Thats a big help, thanks! I love the tool when its doing it the way i like, otherwise im swearing at it, this should help that out.
Marauder_IIc
Hello all, i run groupy and it does function as intended however it seems to be REALLY aggressive about what it groups. Is there a way to make it only group similar programs, like multiple instance of Notepad or Word, or something. Not oops my spreadsheet got about a half inch from a sticky note now my sheet is tiny and stuck in something I clearly would never group together. I assume I am missing something in configuration\setup. Any a
Wow, one suggestion that you don't agree with and I'm a "fanboy". Really? I expect this from a COD forum, which is populated by teens, but I thought I could pose a suggestion here without name calling from people who disagree. As TBS games don't tend to have the same demographic. At this point, if everyone feels SOOOOO strongly about this, that it forces people to not be able to discuss something without name calling, please let this thread fade awa
OK, first off @Zydor First off, why are you in here trying to pick a fight with me? I asked a question, I did not come in the room push you and make statements trying to get you to swing at me, please stop behaving like I did. You obviosuly did NOT read my entire post as I did NOT want anything about one fighterjock kicking@$$ and taking name out here, infact I stated, in caps, much the opposite. If you don't like my idea, that is fine, do not take it as
I came to GalCiv from MOO originally. I am for tactical combat, but in no way to the almost painfull endgame level MOO2 had it. More emphasis on ship design, not this piece adds overal armor, but more of put a bunch of plate armor in the front and keep your nose pointed to the action, so what is where is actually important. So Fore/Aft/port/starboard/dorsal/ventral matters. The compoinent level of control from MOO2 was great **SOMETIMES** and others it was in the way
As there is definitely some interest in diversioty in ships, which has lead to the tactical arguement as well as some starbase changes. One thing I was thinking was fighter craft, be it piloted or drones. Interceptors, fleet defense, patrol bombers etc. That adds some more options and ideas in combat. Its not just your giant ship versus mine trading blows, but with the fighters idea it can open the door to a LOT of diversity. And while I am also a Wingcommander
Agreed, Constructor spam really did just get to be too much after a while. I frequently did cultural domination backed by a big fleet, and to do the starbase walk was tedius. I know that starbases shouldn't be able to be built and rebuilt instantly, BUT, there needs to be a better way than that. Also, in late game when everyones techs were really solid, a completely maxxed out military starbase was a VERY easy target for anyone with a descent fleet. I think being
This is not really game changing in any way. But in GC2, one thing I always enjoyed about it, was when you researched a new tech, you got that automated guy making wise cracks about it, like "Now the laiens working in our warehouses REALLY are aliens! Get it?" That stuff. Can you make a point of having that included and expanded on, it always cracked me up, the dry/silly humorjust fit into the game so well. Serious thinking game, that has stuff that still makes y
Yeah, traditional D&D alignments, that could definitely work.
A disable button is NOT a bad idea at all, somehting checked in the options, or even at the beginning of a game. I did find it amusing to a degree, but it was a bit too repetitive, maybe more wit? GC2 had LOADS of wit already, why not add more here?
[quote who="Cikomyr" reply="1" id="3410011"]Idealist-Opportunist would probably be a better way of naming Good vs. Evil A chaos-law scale (Authoritarian-Anarchic) would also be interesting. Am currently re-watching Babylon 5 , and the Law-Chaos conflict is the crux of the show. [/quote] Right there with ya, and you my friend, have excellent taste in scifi :D One of my all time favorite shows, infact, I was
Yeah, exactly, I agree 100% there, I dig my idea still, but if yours was implimented, i'd be happy. As long as you cvould have **some** control there, like science modules and salvage modules on vessels. Higher the science rating of the fleet the higher chance of finding tech, possibly relating that to how many ships were in the enemy fleet or its size. As I wouldnt want an exploit from having a huge fleet tackling lone scouts/explorers, and at the same time, if I take o
I agree, this would be an excellent idea. Infact, this made me think of somehting, as I really want some improvements in combat to begin with (like control) mayby targetabgle vitals and systems, that way you could disable engines and use salvage craft to steal the ship. Knock power off line, drag it back to a space dock or planet, if the crew won't surrended, easy enough,blow a small hole in it and space them, few turns for a repair and you are golden with a b
[quote who="LTjim" reply="3" id="3304120"] Remember that you can get only N+1 tech gains per turn, where N equals the number of colonized planets. This could be limiting if you research some line and then switch to another research line at the basic tech level. That is, if you, say, research five levels of civ type and then switch to Missiles, you could get only 1 more level gain that turn as you have planets. [/quote] Hmm, I was not familiar with
[quote who="Echelion" reply="605" id="3214100"]After reading Froboys post as a fan of Gal Civ I and II and their DA/TA expansions, I say if people want a multiplayer put your money where your mouth is and buy it as a expansion and not demand it to screw up GC 3 .And considering how few people supposedly come on the forums why for the love thats all holy should stardock/Kalypso/whoever monkey about with the game w
How exactly do I increase tourism? Side note, I had never persued a tech victory before. I just did and the tech victory description was HILARIOUS, all the clocks blinked 42......
@Zarnick How high of production should I be at? Once im up and going, im normally at or around 75-85 depending on the galactic economy. @ Publius of NV I already look toward the biggest and best first. However once other races start encroaching, I grab the other worlds within my borders, as I have found, when I don't im almost always in for a fight in short order. I also usually end up being Neutral, if that matters. I grab
Hi all, I have played GC2 (Ult Edition) for quite some time, fairly off and on, and there have been some thing I have never really gotten the hang of. 1 - money, and 2 - racial interactions. Money as a basic thing I get, btu in the first few hundred turns, I am always strapped for cash and/or having to keep my production at or below 60%,just to keep myself in the black (never more than 25bc per turn and normally around 10). And I am
Maybe im part of the, what is sounding rather small at the moment, multiplayer fan group. But, I like single and Multi. I think it as an expansion would be an awesome idea. Me and a budy of mine have done TBS's co-op since we were 16/17 whether it was hotseat or LAN or however it had to work. It added a different type of game play, building as a cooperative, and our builds were specifically to build with each other, and we had alot of fun doing that over the years, inf
I have the Ultimate edition, and I got the error form just clicking the icon, which do you think that would be in. Also, might take me a bit to get it, as I developed a HDD problem. Thanks, I will follow up.
I know what you mean Dutchvn38417, I though some of my ships looked pretty good, until i came here and started looking. I sat slack jawed looking at the Wing Commander ships, GRATS, those were incredible. One I would love to do as well, just though of actually is a Nebulon-B orB2 Frigate from Starwars......those were always fun to try and outfly in Tie Fighter. Migr8r, thanks for the info.
While my builds are not of this level, I have recently built a new PC, and I would like to move my games AND ship designs over to the new PC. Where are they stored in the install directory?
Hello, I am running Windows 7, and GC2 insta;ll;ed fine, but when I fire it up it gives me an error about needing drivers of version 178.16 (Nvidia Display) or higher, Window 7, even on early betas nver had below 180.xx, I am running 190.38 as it is one of the more stable drivers, and I know the card is MORE than adequate for the game, as I was running it on my XP machine previously, GeForce 8800 Ultra. I ahve not had a chance to play the game at length yet on my new build, bu
Weapon modifications. Either a per ship mod or a blanket tech upgrade. Range ECCM Hardened slugs (armor piercing, obviousloy to a level within reason) Weapons that are not just bigger than the last one, for example: Laser range 1km damage 2 refire rate 1 per second, Particale cannon range 1km damage 3 refire rate 1 per second, Plasma cannon range 400m damage 6 refire rate 1 per .75 per second, Gause Cannon range 2kmdamage 4 refire rate 1 per 2 s
What I miss is co-op with my friends. Either 2 vs however many the game cann throw at us, and we build our civilivations specifically to support each other. Or even team matches 2v2vAI, those kinds of things I always loved. Especially when games can have 8-16 players.