretched, maybe too photorealistic, they doesnt seem to fit the game, graphically wise. as for technically, i like this feature, how are they placed? randomly or pre existent? because i played 2 games where they werent on the same spot. i think they can be even further away from the star. as for the energy, i fear that the nebulas would be hard
So what needs fixed, the electronics and the exotica only, or you want me to change other icons aswell? interface style wise - let me know which direction you prefer, i have free time now and i can start working on the actual game interface graphics. i can also start working on units sprites, preferable vehicles for the moment beause i can do 'em in 3d quite fast. so i could use some sort of general unit list if you havent finilased the ones that will be in the game</p