bobeltomate

bobeltomate

Joined Member # 3769693
0 Posts 2 Replies 82 Reputation

First off, let me tell you that no one will be able to truly answer this for you. As you've seen on the forums, the experiences vary wildly. here's my OPINION based on having this game since launch day +1 (and starting my first game with the 0-day patch). [quote]1. Is the game entertaining and fun?[/quote] Hells. Yeah. This game has kept me up way too late the last 2 nights. Will tonight too, I bet, since I'll be firing it up after pos

43 Replies 113,735 Views

[quote who="Wexmajor" reply="49" id="2735850"] That's not what a fantasy game is about, that is not why I pre-ordered this game. I was promised heroes, I want heroes, not the same crap I could get in Civ 4. [/quote] Fair enough. That can be largely fixed with a mod right now, if you don't feel like waiting, where shop prices/weapon stats (I think I saw stats are tweakable, but i dunno) are tweaked to stack on the power. Or the infinate blin

65 Replies 44,316 Views

I wasn't that player, but that happened to me. Resave and reload fixed thee issues. A moot point now, I guess. I haven't tried the last update, since I heard about the "saves disabled" bit from a dev in chat prior to it going live. Edit: "I wasn't that player" was meant in reference to the SD post about save/reload.

41 Replies 22,710 Views

Why can't spells be an int-int calc, instead of int-def? def seems more like a physical charateristic. I wouldn't expect dex or armor to help much against mind power type things (magic), but it would make sense to me that magic would hurt stupid creatures more than it would other sharp (high int) wizards.

114 Replies 215,239 Views

worked for me. my sov had all the stones. every old battlefireld i came across game me one, so I had about 7 by the time i took the quest at the inn. I just walked over to the blacksmith and he took 3-4 stones and game me some sword I never did use. :)

16 Replies 11,383 Views

I beleive tehre's a later game speel ("teleport friends" or soemthing) that uses 15 mana and is for non-sovs. I have it but haven't bothered with it yet. I wish SD would remove the button to teleport for 5 mana on units who can't use it, I burned 15 mana thinking I misclicked something.

5 Replies 3,387 Views

Agreed with Ichirou989 . Mod it in (ias much as you can) or request it as an option/expansion if you want more complex rules, I like it as it is now. As the OP said, for folks like us we enjoy it as is. I'm tired of people saying "make it like this game" or "game x has this awesome feature so you should put it i

73 Replies 148,808 Views

[quote who="Archonsod" reply="7" id="2736988"] ... Is it the game to blame if the player insists on doing something dull and repetitive? [/quote] Dull and repetitive moves games. ever heard of Farmville? :P

73 Replies 148,808 Views

[quote who="Dethedrus" reply="2" id="2737237"]Good news though... a Stardock rep has posted a couple times in this thread and it's become clear that part of the problem is that shards are *NOT* being factored in at all during tactical combat. He/she also hinted at a fairly major potential overhaul of how magic damage is dealt with. [/quote] This. Also, in the thread (titled "magic shards aren't working" or soemthing like that) the devs hinted to the damage calcu

38 Replies 28,292 Views

none I can see. your city only has to be somewhat close to link, btw, it doesn't have to touch.

4 Replies 2,543 Views

it's by design, they found some bug or another that made games incompatible so they just minor updated to make old saves impossible to load. bummer, but you'll see the devs say it was on purpose on the forums, as they said in the chat room earlier too.

10 Replies 14,564 Views

[quote who="Mtrixis" reply="42" id="2736412"]Not sure I'm a fan of hit rolls on spells. Spells consume MP which currently regenerates at 1 mp a turn, so the actual cost of a single damaging spell is very high in comparison to a simple attack by any constructed unit in the game. Spells need to be 'imbalanced' for them to be worth using, and missing with your MP investment of 2-10 turns to deal damage in comparison to the ability to summon up a new troop or teleport across the entire

114 Replies 215,239 Views

[quote who="Carewolf" reply="31" id="2735293"]Yes. Shards only seem to increase mana replenishment slightly. ... 2) They could be required for strategic spell-casting (the overpowered summoning for instance) ... 4) They could give access to new more powerful spells (at the same levels). ... [/quote] I'm currently researching a spell that creates a volcano (lvl 10 or 11 spell), and it has shards listed as requirements next to mana and the other stats.&nbsp

114 Replies 215,239 Views

someone should dig up that pic of Mr. T posted on the forums earlier, count how many rings/amulets he's wearing, and base the limits off of that. I think it's safe to assume he found the max (IRL) limit. :P

39 Replies 18,166 Views

Gonna throw this out there because I just learned it tonight: mana regen is crap at first, but once you hit a lvl 5 Kingdom city (all I've played thus far), you can build a +2 mana regen building. Then every unit with mana regens at +3. If you can muster another lvl 5 city (I haven't, still mastering food prod), then you can presumably build another +2 mana tower (they're listed as 1/settlement, not 1/kingdom or 1/game). I've been having a ball with masses of archers, summ

28 Replies 12,562 Views

champs are pretty tough. the one thing I haven't seen mentioned is the ongoing cost of soldiers + build price vs champions. seems over time that they are a better investment, doubly so if you imbue them. And all stats appear to go up during a lvl up, the only thing you are changing is the base multiplier when you add the +1. Tho I know most other games allow you to make gods, it makes more sense to me that if a human goes 1 on 1 vs a monster troll, he gets spattered

65 Replies 44,316 Views

the way I see it, people who can play the game are addicted and playing, and people who can't play are complaining. :) It has some bugs e.g. shards not appearing to work in tactical combat and a lowdown that doesn't hit either proc or ram caps after playing several hours on a large map are almost all I've seen. I'm sure that with different setups there's some compatibility issues. I just recently gutted my system so I could play SC2, and I haven't had probs.

26 Replies 21,457 Views

[quote who="Ki_Draken_Magus" comment="92"]bobeltomatereply 88Just bought the game only to have an email conflict prevent me from associating it with my Impulse account. I hope [email protected] is working late, for my selfish sake and not theirs... Ugh..I feel your pain (not really, but it's the thought that counts!)[/quote] No worries mate, just found a link that'll let me resolve the issue myself. Downloading the game as I type this. :D I now wish the <a href="mailt

222 Replies 640,084 Views