I don't think they'll be able to prevent it in Pantheon until a lot more players play it (which maybe would happen if the take off stats from custom games because then the people who want good stats will have to play it). In custom games it'll always happen unless the game balances teams based on some skill measurement.
Wogrim
There's some problem when players get disconnected. What most likely happened is Nilanthi (the only one who got favor points) got disconnected, but his game shows that everyone else quit and he won, so his client reports that to the server. I'm not sure if the other players' reports never make it to the server, or it rejects them, or what, but there's definately a problem.
While I understand how huge the gold from a demigod kill can be (just a couple kills and your team can get a good upgrade ahead of your opponents at the citadel, or a really useful item) there are a couple problems with this. First of all, if you barely get a kill (almost die/out of mana), you'll probably go back to town anyways so that you don't get sniped or whatever. This would mean the lane control (via killing the enemy deathgod) was pretty much pointless, since
Removing custom games would be a GREAT thing because the stat-whores would have to play random games like they shoudl be ding
[quote] Warp Strike – Key 1 Activated ability. Warps behind the targeted unit and performs an instant attack. Damage dealt increases as the skill increases.[/quote] Okay, Blinkstrike. Probably will have to do more damage than Lord Erebus's AoE one, so this is probably gonna be disgusting. [quote] Deadly Warp Passive ability. Warp Strike has a high chance to critically strike.[/quote] Oh god no. [quote] Spine Attack &nd
But why would someone want to pick a skill that gives the other team gold/experience, thereby giving the other team an advantage if you don't cripple them with the skill?