Re: The TechTree descriptions. The actual bonus effects are, thankfully, left out of most of the text, but a few - notably the ship hull branch do contain statements about 10% Hit Point bonuses. I've left them in the , though generally taken them out of the . Are you aware of any that have been changed with this release? Or others that are problematic (I'm only about 30% of the way through the file)? </
DMF
Yeah, I agree about the speed. Maiden, did you mean to imply that the tech tree might be made to vary with the size of the galaxy??
+Speed for a commercial guild seems entirely appropriate. Maybe they can outrun a warship ever once in a while.
The blurb for Hyper-fusion Reactors is a mess too, though at least it's not internally contradictory. See if this is better: Hyper Fusion Reactors are the keystone of advanced technologies, including true interstellar travel. In a fusion reaction, energy is produced when two atomic nuclei join together to form one. Hydrogen atoms come together to form helium atoms, energetic neutrons, and vast amounts of energy. Because it is easier to fu
In 2.20 there is an Invasion Tactic displayed as 'Marines'. More expensive and considerably more effective than Shock Troops. I presume that it comes with Stellar Marines. I gather that it's gone in the latest CU? Yah, any time there is more than one 'positive' vote option, the single negative option will almost always win. Korx should not get screwed like that. Can you eliminate the event, or change the choice to something ot
Question. Neutral shipping advantage is justified because no one trusts evil civs. Yet Korx, who always become Evil as AIPs, have big-time trading bonuses. What's the deal?
While you're in there, please check why the Stellar Marines invasion technique doesn't work. It's going to take me a while to get through TechTree. I'll send you the other files shortly. Tried sending files without success. Please see your Private Messages.
No, the bug doesn't appear in DEBUG.ERR. It's a dead crash. I did reproduce it today and sent the save game to support. The autoresponse I got implies that they're not supporting GCII. I guess we'll see. Working on TechTree.xml. The Precursor history write-up seems to have several internal contradictions. This section is a freeking mess! Okay, try this on: </
I repeated it twice with the game I'm playing. Crashed immediately. But when I tried to gen a DEBUG.ERR with a new game, old game, same game, it acts as it should, which is kinda weird anyway. Why allow a map zoom when you can't select where to zoom to?? I'm still adding issue to my post on the previous page. Guanthor may have thought this version is finished, or "good enough", but it's not.
With the Galaxy Map displayed (little button in the mini-map control panel), using the scroll wheel causes the program to crash. O/S Vista x64 (latest); GCII version 2.20. Twilight of the Arnor. Repeatable.
With the Galaxy Map displayed (little button in the mini-map control panel), using the scroll wheel causes the program to crash. Is there a place for bug reports?
In the file TechTrees.xml, there is the phrase "Particle Beams are passé." with an accent acute over the e. The e doesn't display correctly in the game. Do you know if there's an alternative for the extended character set, e.g. the HTML é ?
No habla esperanto.
Yah but it's mostly in German. I'll see if I can make it work.
No tech stacks, only unique techs. Different mixes, too. I tried Korx again about a month later and he still wanted better than 2:1, but not as bad as before.
Hell, I don't remember. Does it make a difference?
[quote who="Maiden666" reply="15" id="3655430"] If you want just host them somewhere and post a link in the CU thread. [/quote] Suggestions as to where? I don't have public Dropbox. Google drive maybe?
[quote who="DivineWrath" reply="1898" id="3655496"] I tend to build sensor ships that have a sensor range of 15. Just take a cargo hull and add sensors to it. If thats not enough, then I use survey modules instead (sensor range +2). I find it rather easy to make sensor ships and a bit of work to make sensor starbases. If its much easier to make sensor ships, I'm not motivated to ever use starbase sensor modules. [/quote] Been that route. It kinda wor
[quote who="Maiden666" reply="1896" id="3655446"] which AIs exactly? [/quote] See above. Korx, Altarian, all the minors. Eyes, sensors Some good thoughts. I have no idea why NanoRecs is in the branch. GGB should be later than Sens II. Only a devious mind would conceive of using a Sensor trade offensively. It would take some arguing before I would agree to make the branch untradeable, though
[quote who="Maiden666" reply="17" id="3655444"] the major thing that makes a difference is the discrepancy in diplomacy. [/quote] So you say, but that's not what I'm seeing. Just checked running the new CU. Tried a trade with Friendly Korx. Offered double RPs plus 4000 bc and was refused. Offered Eco plus Research Treaty for Eco (my eco and res are both bigger than his). Refused. His Diplomacy is 74, mine 64.
Not my experience. The AI in 2.20 holds out for trades of 2, 3 or more times the research costs. Unless you 0Wn him. 'Course, The Mighty Flabozz (Drengin ruler) is ugly and smells bad... AI adds credits??? I've never seen that. I always pad out with credits, but never seen the AI demand it (unless it's asking for tribute). How does the conversation go?
[quote who="DivineWrath" reply="1892" id="3655350"] I do like that the range techs now give bonuses to range once again [/quote] They do? I'm not seeing it. Maybe a square or two, but barely noticeable. Not entirely sure that I disagree with the current implementation, though. Immense; Suicidal; Slow tech; Drengin vs. Korx and Alt AIPs; 8 minors. Weirdness: [Moved to th
Great. Let us know what you think of the new stuff.
I've finally finished GC2_Conversations and my eyes are spinning. Also done Flavor and English. I'll check the others in that directory tomorrow or so.
I have to admit that I just noticed this mod. I'll check it out when I'm finished with the text section of Guanthor's latest CU drop. Looks very interesting!