Burningpet

Burningpet

Joined Member # 3752993
0 Posts 78 Replies 126 Reputation

so heres a portrait of his head, i am thinking toward a lizard like bipedal creature. updated my last reply with the powerplant graphics.. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangalienportrait.jpg[/IMG]

156 Replies 489,170 Views

ok, i will begin working on the powerplant. what do you think about showing the aliens themselves in the story screen? if you are allright with it, i can start 3d sketching them. do you have a visual concept of them in mind? edit - allright, here is the powerplant, tell me if you need more animation frames if it turns out abit choppy. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangpowerplant.png[/IMG]

156 Replies 489,170 Views

zehdon - that was a great feedback. dj - i cant wait for the next iteration of the game. i am in the process of making the other buildings as well, is there an option to create animated sprites for them? as for credits, burningpet would be fine.

156 Replies 489,170 Views

just finished the basic enemy ship, the second tier one, the colony and an interlaced version of the main ship. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangmainshipcopy.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangintcolony.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangalien-1.png[/IMG] [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangkazi.png[/IMG]

156 Replies 489,170 Views

i read somewhere that it will be possible to make a completely diffrent game just from the editor, if i am not mistaken, you gave the example of how you plan on making an RTS mod. beside the fact that this is very impressive, how will you handle indie developing groups wanting to use the editor as a developing platform? will you go the blizzard way of letting people sell their mods and take percentage? will there be some way of purchasing commercial rights?

54 Replies 98,932 Views

hey, i got back home. well, as i said, i really like the changes. the sectors are represented much much better and the loot is a good system in luring the player out of the comfort of his sector. i think that an alarm indicator when your colonies are being attacked could be good, since you can build in a new sector totally forgetting about the previous ones who are being torn apart. the upgrades and diffrent ships are great aswell: i have an idea of how to bring even m

156 Replies 489,170 Views

i like the improvments. i cant go into details, but i will as soon as i get back home. in the meanwhile, i quickly skethced an idea for the basic enemy ship. if you like it and want anything to added to it, lemme know. [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangbadspaceshipt.jpg[/IMG] edit - the main ship [IMG]http://i113.photobucket.com/albums/n229/benkashmir/fangmainship.jpg[/IMG]

156 Replies 489,170 Views

Its not exactly an rts, more of a top down shooter with base building elements. well, lets start with the fact that i like the concept of the game. i havent finished it yet as i found that after you research everything there isnt any real incentive in advancing to other sectors. i think that more ship upgrades options are neccesary, as well as other types of enemy and escort ships. (if those come in later sectors, forgive me, i only advanced to sector 3. al

156 Replies 489,170 Views

that will be the case consdireing there will be modding tools which will be sufficient enough to allow us creating animated models. i personally lost hope.

27 Replies 71,986 Views

Until the modding tool doesnt come out, i cant really be sure if this idea is relevant, but the way i see it, even with a good mod support editor, it will be really really hard and time consuming work to create and balance a new demigod from scratch. we are talking modelling, animating, projectiles animating and balancing here, and all this on a vast array of abilities and skills. what i am suggesting is creating a new class which will be neutral, that means that he will belong t

4 Replies 1,505 Views

i have started to play the beta just recently thanks to mr. haze who kindly sent me a key, and i must say, i have never played dota before, but the thing is, i dont need to play dota to see that HoN is a complete replica, the interface is so wc3 alike, and often times in places where it actually not suited to this kind of game. now, it maybe was acceptable in dota, but if the devs wanted to go out of the wc3 engine constrains, why havent they done so? just the sma

214 Replies 582,037 Views

yep, like wraid said, goto photobucket.com and register a free account, then upload your pic their, but note that it has to be relatively small, the one you sent me for example is a really large one, lower it's DPI to 72, there's no need for higher if you dont plan to print it. i began working on the 3d version, after i finish the base i could alter it to match to your picture.

22 Replies 68,328 Views

this is the concept gkrit has sent me, i added colors.. gkrit - if you want me to remove it from here, just PM me and i will.... [IMG]http://i113.photobucket.com/albums/n229/benkashmir/characterconcept001.jpg[/IMG]

22 Replies 68,328 Views

How about a program similiar to Left4dead Ai director which will balance the game on the fly? if a team is getting behind on Levels and Gold considerablly, it could buff that team a little bit or debuff the superior team. it will certinally cause the game to prolong, but it will also help to rule out losing due to uncharacteristic mistakes, and if the lead is due to teams skill gap, then the small buff wont even matter. i wonder if such a thing is even possible to code

19 Replies 6,645 Views

for these creatures/characters i used Zbrush and photoshop, the combination of the two is really good for creating quick models and then painting them. here\s how i visualise Arachnid after your further detailing... am i getting close to your drawing of him? [IMG]http://i113.photobucket.com/albums/n229/benkashmir/demigodideabugcolor-1.jpg[/IMG]

22 Replies 68,328 Views

[IMG]http://i113.photobucket.com/albums/n229/benkashmir/demigodideaclaws.jpg[/IMG] hey, i liked your idea so i threw a fairly quick concept sketch in Zbrush.. i know he is not armoured yet, but tell me if you like the general direction.. EDIT - well, by reading your recent reply only now i see i was totally off mark.... sorry.. however, if you could further describe how you visualise him, maybe i could try another take on it.. does it stand on two legs?

22 Replies 68,328 Views

yep, you are right, looks like the rook's gonna be the favourable pray of the stalkers, and if they will attack too many times a single player, it will becmore more annoying then mild frightening. any suggestion on how to solve this? maybe just taking the walking alone criteria as a boost for attack chance?

9 Replies 2,286 Views

this map is actually pretty standard considering its structure and not so complicated like other new map suggested here, ie: the wonderfull clock, sky and canyon maps by thescottishalien, but i would like to add a different factor to this map: fear. if any of you played Dune2 back in the days (those who havent done so: well, it aged really badly, but still worth the look if only for historical reasons, as this probably one of the earliest ancestors of DemiGod&

9 Replies 2,286 Views